Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?

The study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary Who is Who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real-valued functions that are treated...

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Main Authors: Sagrario Lantarón, Mariló López, Susana Merchán, Javier Rodrigo
Format: Article
Language:English
Published: MDPI AG 2021-05-01
Series:Mathematics
Subjects:
Online Access:https://www.mdpi.com/2227-7390/9/11/1239
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spelling doaj-42b5f3cabc6d4d5db43f2ffee946a9b32021-06-01T01:27:49ZengMDPI AGMathematics2227-73902021-05-0191239123910.3390/math9111239Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?Sagrario Lantarón0Mariló López1Susana Merchán2Javier Rodrigo3Departamento de Matemática e Informática Aplicadas a las Ingenierías Civil y Naval, Escuela de Caminos, Canales y Puertos, Universidad Politécnica de Madrid, Profesor Aranguren, 3, 28040 Madrid, SpainDepartamento de Matemática e Informática Aplicadas a las Ingenierías Civil y Naval, Escuela de Caminos, Canales y Puertos, Universidad Politécnica de Madrid, Profesor Aranguren, 3, 28040 Madrid, SpainDepartamento de Matemática e Informática Aplicadas a las Ingenierías Civil y Naval, Escuela de Caminos, Canales y Puertos, Universidad Politécnica de Madrid, Profesor Aranguren, 3, 28040 Madrid, SpainDepartamento de Matemática Aplicada, E.T.S.I. Universidad Pontificia Comillas, Alberto Aguilera 25, 28015 Madrid, SpainThe study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary Who is Who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real-valued functions that are treated in the different levels of the teaching of mathematics (first and second year of superior secondary studies and the first years of some university degrees). The use of games as a means for learning is the authors’ proposal. The aim is to offer teachers the chance of using the games as a method of teaching mathematical concepts, as well as a motivating instrument for them. This game has been created to be played face-to-face in the classroom and it has also been programmed to create a video game which allows the students to play virtually.https://www.mdpi.com/2227-7390/9/11/1239gamificationmathematical teaching methodologieseducative innovationlearning through video gamesreal-valued functions
collection DOAJ
language English
format Article
sources DOAJ
author Sagrario Lantarón
Mariló López
Susana Merchán
Javier Rodrigo
spellingShingle Sagrario Lantarón
Mariló López
Susana Merchán
Javier Rodrigo
Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
Mathematics
gamification
mathematical teaching methodologies
educative innovation
learning through video games
real-valued functions
author_facet Sagrario Lantarón
Mariló López
Susana Merchán
Javier Rodrigo
author_sort Sagrario Lantarón
title Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
title_short Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
title_full Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
title_fullStr Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
title_full_unstemmed Improving the Teaching of Real Valued Functions Using Serious Games. Binary Who Is Who?
title_sort improving the teaching of real valued functions using serious games. binary who is who?
publisher MDPI AG
series Mathematics
issn 2227-7390
publishDate 2021-05-01
description The study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary Who is Who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real-valued functions that are treated in the different levels of the teaching of mathematics (first and second year of superior secondary studies and the first years of some university degrees). The use of games as a means for learning is the authors’ proposal. The aim is to offer teachers the chance of using the games as a method of teaching mathematical concepts, as well as a motivating instrument for them. This game has been created to be played face-to-face in the classroom and it has also been programmed to create a video game which allows the students to play virtually.
topic gamification
mathematical teaching methodologies
educative innovation
learning through video games
real-valued functions
url https://www.mdpi.com/2227-7390/9/11/1239
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