A Novel Auditory-Cognitive Training App for Delaying or Preventing the Onset of Dementia: Participatory Design With Stakeholders

BackgroundMultiple gaming apps exist under the dementia umbrella for skills such as navigation; however, an app to specifically investigate the role of hearing loss in the process of cognitive decline is yet to be designed. There is a demonstrable gap in the utilization of ga...

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Main Authors: Frost, Emily, Porat, Talya, Malhotra, Paresh, Picinali, Lorenzo
Format: Article
Language:English
Published: JMIR Publications 2020-09-01
Series:JMIR Human Factors
Online Access:http://humanfactors.jmir.org/2020/3/e19880/
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spelling doaj-49d09757318e48e7a91fa6b018993b8c2021-05-03T01:43:01ZengJMIR PublicationsJMIR Human Factors2292-94952020-09-0173e1988010.2196/19880A Novel Auditory-Cognitive Training App for Delaying or Preventing the Onset of Dementia: Participatory Design With StakeholdersFrost, EmilyPorat, TalyaMalhotra, PareshPicinali, Lorenzo BackgroundMultiple gaming apps exist under the dementia umbrella for skills such as navigation; however, an app to specifically investigate the role of hearing loss in the process of cognitive decline is yet to be designed. There is a demonstrable gap in the utilization of games to further the knowledge of the potential relationship between hearing loss and dementia. ObjectiveThis study aims to identify the needs, facilitators, and barriers in designing a novel auditory-cognitive training gaming app. MethodsA participatory design approach was used to engage key stakeholders across audiology and cognitive disorder specialties. Two rounds, including paired semistructured interviews and focus groups, were completed and thematically analyzed. ResultsA total of 18 stakeholders participated, and 6 themes were identified to inform the next stage of app development. These included congruence with hobbies, life getting in the way, motivational challenge, accessibility, addictive competition, and realism. ConclusionsThe findings can now be implemented in the development of the app. The app will be evaluated against outcome measures of speech listening in noise, cognitive and attentional tasks, quality of life, and usability.http://humanfactors.jmir.org/2020/3/e19880/
collection DOAJ
language English
format Article
sources DOAJ
author Frost, Emily
Porat, Talya
Malhotra, Paresh
Picinali, Lorenzo
spellingShingle Frost, Emily
Porat, Talya
Malhotra, Paresh
Picinali, Lorenzo
A Novel Auditory-Cognitive Training App for Delaying or Preventing the Onset of Dementia: Participatory Design With Stakeholders
JMIR Human Factors
author_facet Frost, Emily
Porat, Talya
Malhotra, Paresh
Picinali, Lorenzo
author_sort Frost, Emily
title A Novel Auditory-Cognitive Training App for Delaying or Preventing the Onset of Dementia: Participatory Design With Stakeholders
title_short A Novel Auditory-Cognitive Training App for Delaying or Preventing the Onset of Dementia: Participatory Design With Stakeholders
title_full A Novel Auditory-Cognitive Training App for Delaying or Preventing the Onset of Dementia: Participatory Design With Stakeholders
title_fullStr A Novel Auditory-Cognitive Training App for Delaying or Preventing the Onset of Dementia: Participatory Design With Stakeholders
title_full_unstemmed A Novel Auditory-Cognitive Training App for Delaying or Preventing the Onset of Dementia: Participatory Design With Stakeholders
title_sort novel auditory-cognitive training app for delaying or preventing the onset of dementia: participatory design with stakeholders
publisher JMIR Publications
series JMIR Human Factors
issn 2292-9495
publishDate 2020-09-01
description BackgroundMultiple gaming apps exist under the dementia umbrella for skills such as navigation; however, an app to specifically investigate the role of hearing loss in the process of cognitive decline is yet to be designed. There is a demonstrable gap in the utilization of games to further the knowledge of the potential relationship between hearing loss and dementia. ObjectiveThis study aims to identify the needs, facilitators, and barriers in designing a novel auditory-cognitive training gaming app. MethodsA participatory design approach was used to engage key stakeholders across audiology and cognitive disorder specialties. Two rounds, including paired semistructured interviews and focus groups, were completed and thematically analyzed. ResultsA total of 18 stakeholders participated, and 6 themes were identified to inform the next stage of app development. These included congruence with hobbies, life getting in the way, motivational challenge, accessibility, addictive competition, and realism. ConclusionsThe findings can now be implemented in the development of the app. The app will be evaluated against outcome measures of speech listening in noise, cognitive and attentional tasks, quality of life, and usability.
url http://humanfactors.jmir.org/2020/3/e19880/
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