Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study

BackgroundInternet gaming disorder has been a controversial topic for nearly a decade. Although internet addiction has been studied in medical students, there is a paucity of evidence regarding internet gaming disorder. Previous studies in Indonesia explored only the prevalen...

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Main Authors: Siste, Kristiana, Hanafi, Enjeline, Sen, Lee Thung, Wahjoepramono, Petra Octavian Perdana, Kurniawan, Andree, Yudistiro, Ryan
Format: Article
Language:English
Published: JMIR Publications 2021-04-01
Series:Journal of Medical Internet Research
Online Access:https://www.jmir.org/2021/4/e25468
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spelling doaj-43f922c07e564e879532963abd84dc522021-04-19T12:45:58ZengJMIR PublicationsJournal of Medical Internet Research1438-88712021-04-01234e2546810.2196/25468Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional StudySiste, KristianaHanafi, EnjelineSen, Lee ThungWahjoepramono, Petra Octavian PerdanaKurniawan, AndreeYudistiro, Ryan BackgroundInternet gaming disorder has been a controversial topic for nearly a decade. Although internet addiction has been studied in medical students, there is a paucity of evidence regarding internet gaming disorder. Previous studies in Indonesia explored only the prevalence rate and characteristics. ObjectiveThis study aimed to determine the prevalence rate of internet gaming disorder and correlations between internet gaming disorder, temperament, and psychopathology among Indonesian medical students. MethodsA cross-sectional study was performed from August 2019 to September 2019 using total and convenience sampling at a private university and a public university, respectively. The study variables were measured using the Indonesian version of the 10-item Internet Gaming Disorder Test, the Temperament and Character Inventory, and the Symptoms Checklist 90. Chi-square and logistic regression analyses were conducted to examine the relationships between demographic factors, temperament, psychopathology, and the presence of internet gaming disorder. ResultsAmong the 639 respondents, the prevalence rate of internet gaming disorder was 2.03% (n=13), with a mean age of 20.23 (SD 0.13) years and an average gaming duration of 19.0 (SD 0.96) hours/week. Up to 71.2% respondents played using their mobile phones, and respondents with internet gaming disorder reported experiencing all psychopathologies assessed, except phobic anxiety. Bivariate analysis demonstrated that internet gaming disorder was associated with gender, gaming duration, gaming community affiliation, and 9 out of 10 domains of psychopathology. In a logistic regression model, internet gaming disorder was correlated with weekly gaming hours ≥20 hours (odds ratio [OR] 4.21, 95% CI 1.08-16.38, P=.04). ConclusionsThese findings suggest that the prevalence of internet gaming disorder among medical students in Jakarta, Indonesia is similar to that in other populations of Asian countries. The predisposing factor for internet gaming disorder was weekly gaming duration, while other demographic, temperament, and psychopathology variables acted as probable moderators. Strategies should, therefore, be developed and integrated into medical curriculum to screen and aid individuals with these predisposing factors.https://www.jmir.org/2021/4/e25468
collection DOAJ
language English
format Article
sources DOAJ
author Siste, Kristiana
Hanafi, Enjeline
Sen, Lee Thung
Wahjoepramono, Petra Octavian Perdana
Kurniawan, Andree
Yudistiro, Ryan
spellingShingle Siste, Kristiana
Hanafi, Enjeline
Sen, Lee Thung
Wahjoepramono, Petra Octavian Perdana
Kurniawan, Andree
Yudistiro, Ryan
Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
Journal of Medical Internet Research
author_facet Siste, Kristiana
Hanafi, Enjeline
Sen, Lee Thung
Wahjoepramono, Petra Octavian Perdana
Kurniawan, Andree
Yudistiro, Ryan
author_sort Siste, Kristiana
title Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title_short Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title_full Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title_fullStr Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title_full_unstemmed Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
title_sort potential correlates of internet gaming disorder among indonesian medical students: cross-sectional study
publisher JMIR Publications
series Journal of Medical Internet Research
issn 1438-8871
publishDate 2021-04-01
description BackgroundInternet gaming disorder has been a controversial topic for nearly a decade. Although internet addiction has been studied in medical students, there is a paucity of evidence regarding internet gaming disorder. Previous studies in Indonesia explored only the prevalence rate and characteristics. ObjectiveThis study aimed to determine the prevalence rate of internet gaming disorder and correlations between internet gaming disorder, temperament, and psychopathology among Indonesian medical students. MethodsA cross-sectional study was performed from August 2019 to September 2019 using total and convenience sampling at a private university and a public university, respectively. The study variables were measured using the Indonesian version of the 10-item Internet Gaming Disorder Test, the Temperament and Character Inventory, and the Symptoms Checklist 90. Chi-square and logistic regression analyses were conducted to examine the relationships between demographic factors, temperament, psychopathology, and the presence of internet gaming disorder. ResultsAmong the 639 respondents, the prevalence rate of internet gaming disorder was 2.03% (n=13), with a mean age of 20.23 (SD 0.13) years and an average gaming duration of 19.0 (SD 0.96) hours/week. Up to 71.2% respondents played using their mobile phones, and respondents with internet gaming disorder reported experiencing all psychopathologies assessed, except phobic anxiety. Bivariate analysis demonstrated that internet gaming disorder was associated with gender, gaming duration, gaming community affiliation, and 9 out of 10 domains of psychopathology. In a logistic regression model, internet gaming disorder was correlated with weekly gaming hours ≥20 hours (odds ratio [OR] 4.21, 95% CI 1.08-16.38, P=.04). ConclusionsThese findings suggest that the prevalence of internet gaming disorder among medical students in Jakarta, Indonesia is similar to that in other populations of Asian countries. The predisposing factor for internet gaming disorder was weekly gaming duration, while other demographic, temperament, and psychopathology variables acted as probable moderators. Strategies should, therefore, be developed and integrated into medical curriculum to screen and aid individuals with these predisposing factors.
url https://www.jmir.org/2021/4/e25468
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