Assessing Product Creativity in Computing Education: A Systematic Mapping Study

Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article -presents a systematic mapping of approaches for assessing creativity based on the analys...

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Main Authors: Nathalia DA CRUZ ALVES, Christiane GRESSE VON WANGENHEIM, Lúcia Helena MARTINS-PACHECO
Format: Article
Language:English
Published: Vilnius University 2021-03-01
Series:Informatics in Education
Subjects:
Online Access:https://infedu.vu.lt/journal/INFEDU/article/672/info
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spelling doaj-4bc4f2a0cbae4d429f964620dcd984962021-03-12T13:18:05ZengVilnius UniversityInformatics in Education1648-58312335-89712021-03-01201194510.15388/infedu.2021.02Assessing Product Creativity in Computing Education: A Systematic Mapping StudyNathalia DA CRUZ ALVES0Christiane GRESSE VON WANGENHEIM1Lúcia Helena MARTINS-PACHECO2Department of Informatics and Statistics (INE) – Federal University of Santa Catarina (UFSC) Florianópolis/SC, BrazilDepartment of Informatics and Statistics (INE) – Federal University of Santa Catarina (UFSC) Florianópolis/SC, BrazilDepartment of Informatics and Statistics (INE) – Federal University of Santa Catarina (UFSC) Florianópolis/SC, BrazilCreativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article -presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students. As result, only ten approaches reported in eleven articles have been encountered. These reveal the absence of a commonly accepted definition of product creativity customized to computer education, confirming only originality as one of the well-established characteristics. Several approaches seem to lack clearly defined criteria for effective, efficient and useful creativity assessment. Diverse techniques are used including rubrics, mathematical models and machine learning, supporting manual and automated approaches. Few performed a comprehensive evaluation of the proposed approach regarding their reliability and validity. These results can help instructors to choose and adopt assessment approaches and guide researchers by pointing out shortcomings.https://infedu.vu.lt/journal/INFEDU/article/672/infocreativityproduct creativityassessmentcomputingprogrammingsystematic mapping
collection DOAJ
language English
format Article
sources DOAJ
author Nathalia DA CRUZ ALVES
Christiane GRESSE VON WANGENHEIM
Lúcia Helena MARTINS-PACHECO
spellingShingle Nathalia DA CRUZ ALVES
Christiane GRESSE VON WANGENHEIM
Lúcia Helena MARTINS-PACHECO
Assessing Product Creativity in Computing Education: A Systematic Mapping Study
Informatics in Education
creativity
product creativity
assessment
computing
programming
systematic mapping
author_facet Nathalia DA CRUZ ALVES
Christiane GRESSE VON WANGENHEIM
Lúcia Helena MARTINS-PACHECO
author_sort Nathalia DA CRUZ ALVES
title Assessing Product Creativity in Computing Education: A Systematic Mapping Study
title_short Assessing Product Creativity in Computing Education: A Systematic Mapping Study
title_full Assessing Product Creativity in Computing Education: A Systematic Mapping Study
title_fullStr Assessing Product Creativity in Computing Education: A Systematic Mapping Study
title_full_unstemmed Assessing Product Creativity in Computing Education: A Systematic Mapping Study
title_sort assessing product creativity in computing education: a systematic mapping study
publisher Vilnius University
series Informatics in Education
issn 1648-5831
2335-8971
publishDate 2021-03-01
description Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article -presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students. As result, only ten approaches reported in eleven articles have been encountered. These reveal the absence of a commonly accepted definition of product creativity customized to computer education, confirming only originality as one of the well-established characteristics. Several approaches seem to lack clearly defined criteria for effective, efficient and useful creativity assessment. Diverse techniques are used including rubrics, mathematical models and machine learning, supporting manual and automated approaches. Few performed a comprehensive evaluation of the proposed approach regarding their reliability and validity. These results can help instructors to choose and adopt assessment approaches and guide researchers by pointing out shortcomings.
topic creativity
product creativity
assessment
computing
programming
systematic mapping
url https://infedu.vu.lt/journal/INFEDU/article/672/info
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