Estimating Case-Based Learning

We propose a framework in order to econometrically estimate case-based learning and apply it to empirical data from twelve 2 × 2 mixed strategy equilibria experiments. Case-based learning allows agents to explicitly incorporate information available to the experimental subjects in a simple, compact,...

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Main Authors: Todd Guilfoos, Andreas Duus Pape
Format: Article
Language:English
Published: MDPI AG 2020-09-01
Series:Games
Subjects:
Online Access:https://www.mdpi.com/2073-4336/11/3/38
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spelling doaj-4441c88327174fab9c311ddd2d97b3332020-11-25T03:25:27ZengMDPI AGGames2073-43362020-09-0111383810.3390/g11030038Estimating Case-Based LearningTodd Guilfoos0Andreas Duus Pape1Environmental and Natural Resource Economics, University of Rhode Island, Kingston, RI 02881, USADepartment of Economics, Binghamton University, Binghamton, NY 13902, USAWe propose a framework in order to econometrically estimate case-based learning and apply it to empirical data from twelve 2 × 2 mixed strategy equilibria experiments. Case-based learning allows agents to explicitly incorporate information available to the experimental subjects in a simple, compact, and arguably natural way. We compare the estimates of case-based learning to other learning models (reinforcement learning and self-tuned experience weighted attraction learning) while using in-sample and out-of-sample measures. We find evidence that case-based learning explains these data better than the other models based on both in-sample and out-of-sample measures. Additionally, the case-based specification estimates how factors determine the salience of past experiences for the agents. We find that, in constant sum games, opposing players’ behavior is more important than recency and, in non-constant sum games, the reverse is true.https://www.mdpi.com/2073-4336/11/3/38learningbehavioral game theorycase-based decision theory
collection DOAJ
language English
format Article
sources DOAJ
author Todd Guilfoos
Andreas Duus Pape
spellingShingle Todd Guilfoos
Andreas Duus Pape
Estimating Case-Based Learning
Games
learning
behavioral game theory
case-based decision theory
author_facet Todd Guilfoos
Andreas Duus Pape
author_sort Todd Guilfoos
title Estimating Case-Based Learning
title_short Estimating Case-Based Learning
title_full Estimating Case-Based Learning
title_fullStr Estimating Case-Based Learning
title_full_unstemmed Estimating Case-Based Learning
title_sort estimating case-based learning
publisher MDPI AG
series Games
issn 2073-4336
publishDate 2020-09-01
description We propose a framework in order to econometrically estimate case-based learning and apply it to empirical data from twelve 2 × 2 mixed strategy equilibria experiments. Case-based learning allows agents to explicitly incorporate information available to the experimental subjects in a simple, compact, and arguably natural way. We compare the estimates of case-based learning to other learning models (reinforcement learning and self-tuned experience weighted attraction learning) while using in-sample and out-of-sample measures. We find evidence that case-based learning explains these data better than the other models based on both in-sample and out-of-sample measures. Additionally, the case-based specification estimates how factors determine the salience of past experiences for the agents. We find that, in constant sum games, opposing players’ behavior is more important than recency and, in non-constant sum games, the reverse is true.
topic learning
behavioral game theory
case-based decision theory
url https://www.mdpi.com/2073-4336/11/3/38
work_keys_str_mv AT toddguilfoos estimatingcasebasedlearning
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