Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model

Abstract Background Realistic, portable, and scalable lectures, cadaveric models, 2D atlases and computer simulations are being combined more frequently for teaching anatomy, which result in major increases in user satisfaction. However, although digital simulations may be more portable, interesting...

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Main Authors: Shi Chen, Jiawei Zhu, Cheng Cheng, Zhouxian Pan, Lingshan Liu, Jianhua Du, Xinhua Shen, Zhen Shen, Huijuan Zhu, Jihai Liu, Hua Yang, Chao Ma, Hui Pan
Format: Article
Language:English
Published: BMC 2020-10-01
Series:BMC Medical Education
Subjects:
Online Access:http://link.springer.com/article/10.1186/s12909-020-02255-6
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record_format Article
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language English
format Article
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author Shi Chen
Jiawei Zhu
Cheng Cheng
Zhouxian Pan
Lingshan Liu
Jianhua Du
Xinhua Shen
Zhen Shen
Huijuan Zhu
Jihai Liu
Hua Yang
Chao Ma
Hui Pan
spellingShingle Shi Chen
Jiawei Zhu
Cheng Cheng
Zhouxian Pan
Lingshan Liu
Jianhua Du
Xinhua Shen
Zhen Shen
Huijuan Zhu
Jihai Liu
Hua Yang
Chao Ma
Hui Pan
Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
BMC Medical Education
Virtual reality
Anatomy
Medical education
author_facet Shi Chen
Jiawei Zhu
Cheng Cheng
Zhouxian Pan
Lingshan Liu
Jianhua Du
Xinhua Shen
Zhen Shen
Huijuan Zhu
Jihai Liu
Hua Yang
Chao Ma
Hui Pan
author_sort Shi Chen
title Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title_short Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title_full Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title_fullStr Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title_full_unstemmed Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title_sort can virtual reality improve traditional anatomy education programmes? a mixed-methods study on the use of a 3d skull model
publisher BMC
series BMC Medical Education
issn 1472-6920
publishDate 2020-10-01
description Abstract Background Realistic, portable, and scalable lectures, cadaveric models, 2D atlases and computer simulations are being combined more frequently for teaching anatomy, which result in major increases in user satisfaction. However, although digital simulations may be more portable, interesting, or motivating than traditional teaching tools, whether they are superior in terms of student learning remain unclear. This paper presents a study in which the educational effectiveness of a virtual reality (VR) skull model is compared with that of cadaveric skulls and atlases. The aim of this study was to compare the results of teaching with VR to results of teaching with traditional teaching methods by administering objective questionnaires and perception surveys. Methods A mixed-methods study with 73 medical students was conducted with three different groups, namely, the VR group (N = 25), cadaver group (N = 25) and atlas group (N = 23). Anatomical structures were taught through an introductory lecture and model-based learning. All students completed the pre- and post-intervention tests, which comprised a theory test and an identification test. The theory test consisted of 18 multiple-choice questions, and the identification test consisted of 25 fill-in-the-blank questions. Results The participants in all three groups had significantly higher total scores on the post-intervention test than on the pre-intervention test; the post-intervention test score in the VR group was not statistically significantly higher than the post-intervention test score of the other groups (VR: 30 [IQR: 22–33.5], cadaver: 26 [IQR: 20–31.5], atlas: 28[IQR: 20–33]; p > 0.05). The participants in the VR and cadaver groups provided more positive feedback on their learning models than the atlas group (VR: 26 [IQR: 19–30], cadaver: 25 [IQR: 19.5–29.5], atlas: 12 [IQR: 9–20]; p < 0.001). Conclusions The skull virtual learning resource (VLR) was equally efficient as the cadaver skull and atlas in teaching anatomy structures. Such a model can aid individuals in understanding complex anatomical structures with a higher level of motivation and tolerable adverse effects.
