Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) en...
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2010-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2010/979235 |
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doaj-45ee57d545534c07ba67f3a3f2241fc72020-11-24T22:54:23ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552010-01-01201010.1155/2010/979235979235Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality GamesBrian Mac Namee0David Beaney1Qingqing Dong2DIT AI Group, Dublin Institute of Technology, Dublin, IrelandDIT AI Group, Dublin Institute of Technology, Dublin, IrelandDIT AI Group, Dublin Institute of Technology, Dublin, IrelandThe next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine takes an important step in developing the next generation of motion-rich AR games.http://dx.doi.org/10.1155/2010/979235 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Brian Mac Namee David Beaney Qingqing Dong |
spellingShingle |
Brian Mac Namee David Beaney Qingqing Dong Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games International Journal of Computer Games Technology |
author_facet |
Brian Mac Namee David Beaney Qingqing Dong |
author_sort |
Brian Mac Namee |
title |
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games |
title_short |
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games |
title_full |
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games |
title_fullStr |
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games |
title_full_unstemmed |
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games |
title_sort |
motion in augmented reality games: an engine for creating plausible physical interactions in augmented reality games |
publisher |
Hindawi Limited |
series |
International Journal of Computer Games Technology |
issn |
1687-7047 1687-7055 |
publishDate |
2010-01-01 |
description |
The next generation of Augmented Reality (AR) games will require real and
virtual objects to coexist in motion in immersive game environments. This will require
the illusion that real and virtual objects interact physically together in a plausible
way. The Motion in Augmented Reality Games (MARG) engine described
in this paper has been developed to allow these kinds of game environments. The
paper describes the design and implementation of the MARG engine and presents
two proof-of-concept AR games that have been developed using it. Evaluations
of these games have been performed and are presented to show that the MARG
engine takes an important step in developing the next generation of motion-rich
AR games. |
url |
http://dx.doi.org/10.1155/2010/979235 |
work_keys_str_mv |
AT brianmacnamee motioninaugmentedrealitygamesanengineforcreatingplausiblephysicalinteractionsinaugmentedrealitygames AT davidbeaney motioninaugmentedrealitygamesanengineforcreatingplausiblephysicalinteractionsinaugmentedrealitygames AT qingqingdong motioninaugmentedrealitygamesanengineforcreatingplausiblephysicalinteractionsinaugmentedrealitygames |
_version_ |
1725660196660838400 |