Context conditioning in humans using commercially available immersive Virtual Reality

Abstract Despite a wealth of knowledge on how humans and nonhuman animals learn to associate meaningful events with cues in the environment, far less is known about how humans learn to associate these events with the environment itself. Progress on understanding spatiotemporal contextual processes i...

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Main Authors: Marijn C. W. Kroes, Joseph E. Dunsmoor, Wayne E. Mackey, Mason McClay, Elizabeth A. Phelps
Format: Article
Language:English
Published: Nature Publishing Group 2017-08-01
Series:Scientific Reports
Online Access:https://doi.org/10.1038/s41598-017-08184-7
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spelling doaj-45026b14e62d4669af8529d89fbd26d62020-12-08T01:11:27ZengNature Publishing GroupScientific Reports2045-23222017-08-017111410.1038/s41598-017-08184-7Context conditioning in humans using commercially available immersive Virtual RealityMarijn C. W. Kroes0Joseph E. Dunsmoor1Wayne E. Mackey2Mason McClay3Elizabeth A. Phelps4New York University, Department of PsychologyUniversity of Texas at Austin, Department of PsychiatryNew York University, Department of PsychologyCentre College, Department of PsychologyNew York University, Department of PsychologyAbstract Despite a wealth of knowledge on how humans and nonhuman animals learn to associate meaningful events with cues in the environment, far less is known about how humans learn to associate these events with the environment itself. Progress on understanding spatiotemporal contextual processes in humans has been slow in large measure by the methodological constraint of generating and manipulating immersive spatial environments in well-controlled laboratory settings. Fortunately, immersive Virtual Reality (iVR) technology has improved appreciably and affords a relatively straightforward methodology to investigate the role of context on learning, memory, and emotion while maintaining experimental control. Here, we review context conditioning literature in humans and describe challenges to study contextual learning in humans. We then provide details for a novel context threat (fear) conditioning paradigm in humans using a commercially available VR headset and a cross-platform game engine. This paradigm resulted in the acquisition of subjective threat, threat-conditioned defensive responses, and explicit threat memory. We make the paradigm publicly available and describe obstacles and solutions to optimize future studies of context conditioning using iVR. As computer technology advances to replicate the sensation of realistic environments, there are increasing opportunities to bridge the translational gap between rodent and human research on how context modulates cognition, which may ultimately lead to more optimal treatment strategies for anxiety- and stress-related disorders.https://doi.org/10.1038/s41598-017-08184-7
collection DOAJ
language English
format Article
sources DOAJ
author Marijn C. W. Kroes
Joseph E. Dunsmoor
Wayne E. Mackey
Mason McClay
Elizabeth A. Phelps
spellingShingle Marijn C. W. Kroes
Joseph E. Dunsmoor
Wayne E. Mackey
Mason McClay
Elizabeth A. Phelps
Context conditioning in humans using commercially available immersive Virtual Reality
Scientific Reports
author_facet Marijn C. W. Kroes
Joseph E. Dunsmoor
Wayne E. Mackey
Mason McClay
Elizabeth A. Phelps
author_sort Marijn C. W. Kroes
title Context conditioning in humans using commercially available immersive Virtual Reality
title_short Context conditioning in humans using commercially available immersive Virtual Reality
title_full Context conditioning in humans using commercially available immersive Virtual Reality
title_fullStr Context conditioning in humans using commercially available immersive Virtual Reality
title_full_unstemmed Context conditioning in humans using commercially available immersive Virtual Reality
title_sort context conditioning in humans using commercially available immersive virtual reality
publisher Nature Publishing Group
series Scientific Reports
issn 2045-2322
publishDate 2017-08-01
description Abstract Despite a wealth of knowledge on how humans and nonhuman animals learn to associate meaningful events with cues in the environment, far less is known about how humans learn to associate these events with the environment itself. Progress on understanding spatiotemporal contextual processes in humans has been slow in large measure by the methodological constraint of generating and manipulating immersive spatial environments in well-controlled laboratory settings. Fortunately, immersive Virtual Reality (iVR) technology has improved appreciably and affords a relatively straightforward methodology to investigate the role of context on learning, memory, and emotion while maintaining experimental control. Here, we review context conditioning literature in humans and describe challenges to study contextual learning in humans. We then provide details for a novel context threat (fear) conditioning paradigm in humans using a commercially available VR headset and a cross-platform game engine. This paradigm resulted in the acquisition of subjective threat, threat-conditioned defensive responses, and explicit threat memory. We make the paradigm publicly available and describe obstacles and solutions to optimize future studies of context conditioning using iVR. As computer technology advances to replicate the sensation of realistic environments, there are increasing opportunities to bridge the translational gap between rodent and human research on how context modulates cognition, which may ultimately lead to more optimal treatment strategies for anxiety- and stress-related disorders.
url https://doi.org/10.1038/s41598-017-08184-7
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