Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game

We want to measure the impact of the curriculum learning technique on a reinforcement training setup, several experiments were designed with different training curriculums adapted for the video game chosen as a case study. Then all were executed on a selected game simulation platform, using two rei...

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Main Authors: Jorge E Camargo, Rigoberto Sáenz
Format: Article
Language:English
Published: Asociación Española para la Inteligencia Artificial 2021-09-01
Series:Inteligencia Artificial
Subjects:
Online Access:http://journal.iberamia.org/index.php/intartif/article/view/532
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spelling doaj-4e7ab9b41f454cc8a2676666fe84a2112021-10-02T22:28:51ZengAsociación Española para la Inteligencia ArtificialInteligencia Artificial1137-36011988-30642021-09-012468Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video gameJorge E Camargo0Rigoberto Sáenz1Universidad Nacional de Colombia, ColombiaUniversidad Nacional de Colombia, Colombia We want to measure the impact of the curriculum learning technique on a reinforcement training setup, several experiments were designed with different training curriculums adapted for the video game chosen as a case study. Then all were executed on a selected game simulation platform, using two reinforcement learning algorithms, and using the mean cumulative reward as a performance measure. Results suggest that curriculum learning has a significant impact on the training process, increasing training times in some cases, and decreasing them up to 40% percent in some other cases. http://journal.iberamia.org/index.php/intartif/article/view/532Curriculum LearningGame AIUnity Machine Learning AgentsTraining CurriculumMean Cumulative RewardProximal Policy Optimization
collection DOAJ
language English
format Article
sources DOAJ
author Jorge E Camargo
Rigoberto Sáenz
spellingShingle Jorge E Camargo
Rigoberto Sáenz
Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
Inteligencia Artificial
Curriculum Learning
Game AI
Unity Machine Learning Agents
Training Curriculum
Mean Cumulative Reward
Proximal Policy Optimization
author_facet Jorge E Camargo
Rigoberto Sáenz
author_sort Jorge E Camargo
title Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
title_short Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
title_full Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
title_fullStr Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
title_full_unstemmed Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
title_sort evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
publisher Asociación Española para la Inteligencia Artificial
series Inteligencia Artificial
issn 1137-3601
1988-3064
publishDate 2021-09-01
description We want to measure the impact of the curriculum learning technique on a reinforcement training setup, several experiments were designed with different training curriculums adapted for the video game chosen as a case study. Then all were executed on a selected game simulation platform, using two reinforcement learning algorithms, and using the mean cumulative reward as a performance measure. Results suggest that curriculum learning has a significant impact on the training process, increasing training times in some cases, and decreasing them up to 40% percent in some other cases.
topic Curriculum Learning
Game AI
Unity Machine Learning Agents
Training Curriculum
Mean Cumulative Reward
Proximal Policy Optimization
url http://journal.iberamia.org/index.php/intartif/article/view/532
work_keys_str_mv AT jorgeecamargo evaluatingtheimpactofcurriculumlearningonthetrainingprocessforanintelligentagentinavideogame
AT rigobertosaenz evaluatingtheimpactofcurriculumlearningonthetrainingprocessforanintelligentagentinavideogame
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