Virtual reality-based balance training system augmented with operant conditioning paradigm

Abstract Background Stroke-related sensory and motor deficits often steal away the independent mobility and balance from stroke survivors. Often, this compels the stroke survivors to rely heavily on their non-paretic leg during weight shifting to execute activities of daily living (ADL), with reduce...

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Main Authors: Deepesh Kumar, Nirvik Sinha, Anirban Dutta, Uttama Lahiri
Format: Article
Language:English
Published: BMC 2019-08-01
Series:BioMedical Engineering OnLine
Subjects:
Online Access:http://link.springer.com/article/10.1186/s12938-019-0709-3
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spelling doaj-5133a4e13e084a2bb921e401226605782020-11-25T03:01:11ZengBMCBioMedical Engineering OnLine1475-925X2019-08-0118112310.1186/s12938-019-0709-3Virtual reality-based balance training system augmented with operant conditioning paradigmDeepesh Kumar0Nirvik Sinha1Anirban Dutta2Uttama Lahiri3Indian Institute of Technology GandhinagarIndian Institute of Technology KharagpurUniversity at BuffaloIndian Institute of Technology GandhinagarAbstract Background Stroke-related sensory and motor deficits often steal away the independent mobility and balance from stroke survivors. Often, this compels the stroke survivors to rely heavily on their non-paretic leg during weight shifting to execute activities of daily living (ADL), with reduced usage of the paretic leg. Increased reliance on non-paretic leg often leads to learned nonuse of the paretic leg. Therefore, it is necessary to measure the contribution of individual legs toward one’s overall balance. In turn, techniques can be developed to condition the usage of both the legs during one’s balance training, thereby encouraging the hemiplegic patients for increased use of their paretic leg. The aim of this study is to (1) develop a virtual reality (VR)-based balance training platform that can estimate the contribution of each leg during VR-based weight-shifting tasks in an individualized manner and (2) understand the implication of operant conditioning paradigm during balance training on the overall balance of hemiplegic stroke patients. Result Twenty-nine hemiplegic patients participated in a single session of VR-based balance training. The participants maneuvered virtual objects in the virtual environment using two Wii Balance Boards that measured displacement in the center of pressure (CoP) due to each leg when one performed weight-shifting tasks. For operant conditioning, the weight distribution across both the legs was conditioned (during normal trial) to reward participants for increased usage of the paretic leg during the weight-shifting task. The participants were offered multiple levels of normal trials with intermediate catch trial (with equal weight distribution between both legs) in an individualized manner. The effect of operant conditioning during the normal trials was measured in the following catch trials. The participants showed significantly improved performance in the final catch trial compared to their initial catch trial task. Also, the enhancement in CoP displacement of the paretic leg was significant in the final catch trial compared to the initial catch trial. Conclusion The developed system was able to encourage participants for improved usage of their paretic leg during weight-shifting tasks. Such an approach has the potential to address the issue of learned nonuse of the paretic leg in stroke patients.http://link.springer.com/article/10.1186/s12938-019-0709-3Balance rehabilitationCenter of pressureOperant conditioningStrokeVirtual realityWii Balance Board
collection DOAJ
language English
format Article
sources DOAJ
author Deepesh Kumar
Nirvik Sinha
Anirban Dutta
Uttama Lahiri
spellingShingle Deepesh Kumar
Nirvik Sinha
Anirban Dutta
Uttama Lahiri
Virtual reality-based balance training system augmented with operant conditioning paradigm
BioMedical Engineering OnLine
Balance rehabilitation
Center of pressure
Operant conditioning
Stroke
Virtual reality
Wii Balance Board
author_facet Deepesh Kumar
Nirvik Sinha
Anirban Dutta
Uttama Lahiri
author_sort Deepesh Kumar
title Virtual reality-based balance training system augmented with operant conditioning paradigm
title_short Virtual reality-based balance training system augmented with operant conditioning paradigm
title_full Virtual reality-based balance training system augmented with operant conditioning paradigm
title_fullStr Virtual reality-based balance training system augmented with operant conditioning paradigm
title_full_unstemmed Virtual reality-based balance training system augmented with operant conditioning paradigm
title_sort virtual reality-based balance training system augmented with operant conditioning paradigm
publisher BMC
series BioMedical Engineering OnLine
issn 1475-925X
publishDate 2019-08-01
description Abstract Background Stroke-related sensory and motor deficits often steal away the independent mobility and balance from stroke survivors. Often, this compels the stroke survivors to rely heavily on their non-paretic leg during weight shifting to execute activities of daily living (ADL), with reduced usage of the paretic leg. Increased reliance on non-paretic leg often leads to learned nonuse of the paretic leg. Therefore, it is necessary to measure the contribution of individual legs toward one’s overall balance. In turn, techniques can be developed to condition the usage of both the legs during one’s balance training, thereby encouraging the hemiplegic patients for increased use of their paretic leg. The aim of this study is to (1) develop a virtual reality (VR)-based balance training platform that can estimate the contribution of each leg during VR-based weight-shifting tasks in an individualized manner and (2) understand the implication of operant conditioning paradigm during balance training on the overall balance of hemiplegic stroke patients. Result Twenty-nine hemiplegic patients participated in a single session of VR-based balance training. The participants maneuvered virtual objects in the virtual environment using two Wii Balance Boards that measured displacement in the center of pressure (CoP) due to each leg when one performed weight-shifting tasks. For operant conditioning, the weight distribution across both the legs was conditioned (during normal trial) to reward participants for increased usage of the paretic leg during the weight-shifting task. The participants were offered multiple levels of normal trials with intermediate catch trial (with equal weight distribution between both legs) in an individualized manner. The effect of operant conditioning during the normal trials was measured in the following catch trials. The participants showed significantly improved performance in the final catch trial compared to their initial catch trial task. Also, the enhancement in CoP displacement of the paretic leg was significant in the final catch trial compared to the initial catch trial. Conclusion The developed system was able to encourage participants for improved usage of their paretic leg during weight-shifting tasks. Such an approach has the potential to address the issue of learned nonuse of the paretic leg in stroke patients.
topic Balance rehabilitation
Center of pressure
Operant conditioning
Stroke
Virtual reality
Wii Balance Board
url http://link.springer.com/article/10.1186/s12938-019-0709-3
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