Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) en...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Hindawi Limited
2010-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2010/979235 |
Summary: | The next generation of Augmented Reality (AR) games will require real and
virtual objects to coexist in motion in immersive game environments. This will require
the illusion that real and virtual objects interact physically together in a plausible
way. The Motion in Augmented Reality Games (MARG) engine described
in this paper has been developed to allow these kinds of game environments. The
paper describes the design and implementation of the MARG engine and presents
two proof-of-concept AR games that have been developed using it. Evaluations
of these games have been performed and are presented to show that the MARG
engine takes an important step in developing the next generation of motion-rich
AR games. |
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ISSN: | 1687-7047 1687-7055 |