Gamification in IT Service Management: A Systematic Mapping Study

Despite the benefits of adopting IT Service Management (ITSM) reference models, such initiatives do not always produce the expected results. The research literature in this area concludes that motivation, engagement, skills, experience, performance and willingness to change of the personnel involved...

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Main Authors: Manuel Trinidad, Elena Orta, Mercedes Ruiz
Format: Article
Language:English
Published: MDPI AG 2021-04-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/11/8/3384
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spelling doaj-4cdfc9c0543540199f56a7d07059e7ce2021-04-09T23:03:28ZengMDPI AGApplied Sciences2076-34172021-04-01113384338410.3390/app11083384Gamification in IT Service Management: A Systematic Mapping StudyManuel Trinidad0Elena Orta1Mercedes Ruiz2Department of Computer Science and Engineering, University of Cadiz, Avenida de la Universidad de Cádiz 10, 11519 Puerto Real, SpainDepartment of Computer Science and Engineering, University of Cadiz, Avenida de la Universidad de Cádiz 10, 11519 Puerto Real, SpainDepartment of Computer Science and Engineering, University of Cadiz, Avenida de la Universidad de Cádiz 10, 11519 Puerto Real, SpainDespite the benefits of adopting IT Service Management (ITSM) reference models, such initiatives do not always produce the expected results. The research literature in this area concludes that motivation, engagement, skills, experience, performance and willingness to change of the personnel involved are among the critical factors for an effective ITSM implementation. Gamification has the capability to improve people’s motivation and engagement and to drive people’s behavior to meet the objectives set. Besides, gamification is widely used in learning systems for increasing students’ skills and competences. In the last years, many researchers have added gamification to their process improvement initiatives to increase the motivation and engagement of process participants and to address their behavior throughout the process. Thus, we consider that adopting gamification in ITSM processes can be an interesting area of study. In this paper, we conducted a systematic mapping study to analyze the actual state of research in the field of ITSM gamification and identify the key challenges that justify future research. The results of our study highlight the positive impact of adopting gamification in ITSM processes and that ITSM gamification is a novel an attractive research area with many action possibilities.https://www.mdpi.com/2076-3417/11/8/3384IT Service ManagementITSM process implementationgamificationsystematic mapping
collection DOAJ
language English
format Article
sources DOAJ
author Manuel Trinidad
Elena Orta
Mercedes Ruiz
spellingShingle Manuel Trinidad
Elena Orta
Mercedes Ruiz
Gamification in IT Service Management: A Systematic Mapping Study
Applied Sciences
IT Service Management
ITSM process implementation
gamification
systematic mapping
author_facet Manuel Trinidad
Elena Orta
Mercedes Ruiz
author_sort Manuel Trinidad
title Gamification in IT Service Management: A Systematic Mapping Study
title_short Gamification in IT Service Management: A Systematic Mapping Study
title_full Gamification in IT Service Management: A Systematic Mapping Study
title_fullStr Gamification in IT Service Management: A Systematic Mapping Study
title_full_unstemmed Gamification in IT Service Management: A Systematic Mapping Study
title_sort gamification in it service management: a systematic mapping study
publisher MDPI AG
series Applied Sciences
issn 2076-3417
publishDate 2021-04-01
description Despite the benefits of adopting IT Service Management (ITSM) reference models, such initiatives do not always produce the expected results. The research literature in this area concludes that motivation, engagement, skills, experience, performance and willingness to change of the personnel involved are among the critical factors for an effective ITSM implementation. Gamification has the capability to improve people’s motivation and engagement and to drive people’s behavior to meet the objectives set. Besides, gamification is widely used in learning systems for increasing students’ skills and competences. In the last years, many researchers have added gamification to their process improvement initiatives to increase the motivation and engagement of process participants and to address their behavior throughout the process. Thus, we consider that adopting gamification in ITSM processes can be an interesting area of study. In this paper, we conducted a systematic mapping study to analyze the actual state of research in the field of ITSM gamification and identify the key challenges that justify future research. The results of our study highlight the positive impact of adopting gamification in ITSM processes and that ITSM gamification is a novel an attractive research area with many action possibilities.
topic IT Service Management
ITSM process implementation
gamification
systematic mapping
url https://www.mdpi.com/2076-3417/11/8/3384
work_keys_str_mv AT manueltrinidad gamificationinitservicemanagementasystematicmappingstudy
AT elenaorta gamificationinitservicemanagementasystematicmappingstudy
AT mercedesruiz gamificationinitservicemanagementasystematicmappingstudy
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