The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities
Attention can help an individual efficiently find a specific target among multiple distractors and is proposed to consist of three functions: alerting, orienting, and executive control. Action video games (AVGs) have been shown to enhance attention. However, whether AVG can affect the attentional fu...
Main Authors: | , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2021-06-01
|
Series: | Frontiers in Psychology |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/fpsyg.2021.611778/full |
id |
doaj-50b450f3156648daae2def52a1f92bbd |
---|---|
record_format |
Article |
spelling |
doaj-50b450f3156648daae2def52a1f92bbd2021-06-02T06:31:51ZengFrontiers Media S.A.Frontiers in Psychology1664-10782021-06-011210.3389/fpsyg.2021.611778611778The Influence of Action Video Games on Attentional Functions Across Visual and Auditory ModalitiesXia Wu0Xia Wu1Xia Wu2Xia Wu3Ying Jiang4Yunpeng Jiang5Yunpeng Jiang6Yunpeng Jiang7Guodong Chen8Ying Chen9Xuejun Bai10Xuejun Bai11Xuejun Bai12Key Research Base of Humanities and Social Sciences of the Ministry of Education, Academy of Psychology and Behavior, Tianjin Normal University, Tianjin, ChinaFaculty of Psychology, Tianjin Normal University, Tianjin, ChinaTianjin Social Science Laboratory of Students’ Mental Development and Learning, Tianjin, ChinaInstitute of Psychology, Chinese Academy of Sciences, Beijing, ChinaFaculty of Psychology, Tianjin Normal University, Tianjin, ChinaKey Research Base of Humanities and Social Sciences of the Ministry of Education, Academy of Psychology and Behavior, Tianjin Normal University, Tianjin, ChinaFaculty of Psychology, Tianjin Normal University, Tianjin, ChinaTianjin Social Science Laboratory of Students’ Mental Development and Learning, Tianjin, ChinaZhonghuan Information College, Tianjin University of Technology, Tianjin, ChinaDepartment of Social Psychology, Zhou Enlai School of Government, Nankai University, Tianjin, ChinaKey Research Base of Humanities and Social Sciences of the Ministry of Education, Academy of Psychology and Behavior, Tianjin Normal University, Tianjin, ChinaFaculty of Psychology, Tianjin Normal University, Tianjin, ChinaTianjin Social Science Laboratory of Students’ Mental Development and Learning, Tianjin, ChinaAttention can help an individual efficiently find a specific target among multiple distractors and is proposed to consist of three functions: alerting, orienting, and executive control. Action video games (AVGs) have been shown to enhance attention. However, whether AVG can affect the attentional functions across different modalities remains to be determined. In the present study, a group of action video game players (AVGPs) and a group of non-action video game players (NAVGPs) selected by a video game usage questionnaire successively participated in two tasks, including an attention network task-visual version (ANT-V) and an attention network task-auditory version (ANT-A). The results indicated that AVGPs showed an advantage in orienting under the effects of conflicting stimuli (executive control) in both tasks, and NAVGPs may have a reduced ability to disengage when conflict occurs in visual task, suggesting that the AVGs can improve guidance toward targets and inhibition of distractors with the function of executive control. AVGPs also showed more correlations among attentional functions. Importantly, the alerting functions of AVGPs in visual and auditory tasks were significantly related, indicating that the experience of AVGs could help us to generate a supramodal alerting effect across visual and auditory modalities.https://www.frontiersin.org/articles/10.3389/fpsyg.2021.611778/fullaction video gamesvisual and auditory modalitiesattention network testexecutive controlattentional functions |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Xia Wu Xia Wu Xia Wu Xia Wu Ying Jiang Yunpeng Jiang Yunpeng Jiang Yunpeng Jiang Guodong Chen Ying Chen Xuejun Bai Xuejun Bai Xuejun Bai |
spellingShingle |
Xia Wu Xia Wu Xia Wu Xia Wu Ying Jiang Yunpeng Jiang Yunpeng Jiang Yunpeng Jiang Guodong Chen Ying Chen Xuejun Bai Xuejun Bai Xuejun Bai The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities Frontiers in Psychology action video games visual and auditory modalities attention network test executive control attentional functions |
author_facet |
Xia Wu Xia Wu Xia Wu Xia Wu Ying Jiang Yunpeng Jiang Yunpeng Jiang Yunpeng Jiang Guodong Chen Ying Chen Xuejun Bai Xuejun Bai Xuejun Bai |
author_sort |
Xia Wu |
title |
The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title_short |
The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title_full |
The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title_fullStr |
The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title_full_unstemmed |
The Influence of Action Video Games on Attentional Functions Across Visual and Auditory Modalities |
title_sort |
influence of action video games on attentional functions across visual and auditory modalities |
publisher |
Frontiers Media S.A. |
series |
Frontiers in Psychology |
issn |
1664-1078 |
publishDate |
2021-06-01 |
description |
Attention can help an individual efficiently find a specific target among multiple distractors and is proposed to consist of three functions: alerting, orienting, and executive control. Action video games (AVGs) have been shown to enhance attention. However, whether AVG can affect the attentional functions across different modalities remains to be determined. In the present study, a group of action video game players (AVGPs) and a group of non-action video game players (NAVGPs) selected by a video game usage questionnaire successively participated in two tasks, including an attention network task-visual version (ANT-V) and an attention network task-auditory version (ANT-A). The results indicated that AVGPs showed an advantage in orienting under the effects of conflicting stimuli (executive control) in both tasks, and NAVGPs may have a reduced ability to disengage when conflict occurs in visual task, suggesting that the AVGs can improve guidance toward targets and inhibition of distractors with the function of executive control. AVGPs also showed more correlations among attentional functions. Importantly, the alerting functions of AVGPs in visual and auditory tasks were significantly related, indicating that the experience of AVGs could help us to generate a supramodal alerting effect across visual and auditory modalities. |
topic |
action video games visual and auditory modalities attention network test executive control attentional functions |
url |
https://www.frontiersin.org/articles/10.3389/fpsyg.2021.611778/full |
work_keys_str_mv |
AT xiawu theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xiawu theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xiawu theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xiawu theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT yingjiang theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT yunpengjiang theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT yunpengjiang theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT yunpengjiang theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT guodongchen theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT yingchen theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xuejunbai theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xuejunbai theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xuejunbai theinfluenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xiawu influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xiawu influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xiawu influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xiawu influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT yingjiang influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT yunpengjiang influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT yunpengjiang influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT yunpengjiang influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT guodongchen influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT yingchen influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xuejunbai influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xuejunbai influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities AT xuejunbai influenceofactionvideogamesonattentionalfunctionsacrossvisualandauditorymodalities |
_version_ |
1721407695070691328 |