Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) en...

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Bibliographic Details
Main Authors: Brian Mac Namee, David Beaney, Qingqing Dong
Format: Article
Language:English
Published: Hindawi Limited 2010-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2010/979235
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spelling doaj-45ee57d545534c07ba67f3a3f2241fc72020-11-24T22:54:23ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552010-01-01201010.1155/2010/979235979235Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality GamesBrian Mac Namee0David Beaney1Qingqing Dong2DIT AI Group, Dublin Institute of Technology, Dublin, IrelandDIT AI Group, Dublin Institute of Technology, Dublin, IrelandDIT AI Group, Dublin Institute of Technology, Dublin, IrelandThe next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine takes an important step in developing the next generation of motion-rich AR games.http://dx.doi.org/10.1155/2010/979235
collection DOAJ
language English
format Article
sources DOAJ
author Brian Mac Namee
David Beaney
Qingqing Dong
spellingShingle Brian Mac Namee
David Beaney
Qingqing Dong
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
International Journal of Computer Games Technology
author_facet Brian Mac Namee
David Beaney
Qingqing Dong
author_sort Brian Mac Namee
title Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
title_short Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
title_full Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
title_fullStr Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
title_full_unstemmed Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
title_sort motion in augmented reality games: an engine for creating plausible physical interactions in augmented reality games
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2010-01-01
description The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine takes an important step in developing the next generation of motion-rich AR games.
url http://dx.doi.org/10.1155/2010/979235
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