Precarious Play: To Be or Not to Be Stanley

<p>Modern game scholarship in the past two decades has known two dominant, yet paradoxical, tendencies in theorizing the subject of play: an interpellationary account and a deconstructivist one. Going from Miguel Sicart's concept of the ethical player as an initial compromise between the...

Full description

Bibliographic Details
Main Author: Lars A.W.J. de Wildt
Format: Article
Language:English
Published: University of Glasgow 2014-11-01
Series:Press Start
Subjects:
Online Access:http://press-start.gla.ac.uk/index.php/press-start/article/view/10
Description
Summary:<p>Modern game scholarship in the past two decades has known two dominant, yet paradoxical, tendencies in theorizing the subject of play: an interpellationary account and a deconstructivist one. Going from Miguel Sicart's concept of the ethical player as an initial compromise between the two, this article argues for an ideological subject of play that is a split subject. While a 'playing subject', as a phenomenologically present Foucaultian subject constructed by the governing structure of rules, we must recognize the parallel subjectivity of the fixed 'played subject', inherent to – and narrativized by – the game as an avatar, visual narrator or sheer content. In this constellation, the player shows to have a merely precarious position over the played, ready to lose control at the whim of the game.</p>
ISSN:2055-8198