Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
The study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary Who is Who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real-valued functions that are treated...
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2021-05-01
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Online Access: | https://www.mdpi.com/2227-7390/9/11/1239 |
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doaj-42b5f3cabc6d4d5db43f2ffee946a9b32021-06-01T01:27:49ZengMDPI AGMathematics2227-73902021-05-0191239123910.3390/math9111239Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?Sagrario Lantarón0Mariló López1Susana Merchán2Javier Rodrigo3Departamento de Matemática e Informática Aplicadas a las Ingenierías Civil y Naval, Escuela de Caminos, Canales y Puertos, Universidad Politécnica de Madrid, Profesor Aranguren, 3, 28040 Madrid, SpainDepartamento de Matemática e Informática Aplicadas a las Ingenierías Civil y Naval, Escuela de Caminos, Canales y Puertos, Universidad Politécnica de Madrid, Profesor Aranguren, 3, 28040 Madrid, SpainDepartamento de Matemática e Informática Aplicadas a las Ingenierías Civil y Naval, Escuela de Caminos, Canales y Puertos, Universidad Politécnica de Madrid, Profesor Aranguren, 3, 28040 Madrid, SpainDepartamento de Matemática Aplicada, E.T.S.I. Universidad Pontificia Comillas, Alberto Aguilera 25, 28015 Madrid, SpainThe study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary Who is Who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real-valued functions that are treated in the different levels of the teaching of mathematics (first and second year of superior secondary studies and the first years of some university degrees). The use of games as a means for learning is the authors’ proposal. The aim is to offer teachers the chance of using the games as a method of teaching mathematical concepts, as well as a motivating instrument for them. This game has been created to be played face-to-face in the classroom and it has also been programmed to create a video game which allows the students to play virtually.https://www.mdpi.com/2227-7390/9/11/1239gamificationmathematical teaching methodologieseducative innovationlearning through video gamesreal-valued functions |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Sagrario Lantarón Mariló López Susana Merchán Javier Rodrigo |
spellingShingle |
Sagrario Lantarón Mariló López Susana Merchán Javier Rodrigo Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who? Mathematics gamification mathematical teaching methodologies educative innovation learning through video games real-valued functions |
author_facet |
Sagrario Lantarón Mariló López Susana Merchán Javier Rodrigo |
author_sort |
Sagrario Lantarón |
title |
Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who? |
title_short |
Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who? |
title_full |
Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who? |
title_fullStr |
Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who? |
title_full_unstemmed |
Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who? |
title_sort |
improving the teaching of real valued functions using serious games. binary who is who? |
publisher |
MDPI AG |
series |
Mathematics |
issn |
2227-7390 |
publishDate |
2021-05-01 |
description |
The study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary Who is Who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real-valued functions that are treated in the different levels of the teaching of mathematics (first and second year of superior secondary studies and the first years of some university degrees). The use of games as a means for learning is the authors’ proposal. The aim is to offer teachers the chance of using the games as a method of teaching mathematical concepts, as well as a motivating instrument for them. This game has been created to be played face-to-face in the classroom and it has also been programmed to create a video game which allows the students to play virtually. |
topic |
gamification mathematical teaching methodologies educative innovation learning through video games real-valued functions |
url |
https://www.mdpi.com/2227-7390/9/11/1239 |
work_keys_str_mv |
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