Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo
This thesis is about Improving Vocabulary Mastery of the Seventh Year Students Using Scattergories Game in SMP Negeri 8 Palopo. The problem statements of this research are Scattergories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The objective of the researc...
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Faculty of Education and Teacher Training of IAIN Palopo
2020-10-01
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Online Access: | https://foster.pbi-iainpalopo.ac.id/index.php/contents/article/view/16 |
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doaj-40e93bcf3f054483873e53e1426d31052021-06-08T03:21:02ZengFaculty of Education and Teacher Training of IAIN PalopoFOSTER2723-41262020-10-011210.24256/foster-jelt.v1i2.1616Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 PalopoWiraldi Wiraldi0Muhammad Iksan1State Islamic Institute of Palopo (IAIN Palopo), IndonesiaState Islamic Institute of Palopo (IAIN Palopo), Indonesia This thesis is about Improving Vocabulary Mastery of the Seventh Year Students Using Scattergories Game in SMP Negeri 8 Palopo. The problem statements of this research are Scattergories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The objective of the research to find out whether or not s categories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The research design used a pre-experimental design. The research instrument used a vocabulary test. From the findings, the researcher concluded that the use of the Scattergories game was effective in improving the vocabulary of students at SMP Negeri 8 Palopo. The increase in students' vocabulary after treatment, this can be proven by the results of the pre-test students with an average score of 58.8333 and an average post-test score of 85.7000, the value of t0 (t count) = 21.604 and df (degrees of freedom) based on these results, namely 21.604 ˃ 2.045, from these results the researcher concluded that t0 (t count) is higher than tt (t table), t0 ˃ tt. it means that there is a significant difference between vocabulary mastery before and after using the s categories game. https://foster.pbi-iainpalopo.ac.id/index.php/contents/article/view/16 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Wiraldi Wiraldi Muhammad Iksan |
spellingShingle |
Wiraldi Wiraldi Muhammad Iksan Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo FOSTER |
author_facet |
Wiraldi Wiraldi Muhammad Iksan |
author_sort |
Wiraldi Wiraldi |
title |
Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo |
title_short |
Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo |
title_full |
Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo |
title_fullStr |
Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo |
title_full_unstemmed |
Improving Vocabulary Mastery Of The Seventh Year Students Using Scattergories Game In SMP Negeri 8 Palopo |
title_sort |
improving vocabulary mastery of the seventh year students using scattergories game in smp negeri 8 palopo |
publisher |
Faculty of Education and Teacher Training of IAIN Palopo |
series |
FOSTER |
issn |
2723-4126 |
publishDate |
2020-10-01 |
description |
This thesis is about Improving Vocabulary Mastery of the Seventh Year Students Using Scattergories Game in SMP Negeri 8 Palopo. The problem statements of this research are Scattergories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The objective of the research to find out whether or not s categories game effective in improving the students’ vocabulary mastery in SMP Negeri 8 Palopo. The research design used a pre-experimental design. The research instrument used a vocabulary test. From the findings, the researcher concluded that the use of the Scattergories game was effective in improving the vocabulary of students at SMP Negeri 8 Palopo. The increase in students' vocabulary after treatment, this can be proven by the results of the pre-test students with an average score of 58.8333 and an average post-test score of 85.7000, the value of t0 (t count) = 21.604 and df (degrees of freedom) based on these results, namely 21.604 ˃ 2.045, from these results the researcher concluded that t0 (t count) is higher than tt (t table), t0 ˃ tt. it means that there is a significant difference between vocabulary mastery before and after using the s categories game.
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url |
https://foster.pbi-iainpalopo.ac.id/index.php/contents/article/view/16 |
work_keys_str_mv |
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