Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students

Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study,...

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Main Authors: Zahra Jamebozorg, Fatemeh Jafarkhani, Mohammad Salimi, Maryam Brahman
Format: Article
Language:English
Published: Mashhad University of Medical Sciences 2017-12-01
Series:International Journal of Pediatrics
Subjects:
Online Access:http://ijp.mums.ac.ir/article_8924_d07a40f8e315a17f20bbab2d83c28c3c.pdf
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spelling doaj-47f5ac3ab6eb425796fb5313ed227d7e2020-11-25T01:23:21ZengMashhad University of Medical SciencesInternational Journal of Pediatrics2345-50472345-50552017-12-015126231624410.22038/ijp.2017.23812.20338924Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary StudentsZahra Jamebozorg0Fatemeh Jafarkhani1Mohammad Salimi2Maryam Brahman3Department of Educational Technology, Faculty of Psychology and Educational Sciences, AllamehTabataba’I University, Tehran, Iran.Department of Educational Technology, Faculty of Psychology and Educational Sciences, AllamehTabataba’I University, Tehran, Iran.Kermanshah University of Medical Sciences, Kermanshah, Iran.Department of Philosophy of Education, Faculty of Psychology and Educational Sciences, AllamehTabataba’I University, Tehran, Iran.Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relationship with learning motivation. Materials and Methods:  Components of the model for designing educational games were first determined qualitatively. Then, the relationship between the educational games designed and students' learning motivation was determined. A self-made questionnaire, with elements of educational game designing along with another questionnaire was used to determine the learning motivation. The obtained data were analyzed using Pearson correlation coefficient and independent t-test. Results: The model, with 4 main components and 26 sub-components, was designed. That set of various elements, including: the rules, objectives, tools, results and feedbacks, accidents, challenges and interactions displayed in the context of the game, along with instructional design component such as analysis, design, development, utilization and evaluation were used. After implementation of the pattern and designing the "States of Matter" lesson in the science book for the third graders, the results showed that there is a significant correlation between the use of designed educational game and components of the students’ learning motivation (r= 0.85 and P=0.01). Conclusion: According to this study given the relationship between the use of educational games and motivation to learn, it can be concluded that the educational games designed according to scientific principles could lead to the improved students’ motivation and learning.http://ijp.mums.ac.ir/article_8924_d07a40f8e315a17f20bbab2d83c28c3c.pdfEducationLearningInstructional designMotivationStudents
collection DOAJ
language English
format Article
sources DOAJ
author Zahra Jamebozorg
Fatemeh Jafarkhani
Mohammad Salimi
Maryam Brahman
spellingShingle Zahra Jamebozorg
Fatemeh Jafarkhani
Mohammad Salimi
Maryam Brahman
Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
International Journal of Pediatrics
Education
Learning
Instructional design
Motivation
Students
author_facet Zahra Jamebozorg
Fatemeh Jafarkhani
Mohammad Salimi
Maryam Brahman
author_sort Zahra Jamebozorg
title Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
title_short Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
title_full Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
title_fullStr Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
title_full_unstemmed Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
title_sort relationship between designing computer-based educational games, and learning motivation among elementary students
publisher Mashhad University of Medical Sciences
series International Journal of Pediatrics
issn 2345-5047
2345-5055
publishDate 2017-12-01
description Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relationship with learning motivation. Materials and Methods:  Components of the model for designing educational games were first determined qualitatively. Then, the relationship between the educational games designed and students' learning motivation was determined. A self-made questionnaire, with elements of educational game designing along with another questionnaire was used to determine the learning motivation. The obtained data were analyzed using Pearson correlation coefficient and independent t-test. Results: The model, with 4 main components and 26 sub-components, was designed. That set of various elements, including: the rules, objectives, tools, results and feedbacks, accidents, challenges and interactions displayed in the context of the game, along with instructional design component such as analysis, design, development, utilization and evaluation were used. After implementation of the pattern and designing the "States of Matter" lesson in the science book for the third graders, the results showed that there is a significant correlation between the use of designed educational game and components of the students’ learning motivation (r= 0.85 and P=0.01). Conclusion: According to this study given the relationship between the use of educational games and motivation to learn, it can be concluded that the educational games designed according to scientific principles could lead to the improved students’ motivation and learning.
topic Education
Learning
Instructional design
Motivation
Students
url http://ijp.mums.ac.ir/article_8924_d07a40f8e315a17f20bbab2d83c28c3c.pdf
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