‌Player‌ ‌positioning:‌ ‌access,‌ ‌ understanding‌ ‌and‌ ‌mediated‌ ‌ experiences‌ ‌through‌ ‌proximity‌ ‌in‌ ‌Memoir‌ ‌ En‌ ‌Code

This‌ ‌paper‌ ‌uses‌ ‌the‌ ‌game‌ ‌Memoir‌ ‌En‌ ‌Code:‌ ‌Reissue‌ ‌by‌ ‌Alex‌ ‌Camilleri‌ ‌to‌ ‌examine‌ ‌the‌ ‌player-author‌ ‌shared‌ ‌persona‌ ‌in‌ ‌autobiographical‌ ‌vignette‌ ‌games.‌ ‌Specifically,‌ ‌it‌ ‌explores‌ the‌ ‌negotiation‌ ‌of‌ ‌agency‌ ‌and‌ ‌control‌ ‌between‌ ‌author‌ ‌and‌ ‌pla...

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Bibliographic Details
Main Author: Thryn Henderson
Format: Article
Language:English
Published: Deakin University 2021-03-01
Series:Persona Studies
Subjects:
Online Access:https://ojs.deakin.edu.au/index.php/ps/article/view/969
Description
Summary:This‌ ‌paper‌ ‌uses‌ ‌the‌ ‌game‌ ‌Memoir‌ ‌En‌ ‌Code:‌ ‌Reissue‌ ‌by‌ ‌Alex‌ ‌Camilleri‌ ‌to‌ ‌examine‌ ‌the‌ ‌player-author‌ ‌shared‌ ‌persona‌ ‌in‌ ‌autobiographical‌ ‌vignette‌ ‌games.‌ ‌Specifically,‌ ‌it‌ ‌explores‌ the‌ ‌negotiation‌ ‌of‌ ‌agency‌ ‌and‌ ‌control‌ ‌between‌ ‌author‌ ‌and‌ ‌player,‌ ‌and‌ ‌how‌ ‌access‌ ‌and‌ ‌understanding‌ ‌are‌ ‌facilitated‌ ‌by‌ ‌the‌ ‌positioning‌ ‌of‌ ‌the‌ ‌player‌ ‌in‌ ‌the‌ ‌game‌ ‌space.‌ ‌A‌ ‌close‌ ‌reading‌ ‌of‌ ‌Memoir‌ ‌En‌ ‌Code:‌ ‌Reissue‌ ‌examines‌ ‌through‌ ‌a‌ ‌theoretical‌ ‌framework‌ ‌of‌ ‌player‌ ‌positioning;‌ ‌a‌ ‌negotiation‌ ‌of‌ ‌a‌ ‌shared‌ ‌player-author‌ ‌presence‌ ‌into‌ ‌a‌ ‌role‌ ‌of‌ ‌protagonist/protagonist-proxy/witness.‌ ‌Through‌ ‌this‌ ‌and‌ ‌a‌ ‌number‌ ‌of‌ ‌short‌ ‌companion‌ readings,‌ ‌we‌ ‌interrogate‌ ‌the‌ ‌idea‌ ‌of‌ ‌play‌ ‌as‌ ‌authorial‌ ‌ownership,‌ ‌of‌ ‌narrative‌ ‌agency‌ ‌and‌ ‌of‌ ‌the‌ ‌shifting‌ ‌presentation‌ ‌of‌ ‌the‌ ‌author‌ ‌persona.‌ ‌Through‌ ‌the‌ ‌protagonist,‌ ‌protagonist-proxy‌ ‌and‌ ‌witness‌ ‌framing,‌ ‌we‌ ‌offer‌ ‌ideas‌ ‌of‌ ‌how‌ ‌the‌ ‌author‌ ‌and‌ ‌player‌ ‌direct‌ ‌each‌ ‌other‌ ‌through‌ ‌an‌ ‌asynchronous‌ ‌and‌ ‌meaningful‌ ‌conversation‌ ‌of‌ ‌game(play).‌ 
ISSN:2205-5258