Opponent processes in visual memories: A model of attraction and repulsion in navigating insects' mushroom bodies.

Solitary foraging insects display stunning navigational behaviours in visually complex natural environments. Current literature assumes that these insects are mostly driven by attractive visual memories, which are learnt when the insect's gaze is precisely oriented toward the goal direction, ty...

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Main Authors: Florent Le Möel, Antoine Wystrach
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2020-02-01
Series:PLoS Computational Biology
Online Access:https://doi.org/10.1371/journal.pcbi.1007631
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spelling doaj-48eb1f0c359145d1a11a9120fb7718532021-04-21T15:14:07ZengPublic Library of Science (PLoS)PLoS Computational Biology1553-734X1553-73582020-02-01162e100763110.1371/journal.pcbi.1007631Opponent processes in visual memories: A model of attraction and repulsion in navigating insects' mushroom bodies.Florent Le MöelAntoine WystrachSolitary foraging insects display stunning navigational behaviours in visually complex natural environments. Current literature assumes that these insects are mostly driven by attractive visual memories, which are learnt when the insect's gaze is precisely oriented toward the goal direction, typically along its familiar route or towards its nest. That way, an insect could return home by simply moving in the direction that appears most familiar. Here we show using virtual reconstructions of natural environments that this principle suffers from fundamental drawbacks, notably, a given view of the world does not provide information about whether the agent should turn or not to reach its goal. We propose a simple model where the agent continuously compares its current view with both goal and anti-goal visual memories, which are treated as attractive and repulsive respectively. We show that this strategy effectively results in an opponent process, albeit not at the perceptual level-such as those proposed for colour vision or polarisation detection-but at the level of the environmental space. This opponent process results in a signal that strongly correlates with the angular error of the current body orientation so that a single view of the world now suffices to indicate whether the agent should turn or not. By incorporating this principle into a simple agent navigating in reconstructed natural environments, we show that it overcomes the usual shortcomings and produces a step-increase in navigation effectiveness and robustness. Our findings provide a functional explanation to recent behavioural observations in ants and why and how so-called aversive and appetitive memories must be combined. We propose a likely neural implementation based on insects' mushroom bodies' circuitry that produces behavioural and neural predictions contrasting with previous models.https://doi.org/10.1371/journal.pcbi.1007631
collection DOAJ
language English
format Article
sources DOAJ
author Florent Le Möel
Antoine Wystrach
spellingShingle Florent Le Möel
Antoine Wystrach
Opponent processes in visual memories: A model of attraction and repulsion in navigating insects' mushroom bodies.
PLoS Computational Biology
author_facet Florent Le Möel
Antoine Wystrach
author_sort Florent Le Möel
title Opponent processes in visual memories: A model of attraction and repulsion in navigating insects' mushroom bodies.
title_short Opponent processes in visual memories: A model of attraction and repulsion in navigating insects' mushroom bodies.
title_full Opponent processes in visual memories: A model of attraction and repulsion in navigating insects' mushroom bodies.
title_fullStr Opponent processes in visual memories: A model of attraction and repulsion in navigating insects' mushroom bodies.
title_full_unstemmed Opponent processes in visual memories: A model of attraction and repulsion in navigating insects' mushroom bodies.
title_sort opponent processes in visual memories: a model of attraction and repulsion in navigating insects' mushroom bodies.
publisher Public Library of Science (PLoS)
series PLoS Computational Biology
issn 1553-734X
1553-7358
publishDate 2020-02-01
description Solitary foraging insects display stunning navigational behaviours in visually complex natural environments. Current literature assumes that these insects are mostly driven by attractive visual memories, which are learnt when the insect's gaze is precisely oriented toward the goal direction, typically along its familiar route or towards its nest. That way, an insect could return home by simply moving in the direction that appears most familiar. Here we show using virtual reconstructions of natural environments that this principle suffers from fundamental drawbacks, notably, a given view of the world does not provide information about whether the agent should turn or not to reach its goal. We propose a simple model where the agent continuously compares its current view with both goal and anti-goal visual memories, which are treated as attractive and repulsive respectively. We show that this strategy effectively results in an opponent process, albeit not at the perceptual level-such as those proposed for colour vision or polarisation detection-but at the level of the environmental space. This opponent process results in a signal that strongly correlates with the angular error of the current body orientation so that a single view of the world now suffices to indicate whether the agent should turn or not. By incorporating this principle into a simple agent navigating in reconstructed natural environments, we show that it overcomes the usual shortcomings and produces a step-increase in navigation effectiveness and robustness. Our findings provide a functional explanation to recent behavioural observations in ants and why and how so-called aversive and appetitive memories must be combined. We propose a likely neural implementation based on insects' mushroom bodies' circuitry that produces behavioural and neural predictions contrasting with previous models.
url https://doi.org/10.1371/journal.pcbi.1007631
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