Introducing Virtual Reality Technologies to Design Education

In this paper, we address the introduction of Virtual Reality (VR) tools to the education of industrial design (ID) university students. We present three cases of how we have introduced VR technology in different courses of the industrial design curriculum at the University of [REMOVED FOR REVIEW]....

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Main Authors: Jonna Häkkilä, Ashley Colley, Jani Väyrynen, Antti-Jussi yliharju
Format: Article
Language:English
Published: Lillehammer University College 2018-06-01
Series:Seminar.net
Subjects:
Online Access:https://journals.hioa.no/index.php/seminar/article/view/2584
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spelling doaj-464acee8ff734ecda849dffa0a16392c2020-11-25T01:48:13ZengLillehammer University CollegeSeminar.net1504-48312018-06-011411122584Introducing Virtual Reality Technologies to Design EducationJonna Häkkilä0Ashley Colley1Jani Väyrynen2Antti-Jussi yliharju3University of LaplandUniversity of LaplandUniversity of LaplandUniversity of LaplandIn this paper, we address the introduction of Virtual Reality (VR) tools to the education of industrial design (ID) university students. We present three cases of how we have introduced VR technology in different courses of the industrial design curriculum at the University of [REMOVED FOR REVIEW]. As the first example (Case I), we introduced a VR simulation as an empathetic design tool to simulate visual disabilities. The second example (Case II) is reported from a course where students created concepts for a head mounted display (HMD) AR application in smart buildings, and tried out interaction with a HMD VR application. In the third example (Case III), VR was used as a display environment to exhibit students’ 3D industrial design concept models. We report our experiences and lessons learnt, as well as recorded student feedback from the trials. As salient findings, we report the general positive feedback, successful integration with the taught themes especially when connected to physical 3D models, as well as suggested improvements. Hindering the adoption of the technology from the teaching point of view, we report on the lack of infrastructure for multi-user groups in classrooms, the additional effort required to set up the technical system, and limited features supporting multimodality.https://journals.hioa.no/index.php/seminar/article/view/2584Design educationVirtual RealityAugmented RealityHead-Mounted DisplaysTechnology in teachingMedia educationField studies.
collection DOAJ
language English
format Article
sources DOAJ
author Jonna Häkkilä
Ashley Colley
Jani Väyrynen
Antti-Jussi yliharju
spellingShingle Jonna Häkkilä
Ashley Colley
Jani Väyrynen
Antti-Jussi yliharju
Introducing Virtual Reality Technologies to Design Education
Seminar.net
Design education
Virtual Reality
Augmented Reality
Head-Mounted Displays
Technology in teaching
Media education
Field studies.
author_facet Jonna Häkkilä
Ashley Colley
Jani Väyrynen
Antti-Jussi yliharju
author_sort Jonna Häkkilä
title Introducing Virtual Reality Technologies to Design Education
title_short Introducing Virtual Reality Technologies to Design Education
title_full Introducing Virtual Reality Technologies to Design Education
title_fullStr Introducing Virtual Reality Technologies to Design Education
title_full_unstemmed Introducing Virtual Reality Technologies to Design Education
title_sort introducing virtual reality technologies to design education
publisher Lillehammer University College
series Seminar.net
issn 1504-4831
publishDate 2018-06-01
description In this paper, we address the introduction of Virtual Reality (VR) tools to the education of industrial design (ID) university students. We present three cases of how we have introduced VR technology in different courses of the industrial design curriculum at the University of [REMOVED FOR REVIEW]. As the first example (Case I), we introduced a VR simulation as an empathetic design tool to simulate visual disabilities. The second example (Case II) is reported from a course where students created concepts for a head mounted display (HMD) AR application in smart buildings, and tried out interaction with a HMD VR application. In the third example (Case III), VR was used as a display environment to exhibit students’ 3D industrial design concept models. We report our experiences and lessons learnt, as well as recorded student feedback from the trials. As salient findings, we report the general positive feedback, successful integration with the taught themes especially when connected to physical 3D models, as well as suggested improvements. Hindering the adoption of the technology from the teaching point of view, we report on the lack of infrastructure for multi-user groups in classrooms, the additional effort required to set up the technical system, and limited features supporting multimodality.
topic Design education
Virtual Reality
Augmented Reality
Head-Mounted Displays
Technology in teaching
Media education
Field studies.
url https://journals.hioa.no/index.php/seminar/article/view/2584
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AT ashleycolley introducingvirtualrealitytechnologiestodesigneducation
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