Game Edukasi Mengenal Huruf Katakana dan Hiragana Berbasis Android

Japanese language is different from other language in general, because in its writing is using Katakana and Hiragana letter. The use of Japanese is in various need, especially in communication for example entertaining tourists. Japanese language learning in Indonesia facing several problems among ot...

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Bibliographic Details
Main Authors: Agus Gede Adi Prayoga, I Putu Agung Bayupati, A.A.K. Agung Cahyawan Wiranatha
Format: Article
Language:Indonesian
Published: Universitas Udayana 2015-12-01
Series:Lontar Komputer
Online Access:https://ojs.unud.ac.id/index.php/lontar/article/view/32452
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spelling doaj-443b844c230d4e3eba1cb4895f4c99cb2020-11-24T22:59:32ZindUniversitas UdayanaLontar Komputer2088-15412541-58322015-12-0115016110.24843/LKJITI.2015.v06.i03.p0232452Game Edukasi Mengenal Huruf Katakana dan Hiragana Berbasis AndroidAgus Gede Adi PrayogaI Putu Agung BayupatiA.A.K. Agung Cahyawan WiranathaJapanese language is different from other language in general, because in its writing is using Katakana and Hiragana letter. The use of Japanese is in various need, especially in communication for example entertaining tourists. Japanese language learning in Indonesia facing several problems among other are lack of infrastructure in practicing and also boring atmosphere which make students having difficulty in learning. Educational game application for mobile device is a new learning method is considered as a tool to attract one’s interest to learn. Educational Games to Indentify Katakana and Hiragana Letter is created in order to help to overcome the difficulty in learning Japanese Language relate to mastery Katakana and Hiragana letter. Learning material which is implied in the game came from Ni Hon Go 1 and Ni Hon Go No Kyoukasho curriculum. Game have three learning features such as table, letter writing and guessing, there are also entertaining addition features. Based on questionnaire data result on 30 students having difficulty in learning Japanese language, as much as 60% of respondents say that the game was easily understood as a Japanese language learning media.https://ojs.unud.ac.id/index.php/lontar/article/view/32452
collection DOAJ
language Indonesian
format Article
sources DOAJ
author Agus Gede Adi Prayoga
I Putu Agung Bayupati
A.A.K. Agung Cahyawan Wiranatha
spellingShingle Agus Gede Adi Prayoga
I Putu Agung Bayupati
A.A.K. Agung Cahyawan Wiranatha
Game Edukasi Mengenal Huruf Katakana dan Hiragana Berbasis Android
Lontar Komputer
author_facet Agus Gede Adi Prayoga
I Putu Agung Bayupati
A.A.K. Agung Cahyawan Wiranatha
author_sort Agus Gede Adi Prayoga
title Game Edukasi Mengenal Huruf Katakana dan Hiragana Berbasis Android
title_short Game Edukasi Mengenal Huruf Katakana dan Hiragana Berbasis Android
title_full Game Edukasi Mengenal Huruf Katakana dan Hiragana Berbasis Android
title_fullStr Game Edukasi Mengenal Huruf Katakana dan Hiragana Berbasis Android
title_full_unstemmed Game Edukasi Mengenal Huruf Katakana dan Hiragana Berbasis Android
title_sort game edukasi mengenal huruf katakana dan hiragana berbasis android
publisher Universitas Udayana
series Lontar Komputer
issn 2088-1541
2541-5832
publishDate 2015-12-01
description Japanese language is different from other language in general, because in its writing is using Katakana and Hiragana letter. The use of Japanese is in various need, especially in communication for example entertaining tourists. Japanese language learning in Indonesia facing several problems among other are lack of infrastructure in practicing and also boring atmosphere which make students having difficulty in learning. Educational game application for mobile device is a new learning method is considered as a tool to attract one’s interest to learn. Educational Games to Indentify Katakana and Hiragana Letter is created in order to help to overcome the difficulty in learning Japanese Language relate to mastery Katakana and Hiragana letter. Learning material which is implied in the game came from Ni Hon Go 1 and Ni Hon Go No Kyoukasho curriculum. Game have three learning features such as table, letter writing and guessing, there are also entertaining addition features. Based on questionnaire data result on 30 students having difficulty in learning Japanese language, as much as 60% of respondents say that the game was easily understood as a Japanese language learning media.
url https://ojs.unud.ac.id/index.php/lontar/article/view/32452
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AT iputuagungbayupati gameedukasimengenalhurufkatakanadanhiraganaberbasisandroid
AT aakagungcahyawanwiranatha gameedukasimengenalhurufkatakanadanhiraganaberbasisandroid
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