Performance Assessment of Three Rendering Engines in 3D Computer Graphics Software

<p class="Heading0">The aim of the research was the determination of testing conditions and visual and numerical evaluation of renderings made with three different rendering engines in Maya software, which is widely used for educational and computer art purposes. In the theoretical p...

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Main Authors: Žan Vidmar, Aleš Hladnik, Helena Gabrijelčič Tomc
Format: Article
Language:English
Published: University of Zagreb, Faculty of Graphic Arts 2015-03-01
Series:Acta Graphica
Subjects:
Online Access:http://www.actagraphica.hr/index.php/actagraphica/article/view/157
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spelling doaj-4daa7092b30f4770a6f764ee31f55d9b2020-11-24T23:40:03ZengUniversity of Zagreb, Faculty of Graphic ArtsActa Graphica0353-47072015-03-01253-4101114116Performance Assessment of Three Rendering Engines in 3D Computer Graphics SoftwareŽan VidmarAleš HladnikHelena Gabrijelčič Tomc<p class="Heading0">The aim of the research was the determination of testing conditions and visual and numerical evaluation of renderings made with three different rendering engines in Maya software, which is widely used for educational and computer art purposes. In the theoretical part the overview of light phenomena and their simulation in virtual space is presented. This is followed by a detailed presentation of the main rendering methods and the results and limitations of their applications to 3D objects. At the end of the theoretical part the importance of a proper testing scene and especially the role of Cornell box are explained. In the experimental part the terms and conditions as well as hardware and software used for the research are presented. This is followed by a description of the procedures, where we focused on the rendering quality and time, which enabled the comparison of settings of different render engines and determination of conditions for further rendering of testing scenes. The experimental part continued with rendering a variety of simple virtual scenes including Cornell box and virtual object with different materials and colours. Apart from visual evaluation, which was the starting point for comparison of renderings, a procedure for numerical estimation and colour deviations of renderings using the selected regions of interest in the final images is presented.</p>http://www.actagraphica.hr/index.php/actagraphica/article/view/1573D computer graphic, rendering algorithm, testing conditions, colour difference, visualisation
collection DOAJ
language English
format Article
sources DOAJ
author Žan Vidmar
Aleš Hladnik
Helena Gabrijelčič Tomc
spellingShingle Žan Vidmar
Aleš Hladnik
Helena Gabrijelčič Tomc
Performance Assessment of Three Rendering Engines in 3D Computer Graphics Software
Acta Graphica
3D computer graphic, rendering algorithm, testing conditions, colour difference, visualisation
author_facet Žan Vidmar
Aleš Hladnik
Helena Gabrijelčič Tomc
author_sort Žan Vidmar
title Performance Assessment of Three Rendering Engines in 3D Computer Graphics Software
title_short Performance Assessment of Three Rendering Engines in 3D Computer Graphics Software
title_full Performance Assessment of Three Rendering Engines in 3D Computer Graphics Software
title_fullStr Performance Assessment of Three Rendering Engines in 3D Computer Graphics Software
title_full_unstemmed Performance Assessment of Three Rendering Engines in 3D Computer Graphics Software
title_sort performance assessment of three rendering engines in 3d computer graphics software
publisher University of Zagreb, Faculty of Graphic Arts
series Acta Graphica
issn 0353-4707
publishDate 2015-03-01
description <p class="Heading0">The aim of the research was the determination of testing conditions and visual and numerical evaluation of renderings made with three different rendering engines in Maya software, which is widely used for educational and computer art purposes. In the theoretical part the overview of light phenomena and their simulation in virtual space is presented. This is followed by a detailed presentation of the main rendering methods and the results and limitations of their applications to 3D objects. At the end of the theoretical part the importance of a proper testing scene and especially the role of Cornell box are explained. In the experimental part the terms and conditions as well as hardware and software used for the research are presented. This is followed by a description of the procedures, where we focused on the rendering quality and time, which enabled the comparison of settings of different render engines and determination of conditions for further rendering of testing scenes. The experimental part continued with rendering a variety of simple virtual scenes including Cornell box and virtual object with different materials and colours. Apart from visual evaluation, which was the starting point for comparison of renderings, a procedure for numerical estimation and colour deviations of renderings using the selected regions of interest in the final images is presented.</p>
topic 3D computer graphic, rendering algorithm, testing conditions, colour difference, visualisation
url http://www.actagraphica.hr/index.php/actagraphica/article/view/157
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