3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries.
Recent advances in electron microscopy have enabled the imaging of single cells in 3D at nanometer length scale resolutions. An uncharted frontier for in silico biology is the ability to simulate cellular processes using these observed geometries. Enabling such simulations requires watertight meshin...
Main Authors: | , , , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Public Library of Science (PLoS)
2020-04-01
|
Series: | PLoS Computational Biology |
Online Access: | https://doi.org/10.1371/journal.pcbi.1007756 |
id |
doaj-517c7c181edc4062a0f9f0441ddc7cdb |
---|---|
record_format |
Article |
spelling |
doaj-517c7c181edc4062a0f9f0441ddc7cdb2021-04-21T16:41:57ZengPublic Library of Science (PLoS)PLoS Computational Biology1553-734X1553-73582020-04-01164e100775610.1371/journal.pcbi.10077563D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries.Christopher T LeeJustin G LaughlinNils Angliviel de La BeaumelleRommie E AmaroJ Andrew McCammonRavi RamamoorthiMichael HolstPadmini RangamaniRecent advances in electron microscopy have enabled the imaging of single cells in 3D at nanometer length scale resolutions. An uncharted frontier for in silico biology is the ability to simulate cellular processes using these observed geometries. Enabling such simulations requires watertight meshing of electron micrograph images into 3D volume meshes, which can then form the basis of computer simulations of such processes using numerical techniques such as the finite element method. In this paper, we describe the use of our recently rewritten mesh processing software, GAMer 2, to bridge the gap between poorly conditioned meshes generated from segmented micrographs and boundary marked tetrahedral meshes which are compatible with simulation. We demonstrate the application of a workflow using GAMer 2 to a series of electron micrographs of neuronal dendrite morphology explored at three different length scales and show that the resulting meshes are suitable for finite element simulations. This work is an important step towards making physical simulations of biological processes in realistic geometries routine. Innovations in algorithms to reconstruct and simulate cellular length scale phenomena based on emerging structural data will enable realistic physical models and advance discovery at the interface of geometry and cellular processes. We posit that a new frontier at the intersection of computational technologies and single cell biology is now open.https://doi.org/10.1371/journal.pcbi.1007756 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Christopher T Lee Justin G Laughlin Nils Angliviel de La Beaumelle Rommie E Amaro J Andrew McCammon Ravi Ramamoorthi Michael Holst Padmini Rangamani |
spellingShingle |
Christopher T Lee Justin G Laughlin Nils Angliviel de La Beaumelle Rommie E Amaro J Andrew McCammon Ravi Ramamoorthi Michael Holst Padmini Rangamani 3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries. PLoS Computational Biology |
author_facet |
Christopher T Lee Justin G Laughlin Nils Angliviel de La Beaumelle Rommie E Amaro J Andrew McCammon Ravi Ramamoorthi Michael Holst Padmini Rangamani |
author_sort |
Christopher T Lee |
title |
3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries. |
title_short |
3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries. |
title_full |
3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries. |
title_fullStr |
3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries. |
title_full_unstemmed |
3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries. |
title_sort |
3d mesh processing using gamer 2 to enable reaction-diffusion simulations in realistic cellular geometries. |
publisher |
Public Library of Science (PLoS) |
series |
PLoS Computational Biology |
issn |
1553-734X 1553-7358 |
publishDate |
2020-04-01 |
description |
Recent advances in electron microscopy have enabled the imaging of single cells in 3D at nanometer length scale resolutions. An uncharted frontier for in silico biology is the ability to simulate cellular processes using these observed geometries. Enabling such simulations requires watertight meshing of electron micrograph images into 3D volume meshes, which can then form the basis of computer simulations of such processes using numerical techniques such as the finite element method. In this paper, we describe the use of our recently rewritten mesh processing software, GAMer 2, to bridge the gap between poorly conditioned meshes generated from segmented micrographs and boundary marked tetrahedral meshes which are compatible with simulation. We demonstrate the application of a workflow using GAMer 2 to a series of electron micrographs of neuronal dendrite morphology explored at three different length scales and show that the resulting meshes are suitable for finite element simulations. This work is an important step towards making physical simulations of biological processes in realistic geometries routine. Innovations in algorithms to reconstruct and simulate cellular length scale phenomena based on emerging structural data will enable realistic physical models and advance discovery at the interface of geometry and cellular processes. We posit that a new frontier at the intersection of computational technologies and single cell biology is now open. |
url |
https://doi.org/10.1371/journal.pcbi.1007756 |
work_keys_str_mv |
AT christophertlee 3dmeshprocessingusinggamer2toenablereactiondiffusionsimulationsinrealisticcellulargeometries AT justinglaughlin 3dmeshprocessingusinggamer2toenablereactiondiffusionsimulationsinrealisticcellulargeometries AT nilsanglivieldelabeaumelle 3dmeshprocessingusinggamer2toenablereactiondiffusionsimulationsinrealisticcellulargeometries AT rommieeamaro 3dmeshprocessingusinggamer2toenablereactiondiffusionsimulationsinrealisticcellulargeometries AT jandrewmccammon 3dmeshprocessingusinggamer2toenablereactiondiffusionsimulationsinrealisticcellulargeometries AT raviramamoorthi 3dmeshprocessingusinggamer2toenablereactiondiffusionsimulationsinrealisticcellulargeometries AT michaelholst 3dmeshprocessingusinggamer2toenablereactiondiffusionsimulationsinrealisticcellulargeometries AT padminirangamani 3dmeshprocessingusinggamer2toenablereactiondiffusionsimulationsinrealisticcellulargeometries |
_version_ |
1714666721994866688 |