Socializing Young People to Ethics via Play Experience: Browser Games and Parental Concerns for Safety Online

This paper considers an online game and its relation to safety and privacy, in order to examine social and ethical issues raised by parental concern over harmful content. To gain real insights on the responsibility of adults, it develops a hands-on approach that takes into account the major stakehol...

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Main Authors: Divina Meigs, Divina Frau-Meigs
Format: Article
Language:English
Published: Saint Paul University 2009-01-01
Series:Global Media Journal: Canadian Edition
Subjects:
Online Access:http://www.gmj.uottawa.ca/0901/v2i1_frau-meigs%20and%20meigs.pdf
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spelling doaj-51932aabf0034df8abf76931ea44345e2020-12-02T01:45:40ZengSaint Paul UniversityGlobal Media Journal: Canadian Edition1918-59012009-01-012189106Socializing Young People to Ethics via Play Experience: Browser Games and Parental Concerns for Safety OnlineDivina MeigsDivina Frau-MeigsThis paper considers an online game and its relation to safety and privacy, in order to examine social and ethical issues raised by parental concern over harmful content. To gain real insights on the responsibility of adults, it develops a hands-on approach that takes into account the major stakeholders, especially young people and the related circle of people around them. Therefore the research question that is raised is: how do browser games provide reassurance to parents about their children’s safety and privacy? The issue of safety online is explored in three parts, using an ethnographic research framework: it explores a specific online game, it provides a profile of participants, it analyses their types of actions in relation to safety and privacy, and discusses the results in terms of incidence of risk, peer-monitoring and community control. The findings show that there is a rather strong tendency to self-regulation, but that tendency is partly due to a strong presence of mediating adults and peers. The results are discussed in terms of incidence of risk, peer-monitoring and networked means of control on the one hand, and in terms of scientific contribution to socialization theory on the other hand. They lead to final considerations on the repertoire of ethical strategies set up online and its meaning for the concerns of adults towards online risk as well as the need for policies on regulation and self-regulation. They also lead to extensions on the socialization to norms and the appropriation of ethics by young people. http://www.gmj.uottawa.ca/0901/v2i1_frau-meigs%20and%20meigs.pdfEthicsYoung PeopleExperienceCognitionSelf-RegulationOnline GamesHarmful ContentProtectionHuman RightsVirtual Ethnography
collection DOAJ
language English
format Article
sources DOAJ
author Divina Meigs
Divina Frau-Meigs
spellingShingle Divina Meigs
Divina Frau-Meigs
Socializing Young People to Ethics via Play Experience: Browser Games and Parental Concerns for Safety Online
Global Media Journal: Canadian Edition
Ethics
Young People
Experience
Cognition
Self-Regulation
Online Games
Harmful Content
Protection
Human Rights
Virtual Ethnography
author_facet Divina Meigs
Divina Frau-Meigs
author_sort Divina Meigs
title Socializing Young People to Ethics via Play Experience: Browser Games and Parental Concerns for Safety Online
title_short Socializing Young People to Ethics via Play Experience: Browser Games and Parental Concerns for Safety Online
title_full Socializing Young People to Ethics via Play Experience: Browser Games and Parental Concerns for Safety Online
title_fullStr Socializing Young People to Ethics via Play Experience: Browser Games and Parental Concerns for Safety Online
title_full_unstemmed Socializing Young People to Ethics via Play Experience: Browser Games and Parental Concerns for Safety Online
title_sort socializing young people to ethics via play experience: browser games and parental concerns for safety online
publisher Saint Paul University
series Global Media Journal: Canadian Edition
issn 1918-5901
publishDate 2009-01-01
description This paper considers an online game and its relation to safety and privacy, in order to examine social and ethical issues raised by parental concern over harmful content. To gain real insights on the responsibility of adults, it develops a hands-on approach that takes into account the major stakeholders, especially young people and the related circle of people around them. Therefore the research question that is raised is: how do browser games provide reassurance to parents about their children’s safety and privacy? The issue of safety online is explored in three parts, using an ethnographic research framework: it explores a specific online game, it provides a profile of participants, it analyses their types of actions in relation to safety and privacy, and discusses the results in terms of incidence of risk, peer-monitoring and community control. The findings show that there is a rather strong tendency to self-regulation, but that tendency is partly due to a strong presence of mediating adults and peers. The results are discussed in terms of incidence of risk, peer-monitoring and networked means of control on the one hand, and in terms of scientific contribution to socialization theory on the other hand. They lead to final considerations on the repertoire of ethical strategies set up online and its meaning for the concerns of adults towards online risk as well as the need for policies on regulation and self-regulation. They also lead to extensions on the socialization to norms and the appropriation of ethics by young people.
topic Ethics
Young People
Experience
Cognition
Self-Regulation
Online Games
Harmful Content
Protection
Human Rights
Virtual Ethnography
url http://www.gmj.uottawa.ca/0901/v2i1_frau-meigs%20and%20meigs.pdf
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