A Virtual Reality Platform for Safety Training in Coal Mines with AI and Cloud Computing
Coal mining, regarded as a high-risk industry, has a strong demand for virtual reality (VR) to fulfill safety and emergency rescue training. In the past ten years, VR technology has significantly improved miner training on both the hardware and software side. However, it still has some drawbacks, su...
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Series: | Discrete Dynamics in Nature and Society |
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doaj-46193a2a15bb445e92074dcc3d21910f2020-11-25T04:04:43ZengHindawi LimitedDiscrete Dynamics in Nature and Society1026-02261607-887X2020-01-01202010.1155/2020/62430856243085A Virtual Reality Platform for Safety Training in Coal Mines with AI and Cloud ComputingMei Li0Zhenming Sun1Zhan Jiang2Zheng Tan3Jinchuan Chen4Institute of Remote Sensing and Geographical Information System, Peking University, Beijing 100871, ChinaSchool of Energy and Mining Engineering, China University of Mining and Technology (Beijing), Beijing 100083, ChinaInstitute of Remote Sensing and Geographical Information System, Peking University, Beijing 100871, ChinaBeijing Longruan Technologies, Beijing 100190, ChinaBeijing Longruan Technologies, Beijing 100190, ChinaCoal mining, regarded as a high-risk industry, has a strong demand for virtual reality (VR) to fulfill safety and emergency rescue training. In the past ten years, VR technology has significantly improved miner training on both the hardware and software side. However, it still has some drawbacks, such as expensive and unsuitable hardware, lack of satisfactory user experience, without direct browser access, and lack of humanized and intelligent design. To solve these problems, a cloud-based VR system is designed for the training of coal miners in this paper. The system, with browser/client architecture, includes eight modules demonstrating the full procedure of an underground coal mine. The online cloud-rendered video streaming is adopted to provide enough computing and rendering power and hence a better browser-based user experience. Furthermore, game artificial intelligence (AI) is also introduced into the system to increase the emotional exchange between the system and users. Unlike traditional VR training software, this system designs two virtual miners to enhance the experience of trainees. The first virtual miner is a task-oriented non-player-character (NPC) which conveys general knowledge about the mine and guides the users in visiting the underground work sites. The second virtual miner is a disaster-oriented character which prepares the users for typical disasters. The system has been successfully implemented in a laboratory environment, and its performance has been validated. Yet, further practices are needed to stimulate more innovative applications of VR-based miner training and disaster drilling.http://dx.doi.org/10.1155/2020/6243085 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Mei Li Zhenming Sun Zhan Jiang Zheng Tan Jinchuan Chen |
spellingShingle |
Mei Li Zhenming Sun Zhan Jiang Zheng Tan Jinchuan Chen A Virtual Reality Platform for Safety Training in Coal Mines with AI and Cloud Computing Discrete Dynamics in Nature and Society |
author_facet |
Mei Li Zhenming Sun Zhan Jiang Zheng Tan Jinchuan Chen |
author_sort |
Mei Li |
title |
A Virtual Reality Platform for Safety Training in Coal Mines with AI and Cloud Computing |
title_short |
A Virtual Reality Platform for Safety Training in Coal Mines with AI and Cloud Computing |
title_full |
A Virtual Reality Platform for Safety Training in Coal Mines with AI and Cloud Computing |
title_fullStr |
A Virtual Reality Platform for Safety Training in Coal Mines with AI and Cloud Computing |
title_full_unstemmed |
A Virtual Reality Platform for Safety Training in Coal Mines with AI and Cloud Computing |
title_sort |
virtual reality platform for safety training in coal mines with ai and cloud computing |
publisher |
Hindawi Limited |
series |
Discrete Dynamics in Nature and Society |
issn |
1026-0226 1607-887X |
publishDate |
2020-01-01 |
description |
Coal mining, regarded as a high-risk industry, has a strong demand for virtual reality (VR) to fulfill safety and emergency rescue training. In the past ten years, VR technology has significantly improved miner training on both the hardware and software side. However, it still has some drawbacks, such as expensive and unsuitable hardware, lack of satisfactory user experience, without direct browser access, and lack of humanized and intelligent design. To solve these problems, a cloud-based VR system is designed for the training of coal miners in this paper. The system, with browser/client architecture, includes eight modules demonstrating the full procedure of an underground coal mine. The online cloud-rendered video streaming is adopted to provide enough computing and rendering power and hence a better browser-based user experience. Furthermore, game artificial intelligence (AI) is also introduced into the system to increase the emotional exchange between the system and users. Unlike traditional VR training software, this system designs two virtual miners to enhance the experience of trainees. The first virtual miner is a task-oriented non-player-character (NPC) which conveys general knowledge about the mine and guides the users in visiting the underground work sites. The second virtual miner is a disaster-oriented character which prepares the users for typical disasters. The system has been successfully implemented in a laboratory environment, and its performance has been validated. Yet, further practices are needed to stimulate more innovative applications of VR-based miner training and disaster drilling. |
url |
http://dx.doi.org/10.1155/2020/6243085 |
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