Gamifying accelerometer use increases physical activity levels of individuals pre-disposed to type II diabetes

Physical activity is important for preventing obesity and diabetes, but most obese and pre-diabetic patients are not physically active. We developed a Fitbit-based game called MapTrek that promotes walking. We recruited obese and pre-diabetic patients. Half were randomly assigned to the control grou...

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Main Authors: Shelby L. Francis, Jacob E. Simmering, Linnea A. Polgreen, Nicholas J. Evans, Katie R. Hosteng, Lucas J. Carr, James F. Cremer, Sarah Coe, Joe E. Cavanaugh, Alberto M. Segre, Philip M. Polgreen
Format: Article
Language:English
Published: Elsevier 2021-09-01
Series:Preventive Medicine Reports
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2211335521001169
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spelling doaj-4c2b94d4c08844818bbd9c6bd335d33f2021-08-14T04:30:01ZengElsevierPreventive Medicine Reports2211-33552021-09-0123101426Gamifying accelerometer use increases physical activity levels of individuals pre-disposed to type II diabetesShelby L. Francis0Jacob E. Simmering1Linnea A. Polgreen2Nicholas J. Evans3Katie R. Hosteng4Lucas J. Carr5James F. Cremer6Sarah Coe7Joe E. Cavanaugh8Alberto M. Segre9Philip M. Polgreen10Departments of Internal Medicine and Health and Human Physiology, University of Iowa, Iowa City, IA, USADepartment of Internal Medicine, University of Iowa, Iowa City, IA, USADepartment of Pharmacy Practice and Science, University of Iowa, Iowa City, IA, USADepartment of Internal Medicine, University of Iowa, Iowa City, IA, USADepartment of Health and Human Physiology, University of Iowa, Iowa City, IA, USADepartment of Health and Human Physiology, University of Iowa, Iowa City, IA, USADepartment of Computer Science, University of Iowa, Iowa City, IA, USADepartment of Biomedical Engineering, University of Iowa, Iowa City, IA, USADepartment of Biostatistics, University of Iowa, Iowa City, IA, USADepartment of Computer Science, University of Iowa, Iowa City, IA, USADepartments of Internal Medicine and Epidemiology, University of Iowa, Iowa City, IA, USA; Corresponding author at: Departments of Internal Medicine and Epidemiology, University of Iowa, 220 Hawkins Dr., Iowa City, IA 52242, USA.Physical activity is important for preventing obesity and diabetes, but most obese and pre-diabetic patients are not physically active. We developed a Fitbit-based game called MapTrek that promotes walking. We recruited obese and pre-diabetic patients. Half were randomly assigned to the control group and given a Fitbit alone. The others were given a Fitbit plus MapTrek. The MapTrek group participated in 6 months of weekly virtual races. Each week, participants were placed in a race with 9 others who achieved a similar number of steps in the previous week’s race. Participants moved along the virtual route by the steps recorded on their Fitbit and received daily walking challenges via text message. Text messages also had links to the race map and leaderboard. We used a Bayesian mixed effects model to analyze the number of steps taken during the intervention. A total of 192 (89%) participants in the control group and 196 (91%) in the MapTrek group were included in the analyses. MapTrek significantly increased step counts when it began: MapTrek participants walked almost 1,700 steps more than the control group on the first day of the intervention. We estimate that there is a 97% probability that the effect of MapTrek is at least 1,000 additional steps per day throughout the course of the 6-month intervention and that MapTrek participants would have walked an additional 81 miles, on average, before the effect ended. Our MapTrek intervention led to significant extra walking by the MapTrek participants.http://www.sciencedirect.com/science/article/pii/S2211335521001169Physical exerciseGameWalkingPre-diabetes
collection DOAJ
language English
format Article
sources DOAJ
author Shelby L. Francis
Jacob E. Simmering
Linnea A. Polgreen
Nicholas J. Evans
Katie R. Hosteng
Lucas J. Carr
James F. Cremer
Sarah Coe
Joe E. Cavanaugh
Alberto M. Segre
Philip M. Polgreen
spellingShingle Shelby L. Francis
Jacob E. Simmering
Linnea A. Polgreen
Nicholas J. Evans
Katie R. Hosteng
Lucas J. Carr
James F. Cremer
Sarah Coe
Joe E. Cavanaugh
Alberto M. Segre
Philip M. Polgreen
Gamifying accelerometer use increases physical activity levels of individuals pre-disposed to type II diabetes
Preventive Medicine Reports
Physical exercise
Game
Walking
Pre-diabetes
author_facet Shelby L. Francis
Jacob E. Simmering
Linnea A. Polgreen
Nicholas J. Evans
Katie R. Hosteng
Lucas J. Carr
James F. Cremer
Sarah Coe
Joe E. Cavanaugh
Alberto M. Segre
Philip M. Polgreen
author_sort Shelby L. Francis
title Gamifying accelerometer use increases physical activity levels of individuals pre-disposed to type II diabetes
title_short Gamifying accelerometer use increases physical activity levels of individuals pre-disposed to type II diabetes
title_full Gamifying accelerometer use increases physical activity levels of individuals pre-disposed to type II diabetes
title_fullStr Gamifying accelerometer use increases physical activity levels of individuals pre-disposed to type II diabetes
title_full_unstemmed Gamifying accelerometer use increases physical activity levels of individuals pre-disposed to type II diabetes
title_sort gamifying accelerometer use increases physical activity levels of individuals pre-disposed to type ii diabetes
publisher Elsevier
series Preventive Medicine Reports
issn 2211-3355
publishDate 2021-09-01
description Physical activity is important for preventing obesity and diabetes, but most obese and pre-diabetic patients are not physically active. We developed a Fitbit-based game called MapTrek that promotes walking. We recruited obese and pre-diabetic patients. Half were randomly assigned to the control group and given a Fitbit alone. The others were given a Fitbit plus MapTrek. The MapTrek group participated in 6 months of weekly virtual races. Each week, participants were placed in a race with 9 others who achieved a similar number of steps in the previous week’s race. Participants moved along the virtual route by the steps recorded on their Fitbit and received daily walking challenges via text message. Text messages also had links to the race map and leaderboard. We used a Bayesian mixed effects model to analyze the number of steps taken during the intervention. A total of 192 (89%) participants in the control group and 196 (91%) in the MapTrek group were included in the analyses. MapTrek significantly increased step counts when it began: MapTrek participants walked almost 1,700 steps more than the control group on the first day of the intervention. We estimate that there is a 97% probability that the effect of MapTrek is at least 1,000 additional steps per day throughout the course of the 6-month intervention and that MapTrek participants would have walked an additional 81 miles, on average, before the effect ended. Our MapTrek intervention led to significant extra walking by the MapTrek participants.
topic Physical exercise
Game
Walking
Pre-diabetes
url http://www.sciencedirect.com/science/article/pii/S2211335521001169
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