The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial

Abstract Objective To evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 3...

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Main Authors: Lotta Hamari, Liisa S. Järvelä, Päivi M. Lähteenmäki, Mikko Arola, Anna Axelin, Tero Vahlberg, Sanna Salanterä
Format: Article
Language:English
Published: BMC 2019-11-01
Series:BMC Research Notes
Subjects:
Online Access:https://doi.org/10.1186/s13104-019-4821-z
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spelling doaj-450192d1d48b49bab44614c44aee03812020-11-29T12:20:10ZengBMCBMC Research Notes1756-05002019-11-011211710.1186/s13104-019-4821-zThe effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trialLotta Hamari0Liisa S. Järvelä1Päivi M. Lähteenmäki2Mikko Arola3Anna Axelin4Tero Vahlberg5Sanna Salanterä6Department of Nursing Science, University of TurkuDepartment of Pediatric and Adolescent Medicine, Turku University HospitalDepartment of Pediatric and Adolescent Medicine, Turku University HospitalDepartment of Pediatrics, Tampere University HospitalDepartment of Nursing Science, University of TurkuDepartment of Biostatistics, University of TurkuDepartment of Nursing Science, University of TurkuAbstract Objective To evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/day for 8 weeks. Physical activity was estimated with accelerometers, physical activity diaries and questionnaires. Movement-ABC2 and PedsQL™ were used to examine motor performance and fatigue. Intervention experiences and fidelity were examined with an interview. Results Participants (n = 36 children with cancer, 3–16 years-old) were randomly assigned to the intervention and control groups. The median [min–max] accelerometer counts/h (500 [131–1130] vs 385 [116–1012], p = 0.63) and physical activity min/day (34 [0–150] vs 23 [0–260], p = 0.95) did not differ between the groups. Change between the pre-test and post-test regarding motor performance and fatigue was similar in both groups (motor performance p = 0.77; fatigue p = 1.00). Participants experienced playing active video games meaningful, but the intervention was not followed completely as instructed. Overall, the physical activity levels were low and one fourth of the children had or were at risk of having movement difficulties. Trial registration: ClinicalTrials.gov identifier: NCT01748058 (October 15, 2012)https://doi.org/10.1186/s13104-019-4821-zPhysical activityMotor performanceFatigueActive video gamesRandomized controlled trial
collection DOAJ
language English
format Article
sources DOAJ
author Lotta Hamari
Liisa S. Järvelä
Päivi M. Lähteenmäki
Mikko Arola
Anna Axelin
Tero Vahlberg
Sanna Salanterä
spellingShingle Lotta Hamari
Liisa S. Järvelä
Päivi M. Lähteenmäki
Mikko Arola
Anna Axelin
Tero Vahlberg
Sanna Salanterä
The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
BMC Research Notes
Physical activity
Motor performance
Fatigue
Active video games
Randomized controlled trial
author_facet Lotta Hamari
Liisa S. Järvelä
Päivi M. Lähteenmäki
Mikko Arola
Anna Axelin
Tero Vahlberg
Sanna Salanterä
author_sort Lotta Hamari
title The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
title_short The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
title_full The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
title_fullStr The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
title_full_unstemmed The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
title_sort effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial
publisher BMC
series BMC Research Notes
issn 1756-0500
publishDate 2019-11-01
description Abstract Objective To evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/day for 8 weeks. Physical activity was estimated with accelerometers, physical activity diaries and questionnaires. Movement-ABC2 and PedsQL™ were used to examine motor performance and fatigue. Intervention experiences and fidelity were examined with an interview. Results Participants (n = 36 children with cancer, 3–16 years-old) were randomly assigned to the intervention and control groups. The median [min–max] accelerometer counts/h (500 [131–1130] vs 385 [116–1012], p = 0.63) and physical activity min/day (34 [0–150] vs 23 [0–260], p = 0.95) did not differ between the groups. Change between the pre-test and post-test regarding motor performance and fatigue was similar in both groups (motor performance p = 0.77; fatigue p = 1.00). Participants experienced playing active video games meaningful, but the intervention was not followed completely as instructed. Overall, the physical activity levels were low and one fourth of the children had or were at risk of having movement difficulties. Trial registration: ClinicalTrials.gov identifier: NCT01748058 (October 15, 2012)
topic Physical activity
Motor performance
Fatigue
Active video games
Randomized controlled trial
url https://doi.org/10.1186/s13104-019-4821-z
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