Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?

Virtual Reality (VR) has a variety of applications in various fields of study, including social work and human performance training. Useful information regarding the neurobiological underpinnings of social cognition (SC) has been obtained from the use of VR. This was mainly achieved by substituting...

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Main Authors: Rocco Salvatore Calabrò, Antonino Naro
Format: Article
Language:English
Published: MDPI AG 2019-12-01
Series:Brain Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3425/10/1/17
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spelling doaj-4189f974702f4c9c80b16a4e94f826522020-11-24T22:07:24ZengMDPI AGBrain Sciences2076-34252019-12-011011710.3390/brainsci10010017brainsci10010017Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?Rocco Salvatore Calabrò0Antonino Naro1IRCCS Centro Neurolesi Bonino Pulejo, 98124 Messina, ItalyIRCCS Centro Neurolesi Bonino Pulejo, 98124 Messina, ItalyVirtual Reality (VR) has a variety of applications in various fields of study, including social work and human performance training. Useful information regarding the neurobiological underpinnings of social cognition (SC) has been obtained from the use of VR. This was mainly achieved by substituting the use of simple and static stimuli (that lack many of the potentially important aspects of real-world activities and social interactions) with fully interactive, three-dimensional computerized models of social situations that can be fully controlled by the experimenter, and can simulate a real-world setting as recently pointed out by Parsons et al. (Virtual Reality for Research in Social Neuroscience. Brain Sciences, 2017). As a consequence, the cognitive training in the field of SC and, broadly, social neuroscience, has greatly benefited from the use of VR. However, specific issues concerning the VR neurophysiological underpinnings remain to be clarified, as well as the social and cultural consequences of VR technologies focusing on the processing of social information and the consequences arising from the understanding of self and others. Notwithstanding, it is important to remark that VR-based social neuroscience scenarios can reliably enhance the affective experience and social interactions, whether added to or coupled with traditional cognitive behavioural therapy.https://www.mdpi.com/2076-3425/10/1/17virtual realitysocial cognitionsocial neurosciencesense of presencemotor-cognitive rehabilitation
collection DOAJ
language English
format Article
sources DOAJ
author Rocco Salvatore Calabrò
Antonino Naro
spellingShingle Rocco Salvatore Calabrò
Antonino Naro
Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
Brain Sciences
virtual reality
social cognition
social neuroscience
sense of presence
motor-cognitive rehabilitation
author_facet Rocco Salvatore Calabrò
Antonino Naro
author_sort Rocco Salvatore Calabrò
title Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title_short Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title_full Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title_fullStr Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title_full_unstemmed Understanding Social Cognition Using Virtual Reality: Are We still Nibbling around the Edges?
title_sort understanding social cognition using virtual reality: are we still nibbling around the edges?
publisher MDPI AG
series Brain Sciences
issn 2076-3425
publishDate 2019-12-01
description Virtual Reality (VR) has a variety of applications in various fields of study, including social work and human performance training. Useful information regarding the neurobiological underpinnings of social cognition (SC) has been obtained from the use of VR. This was mainly achieved by substituting the use of simple and static stimuli (that lack many of the potentially important aspects of real-world activities and social interactions) with fully interactive, three-dimensional computerized models of social situations that can be fully controlled by the experimenter, and can simulate a real-world setting as recently pointed out by Parsons et al. (Virtual Reality for Research in Social Neuroscience. Brain Sciences, 2017). As a consequence, the cognitive training in the field of SC and, broadly, social neuroscience, has greatly benefited from the use of VR. However, specific issues concerning the VR neurophysiological underpinnings remain to be clarified, as well as the social and cultural consequences of VR technologies focusing on the processing of social information and the consequences arising from the understanding of self and others. Notwithstanding, it is important to remark that VR-based social neuroscience scenarios can reliably enhance the affective experience and social interactions, whether added to or coupled with traditional cognitive behavioural therapy.
topic virtual reality
social cognition
social neuroscience
sense of presence
motor-cognitive rehabilitation
url https://www.mdpi.com/2076-3425/10/1/17
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