The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
Abstract Objective To evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 3...
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doaj-450192d1d48b49bab44614c44aee03812020-11-29T12:20:10ZengBMCBMC Research Notes1756-05002019-11-011211710.1186/s13104-019-4821-zThe effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trialLotta Hamari0Liisa S. Järvelä1Päivi M. Lähteenmäki2Mikko Arola3Anna Axelin4Tero Vahlberg5Sanna Salanterä6Department of Nursing Science, University of TurkuDepartment of Pediatric and Adolescent Medicine, Turku University HospitalDepartment of Pediatric and Adolescent Medicine, Turku University HospitalDepartment of Pediatrics, Tampere University HospitalDepartment of Nursing Science, University of TurkuDepartment of Biostatistics, University of TurkuDepartment of Nursing Science, University of TurkuAbstract Objective To evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/day for 8 weeks. Physical activity was estimated with accelerometers, physical activity diaries and questionnaires. Movement-ABC2 and PedsQL™ were used to examine motor performance and fatigue. Intervention experiences and fidelity were examined with an interview. Results Participants (n = 36 children with cancer, 3–16 years-old) were randomly assigned to the intervention and control groups. The median [min–max] accelerometer counts/h (500 [131–1130] vs 385 [116–1012], p = 0.63) and physical activity min/day (34 [0–150] vs 23 [0–260], p = 0.95) did not differ between the groups. Change between the pre-test and post-test regarding motor performance and fatigue was similar in both groups (motor performance p = 0.77; fatigue p = 1.00). Participants experienced playing active video games meaningful, but the intervention was not followed completely as instructed. Overall, the physical activity levels were low and one fourth of the children had or were at risk of having movement difficulties. Trial registration: ClinicalTrials.gov identifier: NCT01748058 (October 15, 2012)https://doi.org/10.1186/s13104-019-4821-zPhysical activityMotor performanceFatigueActive video gamesRandomized controlled trial |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Lotta Hamari Liisa S. Järvelä Päivi M. Lähteenmäki Mikko Arola Anna Axelin Tero Vahlberg Sanna Salanterä |
spellingShingle |
Lotta Hamari Liisa S. Järvelä Päivi M. Lähteenmäki Mikko Arola Anna Axelin Tero Vahlberg Sanna Salanterä The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial BMC Research Notes Physical activity Motor performance Fatigue Active video games Randomized controlled trial |
author_facet |
Lotta Hamari Liisa S. Järvelä Päivi M. Lähteenmäki Mikko Arola Anna Axelin Tero Vahlberg Sanna Salanterä |
author_sort |
Lotta Hamari |
title |
The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title_short |
The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title_full |
The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title_fullStr |
The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title_full_unstemmed |
The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
title_sort |
effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial |
publisher |
BMC |
series |
BMC Research Notes |
issn |
1756-0500 |
publishDate |
2019-11-01 |
description |
Abstract Objective To evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/day for 8 weeks. Physical activity was estimated with accelerometers, physical activity diaries and questionnaires. Movement-ABC2 and PedsQL™ were used to examine motor performance and fatigue. Intervention experiences and fidelity were examined with an interview. Results Participants (n = 36 children with cancer, 3–16 years-old) were randomly assigned to the intervention and control groups. The median [min–max] accelerometer counts/h (500 [131–1130] vs 385 [116–1012], p = 0.63) and physical activity min/day (34 [0–150] vs 23 [0–260], p = 0.95) did not differ between the groups. Change between the pre-test and post-test regarding motor performance and fatigue was similar in both groups (motor performance p = 0.77; fatigue p = 1.00). Participants experienced playing active video games meaningful, but the intervention was not followed completely as instructed. Overall, the physical activity levels were low and one fourth of the children had or were at risk of having movement difficulties. Trial registration: ClinicalTrials.gov identifier: NCT01748058 (October 15, 2012) |
topic |
Physical activity Motor performance Fatigue Active video games Randomized controlled trial |
url |
https://doi.org/10.1186/s13104-019-4821-z |
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