Comparing brain activity in virtual and non-virtual environments: A VR & EEG study

The use of virtual reality (VR) technology in marketing, education and training is growing rapidly. However, the body of quantitative research comparing the cognitive impact of virtual with non-virtual environments is still small. To address this, the present research invited subjects to perform the...

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Bibliographic Details
Main Authors: Eric Redlinger, Claudia Shao
Format: Article
Language:English
Published: Elsevier 2021-12-01
Series:Measurement: Sensors
Subjects:
VR
EEG
HMD
Online Access:http://www.sciencedirect.com/science/article/pii/S2665917421000258
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spelling doaj-4bf8992d97b048238b9574b7eb2ff0e92021-09-17T04:37:50ZengElsevierMeasurement: Sensors2665-91742021-12-0118100062Comparing brain activity in virtual and non-virtual environments: A VR & EEG studyEric Redlinger0Claudia Shao1Corresponding author.; Tokyo Institute of Technology, 2 Chome-12-1 Ookayama, Meguro City, Tokyo, JapanUniversity of Melbourne, Parkville, VIC, 3010, AustraliaThe use of virtual reality (VR) technology in marketing, education and training is growing rapidly. However, the body of quantitative research comparing the cognitive impact of virtual with non-virtual environments is still small. To address this, the present research invited subjects to perform the same cognitive visuospatial task using both an immersive, head-mounted display (HMD) and a tablet computer. Cortical activity was then measured and compared in both environments using EEG. The results showed significant differences in cognitive load for the HMD condition, particularly in the frontal midline theta rhythm (4–8 Hz), a range commonly associated with a variety of executive functions. Explanations for this effect include potential misattribution of distance/object size in virtual space and the relative novelty of VR itself. Further research is needed to determine the underlying parameters that impact cognitive responses to complex tasks while immersed in a virtual environment.http://www.sciencedirect.com/science/article/pii/S2665917421000258VREEGHMDTheta waveTetrisCognitive training
collection DOAJ
language English
format Article
sources DOAJ
author Eric Redlinger
Claudia Shao
spellingShingle Eric Redlinger
Claudia Shao
Comparing brain activity in virtual and non-virtual environments: A VR & EEG study
Measurement: Sensors
VR
EEG
HMD
Theta wave
Tetris
Cognitive training
author_facet Eric Redlinger
Claudia Shao
author_sort Eric Redlinger
title Comparing brain activity in virtual and non-virtual environments: A VR & EEG study
title_short Comparing brain activity in virtual and non-virtual environments: A VR & EEG study
title_full Comparing brain activity in virtual and non-virtual environments: A VR & EEG study
title_fullStr Comparing brain activity in virtual and non-virtual environments: A VR & EEG study
title_full_unstemmed Comparing brain activity in virtual and non-virtual environments: A VR & EEG study
title_sort comparing brain activity in virtual and non-virtual environments: a vr & eeg study
publisher Elsevier
series Measurement: Sensors
issn 2665-9174
publishDate 2021-12-01
description The use of virtual reality (VR) technology in marketing, education and training is growing rapidly. However, the body of quantitative research comparing the cognitive impact of virtual with non-virtual environments is still small. To address this, the present research invited subjects to perform the same cognitive visuospatial task using both an immersive, head-mounted display (HMD) and a tablet computer. Cortical activity was then measured and compared in both environments using EEG. The results showed significant differences in cognitive load for the HMD condition, particularly in the frontal midline theta rhythm (4–8 Hz), a range commonly associated with a variety of executive functions. Explanations for this effect include potential misattribution of distance/object size in virtual space and the relative novelty of VR itself. Further research is needed to determine the underlying parameters that impact cognitive responses to complex tasks while immersed in a virtual environment.
topic VR
EEG
HMD
Theta wave
Tetris
Cognitive training
url http://www.sciencedirect.com/science/article/pii/S2665917421000258
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