topic Virtual reality
Anatomy
Medical education
url http://link.springer.com/article/10.1186/s12909-020-02255-6
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spelling doaj-4cf7929134da4712811f56c686b32fd22020-11-25T04:09:17ZengBMCBMC Medical Education1472-69202020-10-0120111010.1186/s12909-020-02255-6Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull modelShi Chen0Jiawei Zhu1Cheng Cheng2Zhouxian Pan3Lingshan Liu4Jianhua Du5Xinhua Shen6Zhen Shen7Huijuan Zhu8Jihai Liu9Hua Yang10Chao Ma11Hui Pan12Department of Endocrinology, Endocrine Key Laboratory of Ministry of Health, Peking Union Medical College Hospital (PUMCH), Chinese Academe of Medical Sciences & Peking Union Medical College (CAMS & PUMC)Eight-year Program of Clinical Medicine, PUMCH, CAMS & PUMCEight-year Program of Clinical Medicine, PUMCH, CAMS & PUMCEight-year Program of Clinical Medicine, PUMCH, CAMS & PUMCEight-year Program of Clinical Medicine, PUMCH, CAMS & PUMCEight-year Program of Clinical Medicine, PUMCH, CAMS & PUMCDepartment of Human Anatomy, Histology and Embryology, Institute of Basic Medical Sciences, Neuroscience Center, Chinese Academy of Medical Sciences, School of Basic Medicine, Peking Union Medical CollegeThe State Key Laboratory of Management and Control for Complex Systems, Institute of Automation, Chinese Automation, Chinese Academy of Sciences (CASIA)Department of Endocrinology, Endocrine Key Laboratory of Ministry of Health, Peking Union Medical College Hospital (PUMCH), Chinese Academe of Medical Sciences & Peking Union Medical College (CAMS & PUMC)National Virtual Simulation Laboratory Education Center of Medical Sciences, PUMCH, CAMS & PUMCNational Virtual Simulation Laboratory Education Center of Medical Sciences, PUMCH, CAMS & PUMCDepartment of Human Anatomy, Histology and Embryology, Institute of Basic Medical Sciences, Neuroscience Center, Chinese Academy of Medical Sciences, School of Basic Medicine, Peking Union Medical CollegeDepartment of Endocrinology, Endocrine Key Laboratory of Ministry of Health, Peking Union Medical College Hospital (PUMCH), Chinese Academe of Medical Sciences & Peking Union Medical College (CAMS & PUMC)Abstract Background Realistic, portable, and scalable lectures, cadaveric models, 2D atlases and computer simulations are being combined more frequently for teaching anatomy, which result in major increases in user satisfaction. However, although digital simulations may be more portable, interesting, or motivating than traditional teaching tools, whether they are superior in terms of student learning remain unclear. This paper presents a study in which the educational effectiveness of a virtual reality (VR) skull model is compared with that of cadaveric skulls and atlases. The aim of this study was to compare the results of teaching with VR to results of teaching with traditional teaching methods by administering objective questionnaires and perception surveys. Methods A mixed-methods study with 73 medical students was conducted with three different groups, namely, the VR group (N = 25), cadaver group (N = 25) and atlas group (N = 23). Anatomical structures were taught through an introductory lecture and model-based learning. All students completed the pre- and post-intervention tests, which comprised a theory test and an identification test. The theory test consisted of 18 multiple-choice questions, and the identification test consisted of 25 fill-in-the-blank questions. Results The participants in all three groups had significantly higher total scores on the post-intervention test than on the pre-intervention test; the post-intervention test score in the VR group was not statistically significantly higher than the post-intervention test score of the other groups (VR: 30 [IQR: 22–33.5], cadaver: 26 [IQR: 20–31.5], atlas: 28[IQR: 20–33]; p > 0.05). The participants in the VR and cadaver groups provided more positive feedback on their learning models than the atlas group (VR: 26 [IQR: 19–30], cadaver: 25 [IQR: 19.5–29.5], atlas: 12 [IQR: 9–20]; p < 0.001). Conclusions The skull virtual learning resource (VLR) was equally efficient as the cadaver skull and atlas in teaching anatomy structures. Such a model can aid individuals in understanding complex anatomical structures with a higher level of motivation and tolerable adverse effects.http://link.springer.com/article/10.1186/s12909-020-02255-6Virtual realityAnatomyMedical education