The donkey named “I thoughtthat” in Filosofía cortesana, by Alonso de Barros

Alonso de Barros’ <em>Filosofía cortesana</em> includes the precise rules to begin a game in a version of the Game of the Goose that represents the court of the late 16th century on the board. The player’s itinerary is also the way to be followed by a pretender in order to get favours an...

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Bibliographic Details
Main Author: Ernesto Lucero Sánchez
Format: Article
Language:Catalan
Published: Universitat de Girona; Universitat Autònoma de Barcelona 2019-12-01
Series:Studia Aurea: Revista de Literatura Española y Teoría Literaria del Renacimiento y Siglo de Oro
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Online Access:https://studiaaurea.com/article/view/341
Description
Summary:Alonso de Barros’ <em>Filosofía cortesana</em> includes the precise rules to begin a game in a version of the Game of the Goose that represents the court of the late 16th century on the board. The player’s itinerary is also the way to be followed by a pretender in order to get favours and prebends and improve his status in the final house of la Palma de la Victoria. Although it does not seem so, due to its ludic nature, the author understood the set of book and painting as a recognition of the value of work. The emblem of Pensé Que (I thought that), which occupies one of the houses of the board and whose origin is analysed in this article, is against the diligence required to achieve any courtly objective.
ISSN:1988-1088