The need for the solid modelling of structure in the archaeology of buildings

Three-dimensional modelling is an attempt to represent the world in three dimensions, simplifying through deliberate assumptions. In archaeology, this has developed as an extension of the traditional use of three-dimensional drawings to help present and record data. The debate in the archaeological...

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Main Author: Robert Daniels
Format: Article
Language:English
Published: University of York 1997-03-01
Series:Internet Archaeology
Subjects:
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spelling doaj-45bf337dfdc543ac857819d6cfea6b232020-11-24T23:29:21ZengUniversity of YorkInternet Archaeology1363-53871997-03-01210.11141/ia.2.1The need for the solid modelling of structure in the archaeology of buildingsRobert Daniels0University of ReadingThree-dimensional modelling is an attempt to represent the world in three dimensions, simplifying through deliberate assumptions. In archaeology, this has developed as an extension of the traditional use of three-dimensional drawings to help present and record data. The debate in the archaeological literature over whether surface or solid modellers should be used is one based on the premise that the purpose of three-dimensional modelling is data visualisation. This concentration on perception modelling has been at the expense of research on the modelling of structure. Surface and Solid Modellers are introduced and defined. I argue that developments in modelling software mean that there is no longer a clear distinction between the two types of software along application lines. We should think of models in terms of their applications rather than the software which generates them. Although data visualisation (including virtual reality) is an important part of three-dimensional modelling, I argue that it should be explicitly divorced from the related field of photo-realism at a research level. Perception modelling can be performed by surface or solid modellers. Modelling structure is better performed with a solid modeller, if we wish to be as explicit as possible in our modelling. A structural model can be used as a spatial database. If we wish to ask questions about the physical properties of a structure, then we must use solid modellers. In addition to the engineering properties of structures, solid modellers can also be used to answer questions about the economics of construction. For historical reasons, the construction industry has preferred to use surface modellers, but I argue for the advantages of solid modelling in the archaeological study of construction. archaeologybuildingsconstructionsurface modellerssolid modellersthree-dimenisonal
collection DOAJ
language English
format Article
sources DOAJ
author Robert Daniels
spellingShingle Robert Daniels
The need for the solid modelling of structure in the archaeology of buildings
Internet Archaeology
archaeology
buildings
construction
surface modellers
solid modellers
three-dimenisonal
author_facet Robert Daniels
author_sort Robert Daniels
title The need for the solid modelling of structure in the archaeology of buildings
title_short The need for the solid modelling of structure in the archaeology of buildings
title_full The need for the solid modelling of structure in the archaeology of buildings
title_fullStr The need for the solid modelling of structure in the archaeology of buildings
title_full_unstemmed The need for the solid modelling of structure in the archaeology of buildings
title_sort need for the solid modelling of structure in the archaeology of buildings
publisher University of York
series Internet Archaeology
issn 1363-5387
publishDate 1997-03-01
description Three-dimensional modelling is an attempt to represent the world in three dimensions, simplifying through deliberate assumptions. In archaeology, this has developed as an extension of the traditional use of three-dimensional drawings to help present and record data. The debate in the archaeological literature over whether surface or solid modellers should be used is one based on the premise that the purpose of three-dimensional modelling is data visualisation. This concentration on perception modelling has been at the expense of research on the modelling of structure. Surface and Solid Modellers are introduced and defined. I argue that developments in modelling software mean that there is no longer a clear distinction between the two types of software along application lines. We should think of models in terms of their applications rather than the software which generates them. Although data visualisation (including virtual reality) is an important part of three-dimensional modelling, I argue that it should be explicitly divorced from the related field of photo-realism at a research level. Perception modelling can be performed by surface or solid modellers. Modelling structure is better performed with a solid modeller, if we wish to be as explicit as possible in our modelling. A structural model can be used as a spatial database. If we wish to ask questions about the physical properties of a structure, then we must use solid modellers. In addition to the engineering properties of structures, solid modellers can also be used to answer questions about the economics of construction. For historical reasons, the construction industry has preferred to use surface modellers, but I argue for the advantages of solid modelling in the archaeological study of construction.
topic archaeology
buildings
construction
surface modellers
solid modellers
three-dimenisonal
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