Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home
Our paper describes the development of a novel multi-user virtual reality (VR) system for post-stroke rehabilitation that can be used independently in the home to improve upper extremity motor function. This is the pre-clinical phase of an ongoing collaborative, interdisciplinary research project at...
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International Institute of Informatics and Cybernetics
2016-04-01
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Online Access: | http://www.iiisci.org/Journal/CV$/sci/pdfs/ZA855FB16.pdf
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doaj-40403536d2244c72904bc084b5fb49262020-11-24T23:40:52ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242016-04-011426771Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at HomeDaria TsoupikovaKristen TriandafilouGreg RuppFabian PreussDerek KamperOur paper describes the development of a novel multi-user virtual reality (VR) system for post-stroke rehabilitation that can be used independently in the home to improve upper extremity motor function. This is the pre-clinical phase of an ongoing collaborative, interdisciplinary research project at the Rehabilitation Institute of Chicago involving a team of engineers, researchers, occupational therapists and artists. This system was designed for creative collaboration within a virtual environment to increase patients' motivation, further engagement and to alleviate the impact of social isolation following stroke. This is a low-cost system adapted to everyday environments and designed to run on a personal computer that combines three VR environments with audio integration, wireless Kinect tracking and hand motion tracking sensors. Three different game exercises for this system were developed to encourage repetitive task practice, collaboration and competitive interaction. The system is currently being tested with 15 subjects in three settings: a multi-user VR, a single-user VR and at a tabletop with standard exercises to examine the level of engagement and to compare resulting functional performance across methods. We hypothesize that stroke survivors will become more engaged in therapy when training with a multi-user VR system and this will translate into greater gains.http://www.iiisci.org/Journal/CV$/sci/pdfs/ZA855FB16.pdf RehabilitationStrokeInteractive EnvironmentsSerious GamesUpper ExtremityVirtual RealitySocial Interaction |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Daria Tsoupikova Kristen Triandafilou Greg Rupp Fabian Preuss Derek Kamper |
spellingShingle |
Daria Tsoupikova Kristen Triandafilou Greg Rupp Fabian Preuss Derek Kamper Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home Journal of Systemics, Cybernetics and Informatics Rehabilitation Stroke Interactive Environments Serious Games Upper Extremity Virtual Reality Social Interaction |
author_facet |
Daria Tsoupikova Kristen Triandafilou Greg Rupp Fabian Preuss Derek Kamper |
author_sort |
Daria Tsoupikova |
title |
Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home |
title_short |
Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home |
title_full |
Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home |
title_fullStr |
Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home |
title_full_unstemmed |
Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home |
title_sort |
multi-user virtual reality therapy for post-stroke hand rehabilitation at home |
publisher |
International Institute of Informatics and Cybernetics |
series |
Journal of Systemics, Cybernetics and Informatics |
issn |
1690-4524 |
publishDate |
2016-04-01 |
description |
Our paper describes the development of a novel multi-user virtual reality (VR) system for post-stroke rehabilitation that can be used independently in the home to improve upper extremity motor function. This is the pre-clinical phase of an ongoing collaborative, interdisciplinary research project at the Rehabilitation Institute of Chicago involving a team of engineers, researchers, occupational therapists and artists. This system was designed for creative collaboration within a virtual environment to increase patients' motivation, further engagement and to alleviate the impact of social isolation following stroke. This is a low-cost system adapted to everyday environments and designed to run on a personal computer that combines three VR environments with audio integration, wireless Kinect tracking and hand motion tracking sensors. Three different game exercises for this system were developed to encourage repetitive task practice, collaboration and competitive interaction. The system is currently being tested with 15 subjects in three settings: a multi-user VR, a single-user VR and at a tabletop with standard exercises to examine the level of engagement and to compare resulting functional performance across methods. We hypothesize that stroke survivors will become more engaged in therapy when training with a multi-user VR system and this will translate into greater gains. |
topic |
Rehabilitation Stroke Interactive Environments Serious Games Upper Extremity Virtual Reality Social Interaction |
url |
http://www.iiisci.org/Journal/CV$/sci/pdfs/ZA855FB16.pdf
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work_keys_str_mv |
AT dariatsoupikova multiuservirtualrealitytherapyforpoststrokehandrehabilitationathome AT kristentriandafilou multiuservirtualrealitytherapyforpoststrokehandrehabilitationathome AT gregrupp multiuservirtualrealitytherapyforpoststrokehandrehabilitationathome AT fabianpreuss multiuservirtualrealitytherapyforpoststrokehandrehabilitationathome AT derekkamper multiuservirtualrealitytherapyforpoststrokehandrehabilitationathome |
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1725508789691482112 |