Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study

Abstract Background The past decade has seen the emergence of rehabilitation treatments using virtual reality. One of the advantages in using this technology is the potential to create positive motivation, by means of engaging environments and tasks shaped in the form of serious games. The aim of th...

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Main Authors: Ilaria Bortone, Michele Barsotti, Daniele Leonardis, Alessandra Crecchi, Alessandra Tozzini, Luca Bonfiglio, Antonio Frisoli
Format: Article
Language:English
Published: BMC 2020-10-01
Series:Journal of NeuroEngineering and Rehabilitation
Subjects:
Online Access:http://link.springer.com/article/10.1186/s12984-020-00771-6
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spelling doaj-4f80eae20861402f943b4227ae5e2d502020-11-25T04:00:50ZengBMCJournal of NeuroEngineering and Rehabilitation1743-00032020-10-0117111410.1186/s12984-020-00771-6Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot studyIlaria Bortone0Michele Barsotti1Daniele Leonardis2Alessandra Crecchi3Alessandra Tozzini4Luca Bonfiglio5Antonio Frisoli6Institute of Clinical Physiology (IFC), National Research Council (CNR)PERCRO Laboratory, Scuola Superiore Sant’AnnaPERCRO Laboratory, Scuola Superiore Sant’AnnaUnit of Developmental Neurorehabilitation, Maternal and Child Department, Pisa University HospitalUnit of Developmental Neurorehabilitation, Maternal and Child Department, Pisa University HospitalUnit of Developmental Neurorehabilitation, Maternal and Child Department, Pisa University HospitalPERCRO Laboratory, Scuola Superiore Sant’AnnaAbstract Background The past decade has seen the emergence of rehabilitation treatments using virtual reality. One of the advantages in using this technology is the potential to create positive motivation, by means of engaging environments and tasks shaped in the form of serious games. The aim of this study is to determine the efficacy of immersive Virtual Environments and weaRable hAptic devices (VERA) for rehabilitation of upper limb in children with Cerebral Palsy (CP) and Developmental Dyspraxia (DD). Methods A two period cross-over design was adopted for determining the differences between the proposed therapy and a conventional treatment. Eight children were randomized into two groups: one group received the VERA treatment in the first period and the manual therapy in the second period, and viceversa for the other group. Children were assessed at the beginning and the end of each period through both the Nine Hole Peg Test (9-HPT, primary outcome) and Kinesiological Measurements obtained during the performing of similar tasks in a real setting scenario (secondary outcomes). Results All subjects, not depending from which group they come from, significantly improved in both the performance of the 9-HPT and in the parameters of the kinesiological measurements (movement error and smoothness). No statistically significant differences have been found between the two groups. Conclusions These findings suggest that immersive VE and wearable haptic devices is a viable alternative to conventional therapy for improving upper extremity function in children with neuromotor impairments. Trial registration ClinicalTrials, NCT03353623. Registered 27 November 2017-Retrospectively registered, https://clinicaltrials.gov/ct2/show/NCT03353623http://link.springer.com/article/10.1186/s12984-020-00771-6Virtual realityHuman Motion AnalysisRehabilitationTactile FeedbackSerious game
collection DOAJ
language English
format Article
sources DOAJ
author Ilaria Bortone
Michele Barsotti
Daniele Leonardis
Alessandra Crecchi
Alessandra Tozzini
Luca Bonfiglio
Antonio Frisoli
spellingShingle Ilaria Bortone
Michele Barsotti
Daniele Leonardis
Alessandra Crecchi
Alessandra Tozzini
Luca Bonfiglio
Antonio Frisoli
Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
Journal of NeuroEngineering and Rehabilitation
Virtual reality
Human Motion Analysis
Rehabilitation
Tactile Feedback
Serious game
author_facet Ilaria Bortone
Michele Barsotti
Daniele Leonardis
Alessandra Crecchi
Alessandra Tozzini
Luca Bonfiglio
Antonio Frisoli
author_sort Ilaria Bortone
title Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
title_short Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
title_full Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
title_fullStr Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
title_full_unstemmed Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
title_sort immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study
publisher BMC
series Journal of NeuroEngineering and Rehabilitation
issn 1743-0003
publishDate 2020-10-01
description Abstract Background The past decade has seen the emergence of rehabilitation treatments using virtual reality. One of the advantages in using this technology is the potential to create positive motivation, by means of engaging environments and tasks shaped in the form of serious games. The aim of this study is to determine the efficacy of immersive Virtual Environments and weaRable hAptic devices (VERA) for rehabilitation of upper limb in children with Cerebral Palsy (CP) and Developmental Dyspraxia (DD). Methods A two period cross-over design was adopted for determining the differences between the proposed therapy and a conventional treatment. Eight children were randomized into two groups: one group received the VERA treatment in the first period and the manual therapy in the second period, and viceversa for the other group. Children were assessed at the beginning and the end of each period through both the Nine Hole Peg Test (9-HPT, primary outcome) and Kinesiological Measurements obtained during the performing of similar tasks in a real setting scenario (secondary outcomes). Results All subjects, not depending from which group they come from, significantly improved in both the performance of the 9-HPT and in the parameters of the kinesiological measurements (movement error and smoothness). No statistically significant differences have been found between the two groups. Conclusions These findings suggest that immersive VE and wearable haptic devices is a viable alternative to conventional therapy for improving upper extremity function in children with neuromotor impairments. Trial registration ClinicalTrials, NCT03353623. Registered 27 November 2017-Retrospectively registered, https://clinicaltrials.gov/ct2/show/NCT03353623
topic Virtual reality
Human Motion Analysis
Rehabilitation
Tactile Feedback
Serious game
url http://link.springer.com/article/10.1186/s12984-020-00771-6
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