A New Approach in Agent Path-Finding using State Mark Gradients

Since searching is one of the most important problem-solving methods, especially in Artificial Intelligence where it is often difficult to devise straightforward solutions, it has been given continuous attention by researchers. In this paper a new algorithm for agent path-finding is presented. Our a...

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Main Authors: Florin Leon, Mihai Horia Zaharia, Dan Galea
Format: Article
Language:English
Published: Institute of Mathematics and Computer Science of the Academy of Sciences of Moldova 2005-01-01
Series:Computer Science Journal of Moldova
Subjects:
Online Access:http://www.math.md/files/csjm/v12-n3/v12-n3-(pp406-423).pdf
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spelling doaj-44f9486055374f75993a231911d0535e2020-11-24T22:13:55ZengInstitute of Mathematics and Computer Science of the Academy of Sciences of MoldovaComputer Science Journal of Moldova1561-40422005-01-01123(36)406423A New Approach in Agent Path-Finding using State Mark GradientsFlorin Leon0Mihai Horia Zaharia1Dan Galea2Department of Automatic Control and Computer Engineering, Technical University "Gh. Asachi", IasiDepartment of Automatic Control and Computer Engineering, Technical University "Gh. Asachi", IasiDepartment of Automatic Control and Computer Engineering, Technical University "Gh. Asachi", IasiSince searching is one of the most important problem-solving methods, especially in Artificial Intelligence where it is often difficult to devise straightforward solutions, it has been given continuous attention by researchers. In this paper a new algorithm for agent path-finding is presented. Our approach is based on environment marking during exploration. We tested the performances of Q-learning and Learning Real-Time A* algorithm for three proposed mazes and then a comparison was made between our algorithm, two variants of Q-learning and LRTA* algorithm. http://www.math.md/files/csjm/v12-n3/v12-n3-(pp406-423).pdfArtificial intelligencepath-findingmazereinforcement learningQ-learningLRTA*agents
collection DOAJ
language English
format Article
sources DOAJ
author Florin Leon
Mihai Horia Zaharia
Dan Galea
spellingShingle Florin Leon
Mihai Horia Zaharia
Dan Galea
A New Approach in Agent Path-Finding using State Mark Gradients
Computer Science Journal of Moldova
Artificial intelligence
path-finding
maze
reinforcement learning
Q-learning
LRTA*
agents
author_facet Florin Leon
Mihai Horia Zaharia
Dan Galea
author_sort Florin Leon
title A New Approach in Agent Path-Finding using State Mark Gradients
title_short A New Approach in Agent Path-Finding using State Mark Gradients
title_full A New Approach in Agent Path-Finding using State Mark Gradients
title_fullStr A New Approach in Agent Path-Finding using State Mark Gradients
title_full_unstemmed A New Approach in Agent Path-Finding using State Mark Gradients
title_sort new approach in agent path-finding using state mark gradients
publisher Institute of Mathematics and Computer Science of the Academy of Sciences of Moldova
series Computer Science Journal of Moldova
issn 1561-4042
publishDate 2005-01-01
description Since searching is one of the most important problem-solving methods, especially in Artificial Intelligence where it is often difficult to devise straightforward solutions, it has been given continuous attention by researchers. In this paper a new algorithm for agent path-finding is presented. Our approach is based on environment marking during exploration. We tested the performances of Q-learning and Learning Real-Time A* algorithm for three proposed mazes and then a comparison was made between our algorithm, two variants of Q-learning and LRTA* algorithm.
topic Artificial intelligence
path-finding
maze
reinforcement learning
Q-learning
LRTA*
agents
url http://www.math.md/files/csjm/v12-n3/v12-n3-(pp406-423).pdf
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