Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo

This thesis is about Improving Vocabulary Mastery of the Seventh Year Students Using Scattergories Game in SMP Negeri 8 Palopo. The problem statements of this research are Scattergories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The objective of the researc...

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Main Authors: Wiraldi Wiraldi, Muhammad Iksan
Format: Article
Language:English
Published: Faculty of Education and Teacher Training of IAIN Palopo 2020-10-01
Series:FOSTER
Online Access:https://foster.pbi-iainpalopo.ac.id/index.php/contents/article/view/16
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spelling doaj-40e93bcf3f054483873e53e1426d31052021-06-08T03:21:02ZengFaculty of Education and Teacher Training of IAIN PalopoFOSTER2723-41262020-10-011210.24256/foster-jelt.v1i2.1616Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 PalopoWiraldi Wiraldi0Muhammad Iksan1State Islamic Institute of Palopo (IAIN Palopo), IndonesiaState Islamic Institute of Palopo (IAIN Palopo), Indonesia This thesis is about Improving Vocabulary Mastery of the Seventh Year Students Using Scattergories Game in SMP Negeri 8 Palopo. The problem statements of this research are Scattergories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The objective of the research to find out whether or not s categories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The research design used a pre-experimental design. The research instrument used a vocabulary test. From the findings, the researcher concluded that the use of the Scattergories game was effective in improving the vocabulary of students at SMP Negeri 8 Palopo. The increase in students' vocabulary after treatment, this can be proven by the results of the pre-test students with an average score of 58.8333 and an average post-test score of 85.7000, the value of t0 (t count) = 21.604 and df (degrees of freedom) based on these results, namely 21.604 ˃ 2.045, from these results the researcher concluded that t0 (t count) is higher than tt (t table), t0 ˃ tt. it means that there is a significant difference between vocabulary mastery before and after using the s categories game. https://foster.pbi-iainpalopo.ac.id/index.php/contents/article/view/16
collection DOAJ
language English
format Article
sources DOAJ
author Wiraldi Wiraldi
Muhammad Iksan
spellingShingle Wiraldi Wiraldi
Muhammad Iksan
Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo
FOSTER
author_facet Wiraldi Wiraldi
Muhammad Iksan
author_sort Wiraldi Wiraldi
title Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo
title_short Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo
title_full Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo
title_fullStr Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo
title_full_unstemmed Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo
title_sort improving vocabulary mastery of the seventh year students using scattergories game in smp negeri 8 palopo
publisher Faculty of Education and Teacher Training of IAIN Palopo
series FOSTER
issn 2723-4126
publishDate 2020-10-01
description This thesis is about Improving Vocabulary Mastery of the Seventh Year Students Using Scattergories Game in SMP Negeri 8 Palopo. The problem statements of this research are Scattergories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The objective of the research to find out whether or not s categories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The research design used a pre-experimental design. The research instrument used a vocabulary test. From the findings, the researcher concluded that the use of the Scattergories game was effective in improving the vocabulary of students at SMP Negeri 8 Palopo. The increase in students' vocabulary after treatment, this can be proven by the results of the pre-test students with an average score of 58.8333 and an average post-test score of 85.7000, the value of t0 (t count) = 21.604 and df (degrees of freedom) based on these results, namely 21.604 ˃ 2.045, from these results the researcher concluded that t0 (t count) is higher than tt (t table), t0 ˃ tt. it means that there is a significant difference between vocabulary mastery before and after using the s categories game.
url https://foster.pbi-iainpalopo.ac.id/index.php/contents/article/view/16
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