Learning, Work, and Language Games

The article provides an example of psycho-societal analysis of work related learning. Initially a conceptual framework of learning and life experience is established drawing on Alfred LORENZER and Oskar NEGT, and the interactional development of psychoanalysis. A case of learning experience from res...

Full description

Bibliographic Details
Main Author: Kirsten Weber
Format: Article
Language:deu
Published: FQS 2012-09-01
Series:Forum: Qualitative Social Research
Subjects:
Online Access:http://www.qualitative-research.net/index.php/fqs/article/view/1905
id doaj-45c003ce06944887bb88f123a7be8d0e
record_format Article
spelling doaj-45c003ce06944887bb88f123a7be8d0e2020-11-24T22:49:07ZdeuFQS Forum: Qualitative Social Research1438-56272012-09-011331529Learning, Work, and Language GamesKirsten Weber0Roskilde UniversityThe article provides an example of psycho-societal analysis of work related learning. Initially a conceptual framework of learning and life experience is established drawing on Alfred LORENZER and Oskar NEGT, and the interactional development of psychoanalysis. A case of learning experience from research into a retraining program for unskilled workers, exposing a very conflictual subjective experience of a traineeship, is presented and commented. The worker's experience is interpreted focusing on the gender aspects of the conflicts, seeing the learning process in the context of a work identity process, which is related to a career shift enforced by labor market transition requiring male workers to retrain for a social work profession which used to be female, and more widely to a reconfiguration of the societal relation between work and gender. The final section discusses the methodological framework for analyzing learning processes by means of interpreting language use. The notion of language game connects the level of unconscious social engagements and level of formal learning and knowledge, and the opportunity for a deeper understanding of professional learning and identity is indicated by reference to one more example. URN: http://nbn-resolving.de/urn:nbn:de:0114-fqs1203249http://www.qualitative-research.net/index.php/fqs/article/view/1905learningexperiencesubjectivitylanguage gamelanguage useprofessional identitygender relationscareer shiftpsycho-societal
collection DOAJ
language deu
format Article
sources DOAJ
author Kirsten Weber
spellingShingle Kirsten Weber
Learning, Work, and Language Games
Forum: Qualitative Social Research
learning
experience
subjectivity
language game
language use
professional identity
gender relations
career shift
psycho-societal
author_facet Kirsten Weber
author_sort Kirsten Weber
title Learning, Work, and Language Games
title_short Learning, Work, and Language Games
title_full Learning, Work, and Language Games
title_fullStr Learning, Work, and Language Games
title_full_unstemmed Learning, Work, and Language Games
title_sort learning, work, and language games
publisher FQS
series Forum: Qualitative Social Research
issn 1438-5627
publishDate 2012-09-01
description The article provides an example of psycho-societal analysis of work related learning. Initially a conceptual framework of learning and life experience is established drawing on Alfred LORENZER and Oskar NEGT, and the interactional development of psychoanalysis. A case of learning experience from research into a retraining program for unskilled workers, exposing a very conflictual subjective experience of a traineeship, is presented and commented. The worker's experience is interpreted focusing on the gender aspects of the conflicts, seeing the learning process in the context of a work identity process, which is related to a career shift enforced by labor market transition requiring male workers to retrain for a social work profession which used to be female, and more widely to a reconfiguration of the societal relation between work and gender. The final section discusses the methodological framework for analyzing learning processes by means of interpreting language use. The notion of language game connects the level of unconscious social engagements and level of formal learning and knowledge, and the opportunity for a deeper understanding of professional learning and identity is indicated by reference to one more example. URN: http://nbn-resolving.de/urn:nbn:de:0114-fqs1203249
topic learning
experience
subjectivity
language game
language use
professional identity
gender relations
career shift
psycho-societal
url http://www.qualitative-research.net/index.php/fqs/article/view/1905
work_keys_str_mv AT kirstenweber learningworkandlanguagegames
_version_ 1725677235840483328