‌Player‌ ‌positioning:‌ ‌access,‌ ‌ understanding‌ ‌and‌ ‌mediated‌ ‌ experiences‌ ‌through‌ ‌proximity‌ ‌in‌ ‌Memoir‌ ‌ En‌ ‌Code

This‌ ‌paper‌ ‌uses‌ ‌the‌ ‌game‌ ‌Memoir‌ ‌En‌ ‌Code:‌ ‌Reissue‌ ‌by‌ ‌Alex‌ ‌Camilleri‌ ‌to‌ ‌examine‌ ‌the‌ ‌player-author‌ ‌shared‌ ‌persona‌ ‌in‌ ‌autobiographical‌ ‌vignette‌ ‌games.‌ ‌Specifically,‌ ‌it‌ ‌explores‌ the‌ ‌negotiation‌ ‌of‌ ‌agency‌ ‌and‌ ‌control‌ ‌between‌ ‌author‌ ‌and‌ ‌pla...

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Main Author: Thryn Henderson
Format: Article
Language:English
Published: Deakin University 2021-03-01
Series:Persona Studies
Subjects:
Online Access:https://ojs.deakin.edu.au/index.php/ps/article/view/969
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spelling doaj-47087e2658744966b5ec986d618d045c2021-03-22T02:16:29ZengDeakin UniversityPersona Studies2205-52582021-03-016210.21153/psj2020vol6no2art969‌Player‌ ‌positioning:‌ ‌access,‌ ‌ understanding‌ ‌and‌ ‌mediated‌ ‌ experiences‌ ‌through‌ ‌proximity‌ ‌in‌ ‌Memoir‌ ‌ En‌ ‌CodeThryn Henderson0University of YorkThis‌ ‌paper‌ ‌uses‌ ‌the‌ ‌game‌ ‌Memoir‌ ‌En‌ ‌Code:‌ ‌Reissue‌ ‌by‌ ‌Alex‌ ‌Camilleri‌ ‌to‌ ‌examine‌ ‌the‌ ‌player-author‌ ‌shared‌ ‌persona‌ ‌in‌ ‌autobiographical‌ ‌vignette‌ ‌games.‌ ‌Specifically,‌ ‌it‌ ‌explores‌ the‌ ‌negotiation‌ ‌of‌ ‌agency‌ ‌and‌ ‌control‌ ‌between‌ ‌author‌ ‌and‌ ‌player,‌ ‌and‌ ‌how‌ ‌access‌ ‌and‌ ‌understanding‌ ‌are‌ ‌facilitated‌ ‌by‌ ‌the‌ ‌positioning‌ ‌of‌ ‌the‌ ‌player‌ ‌in‌ ‌the‌ ‌game‌ ‌space.‌ ‌A‌ ‌close‌ ‌reading‌ ‌of‌ ‌Memoir‌ ‌En‌ ‌Code:‌ ‌Reissue‌ ‌examines‌ ‌through‌ ‌a‌ ‌theoretical‌ ‌framework‌ ‌of‌ ‌player‌ ‌positioning;‌ ‌a‌ ‌negotiation‌ ‌of‌ ‌a‌ ‌shared‌ ‌player-author‌ ‌presence‌ ‌into‌ ‌a‌ ‌role‌ ‌of‌ ‌protagonist/protagonist-proxy/witness.‌ ‌Through‌ ‌this‌ ‌and‌ ‌a‌ ‌number‌ ‌of‌ ‌short‌ ‌companion‌ readings,‌ ‌we‌ ‌interrogate‌ ‌the‌ ‌idea‌ ‌of‌ ‌play‌ ‌as‌ ‌authorial‌ ‌ownership,‌ ‌of‌ ‌narrative‌ ‌agency‌ ‌and‌ ‌of‌ ‌the‌ ‌shifting‌ ‌presentation‌ ‌of‌ ‌the‌ ‌author‌ ‌persona.‌ ‌Through‌ ‌the‌ ‌protagonist,‌ ‌protagonist-proxy‌ ‌and‌ ‌witness‌ ‌framing,‌ ‌we‌ ‌offer‌ ‌ideas‌ ‌of‌ ‌how‌ ‌the‌ ‌author‌ ‌and‌ ‌player‌ ‌direct‌ ‌each‌ ‌other‌ ‌through‌ ‌an‌ ‌asynchronous‌ ‌and‌ ‌meaningful‌ ‌conversation‌ ‌of‌ ‌game(play).‌ https://ojs.deakin.edu.au/index.php/ps/article/view/969autobiographical gamesplayer positioningpersonal games
collection DOAJ
language English
format Article
sources DOAJ
author Thryn Henderson
spellingShingle Thryn Henderson
‌Player‌ ‌positioning:‌ ‌access,‌ ‌ understanding‌ ‌and‌ ‌mediated‌ ‌ experiences‌ ‌through‌ ‌proximity‌ ‌in‌ ‌Memoir‌ ‌ En‌ ‌Code
