Deep assessment: an exploratory study of game-based, multimodal learning in Epidemic
n this study, we examine what and how intermediate age students learned from playing in a health-focused game-based digital learning environment, Epidemic. Epidemic is a playful interactive environment designed to deliver factual knowledge, invite critical understanding, and encourage effective self...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Digital Culture & Education (DCE)
2016-03-01
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Series: | Digital Culture & Education |
Subjects: | |
Online Access: | http://www.digitalcultureandeducation.com/uncategorized/jensen-html/ |