Survey of polygonal surface simplification algorithms on GPU

Rendering time depends on number of faces in polygonal mesh. Displaying large number of objects or objects with a lot of faces can result in performance degradation. One of the ways to overcome this problem is to use several levels of detail for polygonal mesh. Levels of detail with low quality are...

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Bibliographic Details
Main Author: V. I. Gonakhchyan
Format: Article
Language:English
Published: Ivannikov Institute for System Programming of the Russian Academy of Sciences 2018-10-01
Series:Труды Института системного программирования РАН
Subjects:
Online Access:https://ispranproceedings.elpub.ru/jour/article/view/795