Assessing Product Creativity in Computing Education: A Systematic Mapping Study
Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article -presents a systematic mapping of approaches for assessing creativity based on the analys...
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Vilnius University
2021-03-01
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doaj-4bc4f2a0cbae4d429f964620dcd984962021-03-12T13:18:05ZengVilnius UniversityInformatics in Education1648-58312335-89712021-03-01201194510.15388/infedu.2021.02Assessing Product Creativity in Computing Education: A Systematic Mapping StudyNathalia DA CRUZ ALVES0Christiane GRESSE VON WANGENHEIM1Lúcia Helena MARTINS-PACHECO2Department of Informatics and Statistics (INE) – Federal University of Santa Catarina (UFSC) Florianópolis/SC, BrazilDepartment of Informatics and Statistics (INE) – Federal University of Santa Catarina (UFSC) Florianópolis/SC, BrazilDepartment of Informatics and Statistics (INE) – Federal University of Santa Catarina (UFSC) Florianópolis/SC, BrazilCreativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article -presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students. As result, only ten approaches reported in eleven articles have been encountered. These reveal the absence of a commonly accepted definition of product creativity customized to computer education, confirming only originality as one of the well-established characteristics. Several approaches seem to lack clearly defined criteria for effective, efficient and useful creativity assessment. Diverse techniques are used including rubrics, mathematical models and machine learning, supporting manual and automated approaches. Few performed a comprehensive evaluation of the proposed approach regarding their reliability and validity. These results can help instructors to choose and adopt assessment approaches and guide researchers by pointing out shortcomings.https://infedu.vu.lt/journal/INFEDU/article/672/infocreativityproduct creativityassessmentcomputingprogrammingsystematic mapping |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Nathalia DA CRUZ ALVES Christiane GRESSE VON WANGENHEIM Lúcia Helena MARTINS-PACHECO |
spellingShingle |
Nathalia DA CRUZ ALVES Christiane GRESSE VON WANGENHEIM Lúcia Helena MARTINS-PACHECO Assessing Product Creativity in Computing Education: A Systematic Mapping Study Informatics in Education creativity product creativity assessment computing programming systematic mapping |
author_facet |
Nathalia DA CRUZ ALVES Christiane GRESSE VON WANGENHEIM Lúcia Helena MARTINS-PACHECO |
author_sort |
Nathalia DA CRUZ ALVES |
title |
Assessing Product Creativity in Computing Education: A Systematic Mapping Study |
title_short |
Assessing Product Creativity in Computing Education: A Systematic Mapping Study |
title_full |
Assessing Product Creativity in Computing Education: A Systematic Mapping Study |
title_fullStr |
Assessing Product Creativity in Computing Education: A Systematic Mapping Study |
title_full_unstemmed |
Assessing Product Creativity in Computing Education: A Systematic Mapping Study |
title_sort |
assessing product creativity in computing education: a systematic mapping study |
publisher |
Vilnius University |
series |
Informatics in Education |
issn |
1648-5831 2335-8971 |
publishDate |
2021-03-01 |
description |
Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article -presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students. As result, only ten approaches reported in eleven articles have been encountered. These reveal the absence of a commonly accepted definition of product creativity customized to computer education, confirming only originality as one of the well-established characteristics. Several approaches seem to lack clearly defined criteria for effective, efficient and useful creativity assessment. Diverse techniques are used including rubrics, mathematical models and machine learning, supporting manual and automated approaches. Few performed a comprehensive evaluation of the proposed approach regarding their reliability and validity. These results can help instructors to choose and adopt assessment approaches and guide researchers by pointing out shortcomings. |
topic |
creativity product creativity assessment computing programming systematic mapping |
url |
https://infedu.vu.lt/journal/INFEDU/article/672/info |
work_keys_str_mv |
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