Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Abstract Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current...
Main Authors: | Christo Dichev, Darina Dicheva |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2017-02-01
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Series: | International Journal of Educational Technology in Higher Education |
Subjects: | |
Online Access: | http://link.springer.com/article/10.1186/s41239-017-0042-5 |
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