Gamification in IT Service Management: A Systematic Mapping Study
Despite the benefits of adopting IT Service Management (ITSM) reference models, such initiatives do not always produce the expected results. The research literature in this area concludes that motivation, engagement, skills, experience, performance and willingness to change of the personnel involved...
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doaj-4cdfc9c0543540199f56a7d07059e7ce2021-04-09T23:03:28ZengMDPI AGApplied Sciences2076-34172021-04-01113384338410.3390/app11083384Gamification in IT Service Management: A Systematic Mapping StudyManuel Trinidad0Elena Orta1Mercedes Ruiz2Department of Computer Science and Engineering, University of Cadiz, Avenida de la Universidad de Cádiz 10, 11519 Puerto Real, SpainDepartment of Computer Science and Engineering, University of Cadiz, Avenida de la Universidad de Cádiz 10, 11519 Puerto Real, SpainDepartment of Computer Science and Engineering, University of Cadiz, Avenida de la Universidad de Cádiz 10, 11519 Puerto Real, SpainDespite the benefits of adopting IT Service Management (ITSM) reference models, such initiatives do not always produce the expected results. The research literature in this area concludes that motivation, engagement, skills, experience, performance and willingness to change of the personnel involved are among the critical factors for an effective ITSM implementation. Gamification has the capability to improve people’s motivation and engagement and to drive people’s behavior to meet the objectives set. Besides, gamification is widely used in learning systems for increasing students’ skills and competences. In the last years, many researchers have added gamification to their process improvement initiatives to increase the motivation and engagement of process participants and to address their behavior throughout the process. Thus, we consider that adopting gamification in ITSM processes can be an interesting area of study. In this paper, we conducted a systematic mapping study to analyze the actual state of research in the field of ITSM gamification and identify the key challenges that justify future research. The results of our study highlight the positive impact of adopting gamification in ITSM processes and that ITSM gamification is a novel an attractive research area with many action possibilities.https://www.mdpi.com/2076-3417/11/8/3384IT Service ManagementITSM process implementationgamificationsystematic mapping |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Manuel Trinidad Elena Orta Mercedes Ruiz |
spellingShingle |
Manuel Trinidad Elena Orta Mercedes Ruiz Gamification in IT Service Management: A Systematic Mapping Study Applied Sciences IT Service Management ITSM process implementation gamification systematic mapping |
author_facet |
Manuel Trinidad Elena Orta Mercedes Ruiz |
author_sort |
Manuel Trinidad |
title |
Gamification in IT Service Management: A Systematic Mapping Study |
title_short |
Gamification in IT Service Management: A Systematic Mapping Study |
title_full |
Gamification in IT Service Management: A Systematic Mapping Study |
title_fullStr |
Gamification in IT Service Management: A Systematic Mapping Study |
title_full_unstemmed |
Gamification in IT Service Management: A Systematic Mapping Study |
title_sort |
gamification in it service management: a systematic mapping study |
publisher |
MDPI AG |
series |
Applied Sciences |
issn |
2076-3417 |
publishDate |
2021-04-01 |
description |
Despite the benefits of adopting IT Service Management (ITSM) reference models, such initiatives do not always produce the expected results. The research literature in this area concludes that motivation, engagement, skills, experience, performance and willingness to change of the personnel involved are among the critical factors for an effective ITSM implementation. Gamification has the capability to improve people’s motivation and engagement and to drive people’s behavior to meet the objectives set. Besides, gamification is widely used in learning systems for increasing students’ skills and competences. In the last years, many researchers have added gamification to their process improvement initiatives to increase the motivation and engagement of process participants and to address their behavior throughout the process. Thus, we consider that adopting gamification in ITSM processes can be an interesting area of study. In this paper, we conducted a systematic mapping study to analyze the actual state of research in the field of ITSM gamification and identify the key challenges that justify future research. The results of our study highlight the positive impact of adopting gamification in ITSM processes and that ITSM gamification is a novel an attractive research area with many action possibilities. |
topic |
IT Service Management ITSM process implementation gamification systematic mapping |
url |
https://www.mdpi.com/2076-3417/11/8/3384 |
work_keys_str_mv |
AT manueltrinidad gamificationinitservicemanagementasystematicmappingstudy AT elenaorta gamificationinitservicemanagementasystematicmappingstudy AT mercedesruiz gamificationinitservicemanagementasystematicmappingstudy |
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