Persona Studies
autobiographical games
player positioning
personal games
author_facet Thryn Henderson
author_sort Thryn Henderson
title ‌Player‌ ‌positioning:‌ ‌access,‌ ‌ understanding‌ ‌and‌ ‌mediated‌ ‌ experiences‌ ‌through‌ ‌proximity‌ ‌in‌ ‌Memoir‌ ‌ En‌ ‌Code
title_short ‌Player‌ ‌positioning:‌ ‌access,‌ ‌ understanding‌ ‌and‌ ‌mediated‌ ‌ experiences‌ ‌through‌ ‌proximity‌ ‌in‌ ‌Memoir‌ ‌ En‌ ‌Code
title_full ‌Player‌ ‌positioning:‌ ‌access,‌ ‌ understanding‌ ‌and‌ ‌mediated‌ ‌ experiences‌ ‌through‌ ‌proximity‌ ‌in‌ ‌Memoir‌ ‌ En‌ ‌Code
title_fullStr ‌Player‌ ‌positioning:‌ ‌access,‌ ‌ understanding‌ ‌and‌ ‌mediated‌ ‌ experiences‌ ‌through‌ ‌proximity‌ ‌in‌ ‌Memoir‌ ‌ En‌ ‌Code
title_full_unstemmed ‌Player‌ ‌positioning:‌ ‌access,‌ ‌ understanding‌ ‌and‌ ‌mediated‌ ‌ experiences‌ ‌through‌ ‌proximity‌ ‌in‌ ‌Memoir‌ ‌ En‌ ‌Code
title_sort ‌player‌ ‌positioning:‌ ‌access,‌ ‌ understanding‌ ‌and‌ ‌mediated‌ ‌ experiences‌ ‌through‌ ‌proximity‌ ‌in‌ ‌memoir‌ ‌ en‌ ‌code
publisher Deakin University
series Persona Studies
issn 2205-5258
publishDate 2021-03-01
description This‌ ‌paper‌ ‌uses‌ ‌the‌ ‌game‌ ‌Memoir‌ ‌En‌ ‌Code:‌ ‌Reissue‌ ‌by‌ ‌Alex‌ ‌Camilleri‌ ‌to‌ ‌examine‌ ‌the‌ ‌player-author‌ ‌shared‌ ‌persona‌ ‌in‌ ‌autobiographical‌ ‌vignette‌ ‌games.‌ ‌Specifically,‌ ‌it‌ ‌explores‌ the‌ ‌negotiation‌ ‌of‌ ‌agency‌ ‌and‌ ‌control‌ ‌between‌ ‌author‌ ‌and‌ ‌player,‌ ‌and‌ ‌how‌ ‌access‌ ‌and‌ ‌understanding‌ ‌are‌ ‌facilitated‌ ‌by‌ ‌the‌ ‌positioning‌ ‌of‌ ‌the‌ ‌player‌ ‌in‌ ‌the‌ ‌game‌ ‌space.‌ ‌A‌ ‌close‌ ‌reading‌ ‌of‌ ‌Memoir‌ ‌En‌ ‌Code:‌ ‌Reissue‌ ‌examines‌ ‌through‌ ‌a‌ ‌theoretical‌ ‌framework‌ ‌of‌ ‌player‌ ‌positioning;‌ ‌a‌ ‌negotiation‌ ‌of‌ ‌a‌ ‌shared‌ ‌player-author‌ ‌presence‌ ‌into‌ ‌a‌ ‌role‌ ‌of‌ ‌protagonist/protagonist-proxy/witness.‌ ‌Through‌ ‌this‌ ‌and‌ ‌a‌ ‌number‌ ‌of‌ ‌short‌ ‌companion‌ readings,‌ ‌we‌ ‌interrogate‌ ‌the‌ ‌idea‌ ‌of‌ ‌play‌ ‌as‌ ‌authorial‌ ‌ownership,‌ ‌of‌ ‌narrative‌ ‌agency‌ ‌and‌ ‌of‌ ‌the‌ ‌shifting‌ ‌presentation‌ ‌of‌ ‌the‌ ‌author‌ ‌persona.‌ ‌Through‌ ‌the‌ ‌protagonist,‌ ‌protagonist-proxy‌ ‌and‌ ‌witness‌ ‌framing,‌ ‌we‌ ‌offer‌ ‌ideas‌ ‌of‌ ‌how‌ ‌the‌ ‌author‌ ‌and‌ ‌player‌ ‌direct‌ ‌each‌ ‌other‌ ‌through‌ ‌an‌ ‌asynchronous‌ ‌and‌ ‌meaningful‌ ‌conversation‌ ‌of‌ ‌game(play).‌ 
topic autobiographical games
player positioning
personal games
url https://ojs.deakin.edu.au/index.php/ps/article/view/969
work_keys_str_mv AT thrynhenderson playerpositioningaccessunderstandingandmediatedexperiencesthroughproximityinmemoirencode
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