Effect of a Gamification Model on a Graduate Level Occupational Therapy Course
Gamification in education refers to the immersion of game elements and game mechanics to enhance student engagement. Elements of gamification include the use of reward systems, leader boards, social activities, badges, missions, challenges, and aspects of free choice in course design. The aim of thi...
Main Author: | Edwin Myers |
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Format: | Article |
Language: | English |
Published: |
Eastern Kentucky University
2020-07-01
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Series: | Journal of Occupational Therapy Education |
Subjects: | |
Online Access: | https://doi.org/10.26681/jote.2020.040306 |
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