From Design to Management of JENs (in the JEN.Lab Project)

The development of pedagogies that can provide alternatives to traditional approaches is becoming increasingly important as a means of enhancing the attractiveness of training courses, appealing to new types of learners and designing learning systems that help to develop multidisciplinary skills. I...

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Main Authors: Lahcen Oubahssi, Claudine Piau-Toffolon, Guillaume Loup, Éric Sanchez
Format: Article
Language:English
Published: Serious Games Society 2020-03-01
Series:International Journal of Serious Games
Subjects:
Online Access:https://journal.seriousgamessociety.org/index.php/IJSG/article/view/336
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spelling doaj-46ab342e3cd641f9a304d4610136d0fa2020-11-25T02:28:12ZengSerious Games SocietyInternational Journal of Serious Games2384-87662020-03-017110.17083/ijsg.v7i1.336From Design to Management of JENs (in the JEN.Lab Project)Lahcen Oubahssi0Claudine Piau-ToffolonGuillaume LoupÉric SanchezLe Mans Université (LIUM) The development of pedagogies that can provide alternatives to traditional approaches is becoming increasingly important as a means of enhancing the attractiveness of training courses, appealing to new types of learners and designing learning systems that help to develop multidisciplinary skills. In this context, the JEN.lab project aims to offer innovative perspectives for learning based on the design of digital epistemic games (JENs in French). The research effort presented in this paper is part of the JEN.lab project. We aim to study problems related to the modelling and design of digital epistemic games. We propose a co-design process and an assistant tool supporting this process to guide teachers in designing digital epistemic games called ADDEGames (Assistance Design tool for Digital Epistemic Games). Our approach is based on: (i) the learners and the situation that emerges when they play the game, rather than the device used to play; and (ii) the teachers who want to manage a game-based learning situation. The iterative and participative development process and acceptance test using an agile approach are presented. https://journal.seriousgamessociety.org/index.php/IJSG/article/view/336JENlab, Game-Based Learning, Digital Epistemic Games, ADDEGames, Assistance Design Tool.
collection DOAJ
language English
format Article
sources DOAJ
author Lahcen Oubahssi
Claudine Piau-Toffolon
Guillaume Loup
Éric Sanchez
spellingShingle Lahcen Oubahssi
Claudine Piau-Toffolon
Guillaume Loup
Éric Sanchez
From Design to Management of JENs (in the JEN.Lab Project)
International Journal of Serious Games
JENlab, Game-Based Learning, Digital Epistemic Games, ADDEGames, Assistance Design Tool.
author_facet Lahcen Oubahssi
Claudine Piau-Toffolon
Guillaume Loup
Éric Sanchez
author_sort Lahcen Oubahssi
title From Design to Management of JENs (in the JEN.Lab Project)
title_short From Design to Management of JENs (in the JEN.Lab Project)
title_full From Design to Management of JENs (in the JEN.Lab Project)
title_fullStr From Design to Management of JENs (in the JEN.Lab Project)
title_full_unstemmed From Design to Management of JENs (in the JEN.Lab Project)
title_sort from design to management of jens (in the jen.lab project)
publisher Serious Games Society
series International Journal of Serious Games
issn 2384-8766
publishDate 2020-03-01
description The development of pedagogies that can provide alternatives to traditional approaches is becoming increasingly important as a means of enhancing the attractiveness of training courses, appealing to new types of learners and designing learning systems that help to develop multidisciplinary skills. In this context, the JEN.lab project aims to offer innovative perspectives for learning based on the design of digital epistemic games (JENs in French). The research effort presented in this paper is part of the JEN.lab project. We aim to study problems related to the modelling and design of digital epistemic games. We propose a co-design process and an assistant tool supporting this process to guide teachers in designing digital epistemic games called ADDEGames (Assistance Design tool for Digital Epistemic Games). Our approach is based on: (i) the learners and the situation that emerges when they play the game, rather than the device used to play; and (ii) the teachers who want to manage a game-based learning situation. The iterative and participative development process and acceptance test using an agile approach are presented.
topic JENlab, Game-Based Learning, Digital Epistemic Games, ADDEGames, Assistance Design Tool.
url https://journal.seriousgamessociety.org/index.php/IJSG/article/view/336
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