The Occurrence Rate of the Fission Illusion Differs Depending on the Complexity of Visual Stimuli

A fission illusion (also named a double—flash illusion) is a famous phenomenon of audio-visual interaction, in which a single brief flash is perceived as two flashes when presented simultaneously with two brief beeps (Shames, Kamitani, & Shimojo, 2000; 2002). The fission illusion has been invest...

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Main Authors: Yasuhiro Takeshima, Jiro Gyoba
Format: Article
Language:English
Published: SAGE Publishing 2011-10-01
Series:i-Perception
Online Access:https://doi.org/10.1068/ic904
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spelling doaj-463d478fadb948b59e7d1ad36b5cd20b2020-11-25T03:21:38ZengSAGE Publishingi-Perception2041-66952011-10-01210.1068/ic90410.1068_ic904The Occurrence Rate of the Fission Illusion Differs Depending on the Complexity of Visual StimuliYasuhiro Takeshima0Jiro Gyoba1Tohoku UniversityTohoku UniversityA fission illusion (also named a double—flash illusion) is a famous phenomenon of audio-visual interaction, in which a single brief flash is perceived as two flashes when presented simultaneously with two brief beeps (Shames, Kamitani, & Shimojo, 2000; 2002). The fission illusion has been investigated using relatively simple visual stimuli like single circle. Thus the illusion has not been examined by using complex visual stimuli. Markovic & Gvozdenovic (2001) reported that the processing of complex visual stimuli tends to be delayed. Therefore, the complexity of visual stimuli may affect the occurrence rate of the fission illusion, since this illusion is generated in the process that copes with visual and auditory stimuli in a short time. The present study examined the differences in illusory occurrence rates by manipulating the complexity of visual stimuli. We used the patterns proposed by Garner & Clement (1963) to control the complexity. The results indicated that it was more difficult to induce the fission illusion by using complex visual stimuli than it was by using simple stimuli. Thus, the present study suggested that the occurrence rate of the fission illusion differed depending on the perceptual efficiency in the coding process of visual stimuli. This study was supported by Grant-in-Aid for Specifically Promoted Research (No. 19001004).https://doi.org/10.1068/ic904
collection DOAJ
language English
format Article
sources DOAJ
author Yasuhiro Takeshima
Jiro Gyoba
spellingShingle Yasuhiro Takeshima
Jiro Gyoba
The Occurrence Rate of the Fission Illusion Differs Depending on the Complexity of Visual Stimuli
i-Perception
author_facet Yasuhiro Takeshima
Jiro Gyoba
author_sort Yasuhiro Takeshima
title The Occurrence Rate of the Fission Illusion Differs Depending on the Complexity of Visual Stimuli
title_short The Occurrence Rate of the Fission Illusion Differs Depending on the Complexity of Visual Stimuli
title_full The Occurrence Rate of the Fission Illusion Differs Depending on the Complexity of Visual Stimuli
title_fullStr The Occurrence Rate of the Fission Illusion Differs Depending on the Complexity of Visual Stimuli
title_full_unstemmed The Occurrence Rate of the Fission Illusion Differs Depending on the Complexity of Visual Stimuli
title_sort occurrence rate of the fission illusion differs depending on the complexity of visual stimuli
publisher SAGE Publishing
series i-Perception
issn 2041-6695
publishDate 2011-10-01
description A fission illusion (also named a double—flash illusion) is a famous phenomenon of audio-visual interaction, in which a single brief flash is perceived as two flashes when presented simultaneously with two brief beeps (Shames, Kamitani, & Shimojo, 2000; 2002). The fission illusion has been investigated using relatively simple visual stimuli like single circle. Thus the illusion has not been examined by using complex visual stimuli. Markovic & Gvozdenovic (2001) reported that the processing of complex visual stimuli tends to be delayed. Therefore, the complexity of visual stimuli may affect the occurrence rate of the fission illusion, since this illusion is generated in the process that copes with visual and auditory stimuli in a short time. The present study examined the differences in illusory occurrence rates by manipulating the complexity of visual stimuli. We used the patterns proposed by Garner & Clement (1963) to control the complexity. The results indicated that it was more difficult to induce the fission illusion by using complex visual stimuli than it was by using simple stimuli. Thus, the present study suggested that the occurrence rate of the fission illusion differed depending on the perceptual efficiency in the coding process of visual stimuli. This study was supported by Grant-in-Aid for Specifically Promoted Research (No. 19001004).
url https://doi.org/10.1068/ic904
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