Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review

Background: Substance Use Disorder (SUD) and behavioral addictions are common and require a multidisciplinary approach. New technologies like Virtual Reality could have the potential to improve assessment and treatment of these disorders.Objective: In the present paper, we therefore present an overv...

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Main Authors: Tomoyuki Segawa, Thomas Baudry, Alexis Bourla, Jean-Victor Blanc, Charles-Siegfried Peretti, Stephane Mouchabac, Florian Ferreri
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-01-01
Series:Frontiers in Neuroscience
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fnins.2019.01409/full
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spelling doaj-3e7ed3a47799433fa766d0f6504cb31d2020-11-24T21:18:39ZengFrontiers Media S.A.Frontiers in Neuroscience1662-453X2020-01-011310.3389/fnins.2019.01409498548Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic ReviewTomoyuki Segawa0Thomas Baudry1Alexis Bourla2Alexis Bourla3Jean-Victor Blanc4Charles-Siegfried Peretti5Stephane Mouchabac6Florian Ferreri7Department of Psychiatry, Hôpital Saint-Antoine, Sorbonne Université, Paris, FranceDepartment of Psychiatry, Hôpital Saint-Antoine, Sorbonne Université, Paris, FranceDepartment of Psychiatry, Hôpital Saint-Antoine, Sorbonne Université, Paris, FranceJeanne d'Arc Hospital, INICEA Group, Saint-Mandé, FranceDepartment of Psychiatry, Hôpital Saint-Antoine, Sorbonne Université, Paris, FranceDepartment of Psychiatry, Hôpital Saint-Antoine, Sorbonne Université, Paris, FranceDepartment of Psychiatry, Hôpital Saint-Antoine, Sorbonne Université, Paris, FranceDepartment of Psychiatry, Hôpital Saint-Antoine, Sorbonne Université, Paris, FranceBackground: Substance Use Disorder (SUD) and behavioral addictions are common and require a multidisciplinary approach. New technologies like Virtual Reality could have the potential to improve assessment and treatment of these disorders.Objective: In the present paper, we therefore present an overview of Virtual Reality (Head Mounted Devices) in the field of addiction medicine for craving assessment and treatment.Method: We conducted a systematic review by querying PubMed database for the titles of articles published up to March 2019 with the terms [virtual] AND [addictive] OR [addiction] OR [substance] OR [alcohol] OR [cocaine] OR [cannabis] OR [opioid] OR [tobacco] OR [nicotine] OR [methamphetamine] OR [gaming] OR [gambling].Results: We screened 319 abstracts and analyzed 37 articles, dividing them into two categories, the first for assessment of cue reactivity (craving, psychophysiological response and attention to cue) and the second for intervention, each drug (nicotine, cocaine, alcohol, cannabis, gambling) being detailed within each category.Conclusions: This overview suggest that VR provide benefits in the assessment and treatment of substance use disorders and behavior addictions and achieve high levels of ecological validity. While, craving provocation in VR is effective across addiction disorders, treatments based exclusively on virtual exposure to drug related cues as shown heterogenous results.https://www.frontiersin.org/article/10.3389/fnins.2019.01409/fullvirtual realityaddictive behavioralcoholnicotinecocain
collection DOAJ
language English
format Article
sources DOAJ
author Tomoyuki Segawa
Thomas Baudry
Alexis Bourla
Alexis Bourla
Jean-Victor Blanc
Charles-Siegfried Peretti
Stephane Mouchabac
Florian Ferreri
spellingShingle Tomoyuki Segawa
Thomas Baudry
Alexis Bourla
Alexis Bourla
Jean-Victor Blanc
Charles-Siegfried Peretti
Stephane Mouchabac
Florian Ferreri
Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review
Frontiers in Neuroscience
virtual reality
addictive behavior
alcohol
nicotine
cocain
author_facet Tomoyuki Segawa
Thomas Baudry
Alexis Bourla
Alexis Bourla
Jean-Victor Blanc
Charles-Siegfried Peretti
Stephane Mouchabac
Florian Ferreri
author_sort Tomoyuki Segawa
title Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review
title_short Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review
title_full Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review
title_fullStr Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review
title_full_unstemmed Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review
title_sort virtual reality (vr) in assessment and treatment of addictive disorders: a systematic review
publisher Frontiers Media S.A.
series Frontiers in Neuroscience
issn 1662-453X
publishDate 2020-01-01
description Background: Substance Use Disorder (SUD) and behavioral addictions are common and require a multidisciplinary approach. New technologies like Virtual Reality could have the potential to improve assessment and treatment of these disorders.Objective: In the present paper, we therefore present an overview of Virtual Reality (Head Mounted Devices) in the field of addiction medicine for craving assessment and treatment.Method: We conducted a systematic review by querying PubMed database for the titles of articles published up to March 2019 with the terms [virtual] AND [addictive] OR [addiction] OR [substance] OR [alcohol] OR [cocaine] OR [cannabis] OR [opioid] OR [tobacco] OR [nicotine] OR [methamphetamine] OR [gaming] OR [gambling].Results: We screened 319 abstracts and analyzed 37 articles, dividing them into two categories, the first for assessment of cue reactivity (craving, psychophysiological response and attention to cue) and the second for intervention, each drug (nicotine, cocaine, alcohol, cannabis, gambling) being detailed within each category.Conclusions: This overview suggest that VR provide benefits in the assessment and treatment of substance use disorders and behavior addictions and achieve high levels of ecological validity. While, craving provocation in VR is effective across addiction disorders, treatments based exclusively on virtual exposure to drug related cues as shown heterogenous results.
topic virtual reality
addictive behavior
alcohol
nicotine
cocain
url https://www.frontiersin.org/article/10.3389/fnins.2019.01409/full
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