Estimating Case-Based Learning
We propose a framework in order to econometrically estimate case-based learning and apply it to empirical data from twelve 2 × 2 mixed strategy equilibria experiments. Case-based learning allows agents to explicitly incorporate information available to the experimental subjects in a simple, compact,...
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2020-09-01
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doaj-4441c88327174fab9c311ddd2d97b3332020-11-25T03:25:27ZengMDPI AGGames2073-43362020-09-0111383810.3390/g11030038Estimating Case-Based LearningTodd Guilfoos0Andreas Duus Pape1Environmental and Natural Resource Economics, University of Rhode Island, Kingston, RI 02881, USADepartment of Economics, Binghamton University, Binghamton, NY 13902, USAWe propose a framework in order to econometrically estimate case-based learning and apply it to empirical data from twelve 2 × 2 mixed strategy equilibria experiments. Case-based learning allows agents to explicitly incorporate information available to the experimental subjects in a simple, compact, and arguably natural way. We compare the estimates of case-based learning to other learning models (reinforcement learning and self-tuned experience weighted attraction learning) while using in-sample and out-of-sample measures. We find evidence that case-based learning explains these data better than the other models based on both in-sample and out-of-sample measures. Additionally, the case-based specification estimates how factors determine the salience of past experiences for the agents. We find that, in constant sum games, opposing players’ behavior is more important than recency and, in non-constant sum games, the reverse is true.https://www.mdpi.com/2073-4336/11/3/38learningbehavioral game theorycase-based decision theory |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Todd Guilfoos Andreas Duus Pape |
spellingShingle |
Todd Guilfoos Andreas Duus Pape Estimating Case-Based Learning Games learning behavioral game theory case-based decision theory |
author_facet |
Todd Guilfoos Andreas Duus Pape |
author_sort |
Todd Guilfoos |
title |
Estimating Case-Based Learning |
title_short |
Estimating Case-Based Learning |
title_full |
Estimating Case-Based Learning |
title_fullStr |
Estimating Case-Based Learning |
title_full_unstemmed |
Estimating Case-Based Learning |
title_sort |
estimating case-based learning |
publisher |
MDPI AG |
series |
Games |
issn |
2073-4336 |
publishDate |
2020-09-01 |
description |
We propose a framework in order to econometrically estimate case-based learning and apply it to empirical data from twelve 2 × 2 mixed strategy equilibria experiments. Case-based learning allows agents to explicitly incorporate information available to the experimental subjects in a simple, compact, and arguably natural way. We compare the estimates of case-based learning to other learning models (reinforcement learning and self-tuned experience weighted attraction learning) while using in-sample and out-of-sample measures. We find evidence that case-based learning explains these data better than the other models based on both in-sample and out-of-sample measures. Additionally, the case-based specification estimates how factors determine the salience of past experiences for the agents. We find that, in constant sum games, opposing players’ behavior is more important than recency and, in non-constant sum games, the reverse is true. |
topic |
learning behavioral game theory case-based decision theory |
url |
https://www.mdpi.com/2073-4336/11/3/38 |
work_keys_str_mv |
AT toddguilfoos estimatingcasebasedlearning AT andreasduuspape estimatingcasebasedlearning |
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