Survey of polygonal surface simplification algorithms on GPU
Rendering time depends on number of faces in polygonal mesh. Displaying large number of objects or objects with a lot of faces can result in performance degradation. One of the ways to overcome this problem is to use several levels of detail for polygonal mesh. Levels of detail with low quality are...
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Format: | Article |
Language: | English |
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Ivannikov Institute for System Programming of the Russian Academy of Sciences
2018-10-01
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Series: | Труды Института системного программирования РАН |
Subjects: | |
Online Access: | https://ispranproceedings.elpub.ru/jour/article/view/795 |