The Relationship between Playing Computer Games with Aggression among Middle School Students in the City Of Rasht in 2013
Background and objective: Imagining the world without computers is getting harder and harder every day. They play an important role in scientific improvement and public access to information. Children and youngsters who use computers in the virtual world are exposed to the dangers of this virtual wo...
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Iranian Association of Health Education and Health Promotion
2013-12-01
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Series: | آموزش بهداشت و ارتقاء سلامت ایران |
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Online Access: | http://journal.ihepsa.ir/article-1-74-en.html |
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doaj-526c11aa688c4247818a84eacb104c2c2020-11-24T21:22:26ZfasIranian Association of Health Education and Health Promotionآموزش بهداشت و ارتقاء سلامت ایران2345-32652345-32652013-12-01135766The Relationship between Playing Computer Games with Aggression among Middle School Students in the City Of Rasht in 2013Rabiallah farmanbar0Zahra tavana1Fateme estebsari2Zahra roushan3 Guilan University of Medical Sciences Guilan University of Medical Sciences Guilan University of Medical Sciences Guilan University of Medical Sciences Background and objective: Imagining the world without computers is getting harder and harder every day. They play an important role in scientific improvement and public access to information. Children and youngsters who use computers in the virtual world are exposed to the dangers of this virtual world. The aim of this research was to determine the relationship between playing computer games with aggression among middle school students. Methods: This descriptive and analytical study used 360 of girl and boy students of middle school in Rasht who had been selected with multiphase sampling. The tool of the research was a questionnaire with three sections including demographic information, the information related to the position of playing computer games and Data were analyzed using SPSS software through analytical statistics (T test, analysis of Variance test). Results: There was a significant relationship between accompany of friend in playing computer games with physical aggression and with increasing playing action games and playing with friends the amount of aggression increases (p<0.05). There was a significant relationship between the duration of the hours of playing computer games with verbal and physical aggression(p<0.05). Conclusion: The contents of computer games and their playing duration is very important. The additional use of computers can cause serious mental problems. The proper use of these devices needs to be taught to students and their familieshttp://journal.ihepsa.ir/article-1-74-en.htmlaggressioncomputer gamesschool students |
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DOAJ |
language |
fas |
format |
Article |
sources |
DOAJ |
author |
Rabiallah farmanbar Zahra tavana Fateme estebsari Zahra roushan |
spellingShingle |
Rabiallah farmanbar Zahra tavana Fateme estebsari Zahra roushan The Relationship between Playing Computer Games with Aggression among Middle School Students in the City Of Rasht in 2013 آموزش بهداشت و ارتقاء سلامت ایران aggression computer games school students |
author_facet |
Rabiallah farmanbar Zahra tavana Fateme estebsari Zahra roushan |
author_sort |
Rabiallah farmanbar |
title |
The Relationship between Playing Computer Games with Aggression among Middle School Students in the City Of Rasht in 2013 |
title_short |
The Relationship between Playing Computer Games with Aggression among Middle School Students in the City Of Rasht in 2013 |
title_full |
The Relationship between Playing Computer Games with Aggression among Middle School Students in the City Of Rasht in 2013 |
title_fullStr |
The Relationship between Playing Computer Games with Aggression among Middle School Students in the City Of Rasht in 2013 |
title_full_unstemmed |
The Relationship between Playing Computer Games with Aggression among Middle School Students in the City Of Rasht in 2013 |
title_sort |
relationship between playing computer games with aggression among middle school students in the city of rasht in 2013 |
publisher |
Iranian Association of Health Education and Health Promotion |
series |
آموزش بهداشت و ارتقاء سلامت ایران |
issn |
2345-3265 2345-3265 |
publishDate |
2013-12-01 |
description |
Background and objective: Imagining the world without computers is getting harder and harder every day. They play an important role in scientific improvement and public access to information. Children and youngsters who use computers in the virtual world are exposed to the dangers of this virtual world. The aim of this research was to determine the relationship between playing computer games with aggression among middle school students. Methods: This descriptive and analytical study used 360 of girl and boy students of middle school in Rasht who had been selected with multiphase sampling. The tool of the research was a questionnaire with three sections including demographic information, the information related to the position of playing computer games and
Data were analyzed using SPSS software through analytical statistics (T test, analysis of Variance test). Results: There was a significant relationship between accompany of friend in playing computer games with physical aggression and with increasing playing action games and playing with friends the amount of aggression increases (p<0.05). There was a significant relationship between the duration of the hours of playing computer games with verbal and physical aggression(p<0.05).
Conclusion: The contents of computer games and their playing duration is very important. The additional use of computers can cause serious mental problems. The proper use of these devices needs to be taught to students and their families |
topic |
aggression computer games school students |
url |
http://journal.ihepsa.ir/article-1-74-en.html |
work_keys_str_mv |
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