Gaming experience affects the interpretation of ambiguous words.

Rodd et al. (2016) report that recreational rowers' acquisition of sport-related terminology affected their interpretation of words that have both rowing-related and non-rowing-related meanings (e.g., crab). The extent to which the rowing- and non-rowing-related meanings were accessible to the...

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Main Authors: Rachel B Eligio, Michael P Kaschak
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2020-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0243512
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spelling doaj-4dd557860e0b4eb5972005812cdf60a82021-03-04T12:55:19ZengPublic Library of Science (PLoS)PLoS ONE1932-62032020-01-011512e024351210.1371/journal.pone.0243512Gaming experience affects the interpretation of ambiguous words.Rachel B EligioMichael P KaschakRodd et al. (2016) report that recreational rowers' acquisition of sport-related terminology affected their interpretation of words that have both rowing-related and non-rowing-related meanings (e.g., crab). The extent to which the rowing- and non-rowing-related meanings were accessible to the participants depended on experiential factors, such as how long the participant had been a rower, and how long it had been since they last rowed. We present two experiments that attempt to replicate these findings with another group of hobbyists, namely video game players. Experiment 1 examined the differences in word meaning choice between gamers and non-gamers. Participation in video-gaming lead to participants generating more gaming-related word meanings in a word association task. Experiment 2 further examined the effects of video gaming experience on the lexical representation of gaming-related words. Participants who had spent more years as gamers were more likely to produce gaming-related word meanings in a word association task. The effect of time spent gaming was no longer significant when we took into account whether the participant engaged with video-game related media (such as YouTube channels or gaming-related message boards). This finding helps us to refine our understanding of the results reported by Rodd et al. (2016), suggesting that it may not be the time spent in an activity that affects the interpretation of ambiguous words, but rather the specific exposure to activity-related vocabulary.https://doi.org/10.1371/journal.pone.0243512
collection DOAJ
language English
format Article
sources DOAJ
author Rachel B Eligio
Michael P Kaschak
spellingShingle Rachel B Eligio
Michael P Kaschak
Gaming experience affects the interpretation of ambiguous words.
PLoS ONE
author_facet Rachel B Eligio
Michael P Kaschak
author_sort Rachel B Eligio
title Gaming experience affects the interpretation of ambiguous words.
title_short Gaming experience affects the interpretation of ambiguous words.
title_full Gaming experience affects the interpretation of ambiguous words.
title_fullStr Gaming experience affects the interpretation of ambiguous words.
title_full_unstemmed Gaming experience affects the interpretation of ambiguous words.
title_sort gaming experience affects the interpretation of ambiguous words.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2020-01-01
description Rodd et al. (2016) report that recreational rowers' acquisition of sport-related terminology affected their interpretation of words that have both rowing-related and non-rowing-related meanings (e.g., crab). The extent to which the rowing- and non-rowing-related meanings were accessible to the participants depended on experiential factors, such as how long the participant had been a rower, and how long it had been since they last rowed. We present two experiments that attempt to replicate these findings with another group of hobbyists, namely video game players. Experiment 1 examined the differences in word meaning choice between gamers and non-gamers. Participation in video-gaming lead to participants generating more gaming-related word meanings in a word association task. Experiment 2 further examined the effects of video gaming experience on the lexical representation of gaming-related words. Participants who had spent more years as gamers were more likely to produce gaming-related word meanings in a word association task. The effect of time spent gaming was no longer significant when we took into account whether the participant engaged with video-game related media (such as YouTube channels or gaming-related message boards). This finding helps us to refine our understanding of the results reported by Rodd et al. (2016), suggesting that it may not be the time spent in an activity that affects the interpretation of ambiguous words, but rather the specific exposure to activity-related vocabulary.
url https://doi.org/10.1371/journal.pone.0243512
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