Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review

Online video games are a common pastime for emerging adults (EAs). EAs are an age group that is of interest in health communication because habits formed during this life stage can cause or prevent disease later in life. Guided by three research questions, this scoping review identifies the current...

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Main Authors: David Micallef, Linda Brennan, Lukas Parker, Bruno Schivinski, Michaela Jackson
Format: Article
Language:English
Published: MDPI AG 2021-08-01
Series:Nutrients
Subjects:
Online Access:https://www.mdpi.com/2072-6643/13/8/2895
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spelling doaj-46ebdcb5cfd7471e9293f4d3b244a36a2021-08-26T14:11:21ZengMDPI AGNutrients2072-66432021-08-01132895289510.3390/nu13082895Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping ReviewDavid Micallef0Linda Brennan1Lukas Parker2Bruno Schivinski3Michaela Jackson4School of Media and Communication, Royal Melbourne Institute of Technology, Melbourne 3000, AustraliaSchool of Media and Communication, Royal Melbourne Institute of Technology, Melbourne 3000, AustraliaSchool of Media and Communication, Royal Melbourne Institute of Technology, Melbourne 3000, AustraliaSchool of Media and Communication, Royal Melbourne Institute of Technology, Melbourne 3000, AustraliaSchool of Media and Communication, Royal Melbourne Institute of Technology, Melbourne 3000, AustraliaOnline video games are a common pastime for emerging adults (EAs). EAs are an age group that is of interest in health communication because habits formed during this life stage can cause or prevent disease later in life. Guided by three research questions, this scoping review identifies the current state of research into socio-ecological influences on physical activity and diet behaviours of EAs. The review also examines the role that online video games play within this behavioural ecology. In total, 112 articles were found that focused on behavioural ecological influences for physical activity and diet behaviour among EAs. Seven of these articles focused on the impact of online video games, although only in conjunction with their influence on physical activity, identifying a gap in understanding the influence of online games on diet. Results show that online video games are currently under-researched in terms of impacts on physical activity and diet despite the prevalence of the use of these games within the EA cohort.https://www.mdpi.com/2072-6643/13/8/2895computer gamesbehaviour ecological modelsocial marketingsocial networkyoung peopleliterature review
collection DOAJ
language English
format Article
sources DOAJ
author David Micallef
Linda Brennan
Lukas Parker
Bruno Schivinski
Michaela Jackson
spellingShingle David Micallef
Linda Brennan
Lukas Parker
Bruno Schivinski
Michaela Jackson
Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review
Nutrients
computer games
behaviour ecological model
social marketing
social network
young people
literature review
author_facet David Micallef
Linda Brennan
Lukas Parker
Bruno Schivinski
Michaela Jackson
author_sort David Micallef
title Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review
title_short Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review
title_full Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review
title_fullStr Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review
title_full_unstemmed Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review
title_sort where do online games fit into the health behaviour ecology of emerging adults: a scoping review
publisher MDPI AG
series Nutrients
issn 2072-6643
publishDate 2021-08-01
description Online video games are a common pastime for emerging adults (EAs). EAs are an age group that is of interest in health communication because habits formed during this life stage can cause or prevent disease later in life. Guided by three research questions, this scoping review identifies the current state of research into socio-ecological influences on physical activity and diet behaviours of EAs. The review also examines the role that online video games play within this behavioural ecology. In total, 112 articles were found that focused on behavioural ecological influences for physical activity and diet behaviour among EAs. Seven of these articles focused on the impact of online video games, although only in conjunction with their influence on physical activity, identifying a gap in understanding the influence of online games on diet. Results show that online video games are currently under-researched in terms of impacts on physical activity and diet despite the prevalence of the use of these games within the EA cohort.
topic computer games
behaviour ecological model
social marketing
social network
young people
literature review
url https://www.mdpi.com/2072-6643/13/8/2895
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