PENERAPAN PERMAINAN ESTAFET KATA UNTUK MENINGKATKAN HASIL BELAJAR LARI PADA SISWA KELAS IV SD N 2 CIPAKU KEC. KERTANEGARA KAB. PURBALINGGA

The purpose of this research is to improve learning outcomes run on fourth grade students of SD Negeri 2 Cipaku.This study uses a classroom action research. This study consisted of two cycles, each cycle lasts for one learning sessions. Each cycle consists of four steps: planning, implementation, ob...

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Main Authors: Prihatin Nurul Ariefah, Agus Pujianto
Format: Article
Language:English
Published: Universitas Negeri Semarang 2015-07-01
Series:Active: journal of physical education, sport, health and recreation
Subjects:
run
Online Access:https://journal.unnes.ac.id/sju/index.php/peshr/article/view/6224
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spelling doaj-4a24c89007534dfcb4dfd8c83b14ab9e2021-09-02T03:15:36ZengUniversitas Negeri SemarangActive: journal of physical education, sport, health and recreation2460-724X2252-67732015-07-014719371942PENERAPAN PERMAINAN ESTAFET KATA UNTUK MENINGKATKAN HASIL BELAJAR LARI PADA SISWA KELAS IV SD N 2 CIPAKU KEC. KERTANEGARA KAB. PURBALINGGAPrihatin Nurul Ariefah0Agus Pujianto1Universitas Negeri SemarangUniversitas Negeri SemarangThe purpose of this research is to improve learning outcomes run on fourth grade students of SD Negeri 2 Cipaku.This study uses a classroom action research. This study consisted of two cycles, each cycle lasts for one learning sessions. Each cycle consists of four steps: planning, implementation, observation and reflection. The subjects were fourth grade students of SD Negeri 2 Cipaku amounting to 24 students with a composition of 13 female students and 11 male students. Data collection techniques used are observation, questionnaires and documentation. The data analysis used is quantitative description. Results of the classroom action research can be concluded, in the first cycle of learning outcomes completeness percentage of 75% to 75% details psychomotor aspects, affective aspects of 70.83%, 37.5%, and cognitive aspects of the average value obtained was 79.78 and the number of students who completed is 18 students. In the second cycle completeness percentage increased to 87.5% with the details of psychomotor aspects of 95.83%, 79.17% affective aspects, cognitive aspects of 91.67% and the average value obtained was 85.62 and the number of students who pass are 21 students.https://journal.unnes.ac.id/sju/index.php/peshr/article/view/6224Permainan Estafet Katalearning outcomesrun
collection DOAJ
language English
format Article
sources DOAJ
author Prihatin Nurul Ariefah
Agus Pujianto
spellingShingle Prihatin Nurul Ariefah
Agus Pujianto
PENERAPAN PERMAINAN ESTAFET KATA UNTUK MENINGKATKAN HASIL BELAJAR LARI PADA SISWA KELAS IV SD N 2 CIPAKU KEC. KERTANEGARA KAB. PURBALINGGA
Active: journal of physical education, sport, health and recreation
Permainan Estafet Kata
learning outcomes
run
author_facet Prihatin Nurul Ariefah
Agus Pujianto
author_sort Prihatin Nurul Ariefah
title PENERAPAN PERMAINAN ESTAFET KATA UNTUK MENINGKATKAN HASIL BELAJAR LARI PADA SISWA KELAS IV SD N 2 CIPAKU KEC. KERTANEGARA KAB. PURBALINGGA
title_short PENERAPAN PERMAINAN ESTAFET KATA UNTUK MENINGKATKAN HASIL BELAJAR LARI PADA SISWA KELAS IV SD N 2 CIPAKU KEC. KERTANEGARA KAB. PURBALINGGA
title_full PENERAPAN PERMAINAN ESTAFET KATA UNTUK MENINGKATKAN HASIL BELAJAR LARI PADA SISWA KELAS IV SD N 2 CIPAKU KEC. KERTANEGARA KAB. PURBALINGGA
title_fullStr PENERAPAN PERMAINAN ESTAFET KATA UNTUK MENINGKATKAN HASIL BELAJAR LARI PADA SISWA KELAS IV SD N 2 CIPAKU KEC. KERTANEGARA KAB. PURBALINGGA
title_full_unstemmed PENERAPAN PERMAINAN ESTAFET KATA UNTUK MENINGKATKAN HASIL BELAJAR LARI PADA SISWA KELAS IV SD N 2 CIPAKU KEC. KERTANEGARA KAB. PURBALINGGA
title_sort penerapan permainan estafet kata untuk meningkatkan hasil belajar lari pada siswa kelas iv sd n 2 cipaku kec. kertanegara kab. purbalingga
publisher Universitas Negeri Semarang
series Active: journal of physical education, sport, health and recreation
issn 2460-724X
2252-6773
publishDate 2015-07-01
description The purpose of this research is to improve learning outcomes run on fourth grade students of SD Negeri 2 Cipaku.This study uses a classroom action research. This study consisted of two cycles, each cycle lasts for one learning sessions. Each cycle consists of four steps: planning, implementation, observation and reflection. The subjects were fourth grade students of SD Negeri 2 Cipaku amounting to 24 students with a composition of 13 female students and 11 male students. Data collection techniques used are observation, questionnaires and documentation. The data analysis used is quantitative description. Results of the classroom action research can be concluded, in the first cycle of learning outcomes completeness percentage of 75% to 75% details psychomotor aspects, affective aspects of 70.83%, 37.5%, and cognitive aspects of the average value obtained was 79.78 and the number of students who completed is 18 students. In the second cycle completeness percentage increased to 87.5% with the details of psychomotor aspects of 95.83%, 79.17% affective aspects, cognitive aspects of 91.67% and the average value obtained was 85.62 and the number of students who pass are 21 students.
topic Permainan Estafet Kata
learning outcomes
run
url https://journal.unnes.ac.id/sju/index.php/peshr/article/view/6224
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