Collaborative learning through art games. Reflecting on corporate life with ‘Every Day the Same Dream’

A consistent thread of literature has been dedicated to video games as a learning medium. Recently, attention has been increasingly given to games as opportunities for philosophical or ideological reflection on life. In the present paper, we examine an art game aiming for social critique. We discuss...

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Main Author: Alina Petra Marinescu-Nenciu
Format: Article
Language:English
Published: University of Bucharest 2015-06-01
Series:Journal of Comparative Research in Anthropology and Sociology
Subjects:
Online Access:http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Marinescu-Nenciu.pdf
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spelling doaj-4c92faedb5c643cbb06e34e0eed55bee2020-11-24T21:26:21ZengUniversity of BucharestJournal of Comparative Research in Anthropology and Sociology2068-03172068-03172015-06-0161195207Collaborative learning through art games. Reflecting on corporate life with ‘Every Day the Same Dream’Alina Petra Marinescu-Nenciu0Faculty of Sociology and Social Work, University of BucharestA consistent thread of literature has been dedicated to video games as a learning medium. Recently, attention has been increasingly given to games as opportunities for philosophical or ideological reflection on life. In the present paper, we examine an art game aiming for social critique. We discuss its learning affordances and the possibility of using it as a resource for coaching or counseling sessions. Specifically, we explore the diversity of messages transmitted by players engaging with ‘Every Day the Same Dream’ (EDSD), a La Molleindustria casual game tackling the issues of daily routine and refusal of labor. On the one hand, we look into players’ comments on several online platforms where EDSD can be played free of charge, considering their properties as collaborative media for learning. On the second hand, we analyze impressions coming from 12 people, former and actual corporate employees, who were asked to play the game and share their feelings and understanding with us. We conclude that the potential of a game to be used as a resource for learning might be considerably enhanced with proper contextualization and guidance and we propose three aspects that we consider essential if games are to function as resources for collaborative social critique and reflection.http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Marinescu-Nenciu.pdfArt gameslearningsocial critiquegame worldcorporationsroutinegame platforms
collection DOAJ
language English
format Article
sources DOAJ
author Alina Petra Marinescu-Nenciu
spellingShingle Alina Petra Marinescu-Nenciu
Collaborative learning through art games. Reflecting on corporate life with ‘Every Day the Same Dream’
Journal of Comparative Research in Anthropology and Sociology
Art games
learning
social critique
game world
corporations
routine
game platforms
author_facet Alina Petra Marinescu-Nenciu
author_sort Alina Petra Marinescu-Nenciu
title Collaborative learning through art games. Reflecting on corporate life with ‘Every Day the Same Dream’
title_short Collaborative learning through art games. Reflecting on corporate life with ‘Every Day the Same Dream’
title_full Collaborative learning through art games. Reflecting on corporate life with ‘Every Day the Same Dream’
title_fullStr Collaborative learning through art games. Reflecting on corporate life with ‘Every Day the Same Dream’
title_full_unstemmed Collaborative learning through art games. Reflecting on corporate life with ‘Every Day the Same Dream’
title_sort collaborative learning through art games. reflecting on corporate life with ‘every day the same dream’
publisher University of Bucharest
series Journal of Comparative Research in Anthropology and Sociology
issn 2068-0317
2068-0317
publishDate 2015-06-01
description A consistent thread of literature has been dedicated to video games as a learning medium. Recently, attention has been increasingly given to games as opportunities for philosophical or ideological reflection on life. In the present paper, we examine an art game aiming for social critique. We discuss its learning affordances and the possibility of using it as a resource for coaching or counseling sessions. Specifically, we explore the diversity of messages transmitted by players engaging with ‘Every Day the Same Dream’ (EDSD), a La Molleindustria casual game tackling the issues of daily routine and refusal of labor. On the one hand, we look into players’ comments on several online platforms where EDSD can be played free of charge, considering their properties as collaborative media for learning. On the second hand, we analyze impressions coming from 12 people, former and actual corporate employees, who were asked to play the game and share their feelings and understanding with us. We conclude that the potential of a game to be used as a resource for learning might be considerably enhanced with proper contextualization and guidance and we propose three aspects that we consider essential if games are to function as resources for collaborative social critique and reflection.
topic Art games
learning
social critique
game world
corporations
routine
game platforms
url http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Marinescu-Nenciu.pdf
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