Deep assessment: an exploratory study of game-based, multimodal learning in Epidemic

n this study, we examine what and how intermediate age students learned from playing in a health-focused game-based digital learning environment, Epidemic. Epidemic is a playful interactive environment designed to deliver factual knowledge, invite critical understanding, and encourage effective self...

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Bibliographic Details
Main Authors: Jennifer Jenson, Suzzane de Castell, Kurt Thumlert, Rachel Muehrer
Format: Article
Language:English
Published: Digital Culture & Education (DCE) 2016-03-01
Series:Digital Culture & Education
Subjects:
Online Access:http://www.digitalcultureandeducation.com/uncategorized/jensen-html/