Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis

Game consoles allow subjects to perform movements which are visually similar to the movements performed in ‘real’ world scenarios. Beyond entertainment, virtual reality devices are being used in several domains: sports performance; motor rehabilitation; training of risk professions. This article pre...

Full description

Bibliographic Details
Main Authors: Pedro Passos, Tania Campos, Ana Diniz
Format: Article
Language:English
Published: Frontiers Media S.A. 2017-04-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/article/10.3389/fpsyg.2017.00640/full
id doaj-4cf73b75eb32486e94624446ea276470
record_format Article
spelling doaj-4cf73b75eb32486e94624446ea2764702020-11-24T23:22:40ZengFrontiers Media S.A.Frontiers in Psychology1664-10782017-04-01810.3389/fpsyg.2017.00640222518Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes AnalysisPedro Passos0Tania Campos1Ana Diniz2CIPER, Faculdade de Motricidade Humana/Universidade de LisboaLisboa, PortugalDepartamento de Fisioterapia, Universidade Federal do Rio Grande do NorteNatal, BrazilCIPER, Faculdade de Motricidade Humana/Universidade de LisboaLisboa, PortugalGame consoles allow subjects to perform movements which are visually similar to the movements performed in ‘real’ world scenarios. Beyond entertainment, virtual reality devices are being used in several domains: sports performance; motor rehabilitation; training of risk professions. This article presents the Procrustes method to measure the degree of dissimilarity between movements performed in ‘real’ and ‘virtual’ scenarios. For this purpose, the 501 darts game and a video darts game played on a console were used. The participants’ arm throwing movements were video recorded and digitized. The matrices of x and y coordinates of the movements of the wrist, elbow, and shoulder in both performance scenarios were subjected to the Procrustes method. The wrist displays the most extreme dissimilarity values (higher than elbow and shoulder). Results also revealed smaller dissimilarity values for movements performed under the same conditions (e.g., real–real) and larger dissimilarity values between movements performed in different scenarios.http://journal.frontiersin.org/article/10.3389/fpsyg.2017.00640/fullrepresentativenessaction fidelityhuman movementProcrustes analysissimulated scenarios
collection DOAJ
language English
format Article
sources DOAJ
author Pedro Passos
Tania Campos
Ana Diniz
spellingShingle Pedro Passos
Tania Campos
Ana Diniz
Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis
Frontiers in Psychology
representativeness
action fidelity
human movement
Procrustes analysis
simulated scenarios
author_facet Pedro Passos
Tania Campos
Ana Diniz
author_sort Pedro Passos
title Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis
title_short Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis
title_full Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis
title_fullStr Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis
title_full_unstemmed Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis
title_sort quantifying the degree of movement dissimilarity between two distinct action scenarios: an exploratory approach with procrustes analysis
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2017-04-01
description Game consoles allow subjects to perform movements which are visually similar to the movements performed in ‘real’ world scenarios. Beyond entertainment, virtual reality devices are being used in several domains: sports performance; motor rehabilitation; training of risk professions. This article presents the Procrustes method to measure the degree of dissimilarity between movements performed in ‘real’ and ‘virtual’ scenarios. For this purpose, the 501 darts game and a video darts game played on a console were used. The participants’ arm throwing movements were video recorded and digitized. The matrices of x and y coordinates of the movements of the wrist, elbow, and shoulder in both performance scenarios were subjected to the Procrustes method. The wrist displays the most extreme dissimilarity values (higher than elbow and shoulder). Results also revealed smaller dissimilarity values for movements performed under the same conditions (e.g., real–real) and larger dissimilarity values between movements performed in different scenarios.
topic representativeness
action fidelity
human movement
Procrustes analysis
simulated scenarios
url http://journal.frontiersin.org/article/10.3389/fpsyg.2017.00640/full
work_keys_str_mv AT pedropassos quantifyingthedegreeofmovementdissimilaritybetweentwodistinctactionscenariosanexploratoryapproachwithprocrustesanalysis
AT taniacampos quantifyingthedegreeofmovementdissimilaritybetweentwodistinctactionscenariosanexploratoryapproachwithprocrustesanalysis
AT anadiniz quantifyingthedegreeofmovementdissimilaritybetweentwodistinctactionscenariosanexploratoryapproachwithprocrustesanalysis
_version_ 1725566992518217728