Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home

Our paper describes the development of a novel multi-user virtual reality (VR) system for post-stroke rehabilitation that can be used independently in the home to improve upper extremity motor function. This is the pre-clinical phase of an ongoing collaborative, interdisciplinary research project at...

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Main Authors: Daria Tsoupikova, Kristen Triandafilou, Greg Rupp, Fabian Preuss, Derek Kamper
Format: Article
Language:English
Published: International Institute of Informatics and Cybernetics 2016-04-01
Series:Journal of Systemics, Cybernetics and Informatics
Subjects:
Online Access:http://www.iiisci.org/Journal/CV$/sci/pdfs/ZA855FB16.pdf
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spelling doaj-40403536d2244c72904bc084b5fb49262020-11-24T23:40:52ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242016-04-011426771Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at HomeDaria TsoupikovaKristen TriandafilouGreg RuppFabian PreussDerek KamperOur paper describes the development of a novel multi-user virtual reality (VR) system for post-stroke rehabilitation that can be used independently in the home to improve upper extremity motor function. This is the pre-clinical phase of an ongoing collaborative, interdisciplinary research project at the Rehabilitation Institute of Chicago involving a team of engineers, researchers, occupational therapists and artists. This system was designed for creative collaboration within a virtual environment to increase patients' motivation, further engagement and to alleviate the impact of social isolation following stroke. This is a low-cost system adapted to everyday environments and designed to run on a personal computer that combines three VR environments with audio integration, wireless Kinect tracking and hand motion tracking sensors. Three different game exercises for this system were developed to encourage repetitive task practice, collaboration and competitive interaction. The system is currently being tested with 15 subjects in three settings: a multi-user VR, a single-user VR and at a tabletop with standard exercises to examine the level of engagement and to compare resulting functional performance across methods. We hypothesize that stroke survivors will become more engaged in therapy when training with a multi-user VR system and this will translate into greater gains.http://www.iiisci.org/Journal/CV$/sci/pdfs/ZA855FB16.pdf RehabilitationStrokeInteractive EnvironmentsSerious GamesUpper ExtremityVirtual RealitySocial Interaction
collection DOAJ
language English
format Article
sources DOAJ
author Daria Tsoupikova
Kristen Triandafilou
Greg Rupp
Fabian Preuss
Derek Kamper
spellingShingle Daria Tsoupikova
Kristen Triandafilou
Greg Rupp
Fabian Preuss
Derek Kamper
Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home
Journal of Systemics, Cybernetics and Informatics
Rehabilitation
Stroke
Interactive Environments
Serious Games
Upper Extremity
Virtual Reality
Social Interaction
author_facet Daria Tsoupikova
Kristen Triandafilou
Greg Rupp
Fabian Preuss
Derek Kamper
author_sort Daria Tsoupikova
title Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home
title_short Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home
title_full Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home
title_fullStr Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home
title_full_unstemmed Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home
title_sort multi-user virtual reality therapy for post-stroke hand rehabilitation at home
publisher International Institute of Informatics and Cybernetics
series Journal of Systemics, Cybernetics and Informatics
issn 1690-4524
publishDate 2016-04-01
description Our paper describes the development of a novel multi-user virtual reality (VR) system for post-stroke rehabilitation that can be used independently in the home to improve upper extremity motor function. This is the pre-clinical phase of an ongoing collaborative, interdisciplinary research project at the Rehabilitation Institute of Chicago involving a team of engineers, researchers, occupational therapists and artists. This system was designed for creative collaboration within a virtual environment to increase patients' motivation, further engagement and to alleviate the impact of social isolation following stroke. This is a low-cost system adapted to everyday environments and designed to run on a personal computer that combines three VR environments with audio integration, wireless Kinect tracking and hand motion tracking sensors. Three different game exercises for this system were developed to encourage repetitive task practice, collaboration and competitive interaction. The system is currently being tested with 15 subjects in three settings: a multi-user VR, a single-user VR and at a tabletop with standard exercises to examine the level of engagement and to compare resulting functional performance across methods. We hypothesize that stroke survivors will become more engaged in therapy when training with a multi-user VR system and this will translate into greater gains.
topic Rehabilitation
Stroke
Interactive Environments
Serious Games
Upper Extremity
Virtual Reality
Social Interaction
url http://www.iiisci.org/Journal/CV$/sci/pdfs/ZA855FB16.pdf
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