Alone Together: Computer-Mediated Communication in Leisure Time During and After the COVID-19 Pandemic

In spring 2020, the COVID-19 outbreak was declared a global pandemic and several lockdowns were followed in Germany. To weaken the spread of the virus, SARS-CoV-2, people were required to reduce their face-to-face contact with others. Computer-mediated communication (CMC) offers opportunities to sta...

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Main Authors: Jennifer V. Meier, Josephine A. Noel, Kai Kaspar
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-06-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2021.666655/full
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spelling doaj-46f94049b5164c459f6d77e01ba317a42021-06-21T06:24:24ZengFrontiers Media S.A.Frontiers in Psychology1664-10782021-06-011210.3389/fpsyg.2021.666655666655Alone Together: Computer-Mediated Communication in Leisure Time During and After the COVID-19 PandemicJennifer V. MeierJosephine A. NoelKai KasparIn spring 2020, the COVID-19 outbreak was declared a global pandemic and several lockdowns were followed in Germany. To weaken the spread of the virus, SARS-CoV-2, people were required to reduce their face-to-face contact with others. Computer-mediated communication (CMC) offers opportunities to stay in touch with important people and still meets social needs. During the first lockdown in spring 2020, we collected data from 679 participants to explore the role of CMC for social interaction in the context of leisure activities and how personal characteristics contribute to such media use. Results showed that people complied with the restriction and shifted their communication to several media, especially instant messengers and video calls. Many leisure activities were performed via CMC, especially low-key activities, such as just talking or simply spending time together. Perceived social closeness to others was positively related to the quality and quantity of CMC. The extent of leisure activities that people experienced with others via communication media was higher among younger individuals, males, and individuals with higher scores on positive state affect, extraversion, openness, and fear of missing out. The preference for solitude showed a negative relation. The motivation to continue using media for communication after the pandemic was strongly related to the quality and quantity of actual use. Low extraversion and high openness were related to higher motivation for future use. Implications such as the importance of providing fast internet and good usability of communication media as well as the relevance of increasing media literacy of people are discussed.https://www.frontiersin.org/articles/10.3389/fpsyg.2021.666655/fullCOVID-19uses and gratification approachcomputer-mediated communicationleisure activitiespersonalitybig five
collection DOAJ
language English
format Article
sources DOAJ
author Jennifer V. Meier
Josephine A. Noel
Kai Kaspar
spellingShingle Jennifer V. Meier
Josephine A. Noel
Kai Kaspar
Alone Together: Computer-Mediated Communication in Leisure Time During and After the COVID-19 Pandemic
Frontiers in Psychology
COVID-19
uses and gratification approach
computer-mediated communication
leisure activities
personality
big five
author_facet Jennifer V. Meier
Josephine A. Noel
Kai Kaspar
author_sort Jennifer V. Meier
title Alone Together: Computer-Mediated Communication in Leisure Time During and After the COVID-19 Pandemic
title_short Alone Together: Computer-Mediated Communication in Leisure Time During and After the COVID-19 Pandemic
title_full Alone Together: Computer-Mediated Communication in Leisure Time During and After the COVID-19 Pandemic
title_fullStr Alone Together: Computer-Mediated Communication in Leisure Time During and After the COVID-19 Pandemic
title_full_unstemmed Alone Together: Computer-Mediated Communication in Leisure Time During and After the COVID-19 Pandemic
title_sort alone together: computer-mediated communication in leisure time during and after the covid-19 pandemic
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2021-06-01
description In spring 2020, the COVID-19 outbreak was declared a global pandemic and several lockdowns were followed in Germany. To weaken the spread of the virus, SARS-CoV-2, people were required to reduce their face-to-face contact with others. Computer-mediated communication (CMC) offers opportunities to stay in touch with important people and still meets social needs. During the first lockdown in spring 2020, we collected data from 679 participants to explore the role of CMC for social interaction in the context of leisure activities and how personal characteristics contribute to such media use. Results showed that people complied with the restriction and shifted their communication to several media, especially instant messengers and video calls. Many leisure activities were performed via CMC, especially low-key activities, such as just talking or simply spending time together. Perceived social closeness to others was positively related to the quality and quantity of CMC. The extent of leisure activities that people experienced with others via communication media was higher among younger individuals, males, and individuals with higher scores on positive state affect, extraversion, openness, and fear of missing out. The preference for solitude showed a negative relation. The motivation to continue using media for communication after the pandemic was strongly related to the quality and quantity of actual use. Low extraversion and high openness were related to higher motivation for future use. Implications such as the importance of providing fast internet and good usability of communication media as well as the relevance of increasing media literacy of people are discussed.
topic COVID-19
uses and gratification approach
computer-mediated communication
leisure activities
personality
big five
url https://www.frontiersin.org/articles/10.3389/fpsyg.2021.666655/full
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