Player positioning: access, understanding and mediated experiences through proximity in Memoir En Code
This paper uses the game Memoir En Code: Reissue by Alex Camilleri to examine the player-author shared persona in autobiographical vignette games. Specifically, it explores the negotiation of agency and control between author and pla...
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Deakin University
2021-03-01
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Online Access: | https://ojs.deakin.edu.au/index.php/ps/article/view/969 |
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doaj-47087e2658744966b5ec986d618d045c2021-03-22T02:16:29ZengDeakin UniversityPersona Studies2205-52582021-03-016210.21153/psj2020vol6no2art969Player positioning: access, understanding and mediated experiences through proximity in Memoir En CodeThryn Henderson0University of YorkThis paper uses the game Memoir En Code: Reissue by Alex Camilleri to examine the player-author shared persona in autobiographical vignette games. Specifically, it explores the negotiation of agency and control between author and player, and how access and understanding are facilitated by the positioning of the player in the game space. A close reading of Memoir En Code: Reissue examines through a theoretical framework of player positioning; a negotiation of a shared player-author presence into a role of protagonist/protagonist-proxy/witness. Through this and a number of short companion readings, we interrogate the idea of play as authorial ownership, of narrative agency and of the shifting presentation of the author persona. Through the protagonist, protagonist-proxy and witness framing, we offer ideas of how the author and player direct each other through an asynchronous and meaningful conversation of game(play). https://ojs.deakin.edu.au/index.php/ps/article/view/969autobiographical gamesplayer positioningpersonal games |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Thryn Henderson |
spellingShingle |
Thryn Henderson Player positioning: access, understanding and mediated experiences through proximity in Memoir En Code Persona Studies autobiographical games player positioning personal games |
author_facet |
Thryn Henderson |
author_sort |
Thryn Henderson |
title |
Player positioning: access, understanding and mediated experiences through proximity in Memoir En Code |
title_short |
Player positioning: access, understanding and mediated experiences through proximity in Memoir En Code |
title_full |
Player positioning: access, understanding and mediated experiences through proximity in Memoir En Code |
title_fullStr |
Player positioning: access, understanding and mediated experiences through proximity in Memoir En Code |
title_full_unstemmed |
Player positioning: access, understanding and mediated experiences through proximity in Memoir En Code |
title_sort |
player positioning: access, understanding and mediated experiences through proximity in memoir en code |
publisher |
Deakin University |
series |
Persona Studies |
issn |
2205-5258 |
publishDate |
2021-03-01 |
description |
This paper uses the game Memoir En Code: Reissue by Alex Camilleri to examine the player-author shared persona in autobiographical vignette games. Specifically, it explores the negotiation of agency and control between author and player, and how access and understanding are facilitated by the positioning of the player in the game space. A close reading of Memoir En Code: Reissue examines through a theoretical framework of player positioning; a negotiation of a shared player-author presence into a role of protagonist/protagonist-proxy/witness. Through this and a number of short companion readings, we interrogate the idea of play as authorial ownership, of narrative agency and of the shifting presentation of the author persona. Through the protagonist, protagonist-proxy and witness framing, we offer ideas of how the author and player direct each other through an asynchronous and meaningful conversation of game(play). |
topic |
autobiographical games player positioning personal games |
url |
https://ojs.deakin.edu.au/index.php/ps/article/view/969 |
work_keys_str_mv |
AT thrynhenderson playerpositioningaccessunderstandingandmediatedexperiencesthroughproximityinmemoirencode |
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